| Vect's court | |
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URIEN Kabalite Warrior
Posts : 153 Join date : 2017-07-28
| Subject: Vect's court Fri Jul 28 2017, 09:44 | |
| Aup all, got this list on the go. so far it's done ok. thoughts?
Archon. blast pistol husk blade phantasm
X2 Sslyth
X4 Incubi X1 Klaivex with demi-klaives
X10 Trueborn Dracon with b/pistol, agoniser and phantasm - 2 shredders -2 blasters -2 s/cannons Raider - disintergrator cannon S/prow
X10 Kab's - 8 s/rifles -1 s/cannon Sybarite with s/pistol, agoniser and phantasm Raider - D/lance S/prow
X10 Kab's - 7 s/rifles -1 s/cannon - 1 blaster Sybarite with phantasm and s/pistol Raider - D/lance S/prow
X4 Scourges X1 Solarite with shardcarbine - X2 D/lances - X1 H/blaster - X1 Blaster
X1 Voidraven with V/lances and its mine
X2 Ravagers with 3 D/lances and a S/prow each.
X1 TANTALUS oosh. | |
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Unorthodoxy Beating A Different Drummer
Posts : 839 Join date : 2014-03-25 Location : Western Washington
| Subject: Re: Vect's court Fri Jul 28 2017, 17:17 | |
| seeeeeeems legit as hell. | |
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URIEN Kabalite Warrior
Posts : 153 Join date : 2017-07-28
| Subject: Re: Vect's court Fri Jul 28 2017, 17:25 | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Vect's court Fri Jul 28 2017, 19:31 | |
| People aren't familiar with mixing so much different weapons in a squad of Trueborns/Scourges. So those units look a bit odd (and shredders are bad. Like, really bad). Haywire blasters aren't very good, and taking one is like taking none. Most prefer playing the Agonizer over the Huskblade. IMO your trueborns should drop the AI to get more darklight. And your scourges should make up their minds and select one weapon to work with instead of trying to be special snowflakes Also : why 10 trueborns ? Why not 2*5 trueborns, with access to wayyyy more toys ? | |
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dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
| Subject: Re: Vect's court Fri Jul 28 2017, 21:04 | |
| - Mppqlmd wrote:
- People aren't familiar with mixing so much different weapons in a squad of Trueborns/Scourges. So those units look a bit odd (and shredders are bad. Like, really bad). Haywire blasters aren't very good, and taking one is like taking none.
Most prefer playing the Agonizer over the Huskblade.
IMO your trueborns should drop the AI to get more darklight. And your scourges should make up their minds and select one weapon to work with instead of trying to be special snowflakes
Also : why 10 trueborns ? Why not 2*5 trueborns, with access to wayyyy more toys ? Shredders are not really bad. We are just used to not field them, but their stats are OK. Haywire blasters are bad. | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Vect's court Fri Jul 28 2017, 21:17 | |
| Paying 19 points for a model that has bad range, random number of shots (and d3 is not much), no AP, and only rerolls vs infantry seems pretty bad. It's not like for that price and range, you could take a flamer that fires twice as much, and autohits... but apparently burning people alive isn't painful enough for us ^^ | |
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dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
| Subject: Re: Vect's court Fri Jul 28 2017, 22:13 | |
| - Mppqlmd wrote:
- Paying 19 points for a model that has bad range, random number of shots (and d3 is not much), no AP, and only rerolls vs infantry seems pretty bad.
It's not like for that price and range, you could take a flamer that fires twice as much, and autohits... but apparently burning people alive isn't painful enough for us ^^ but it's str6, reroll wound. A little pricey, but not a terrible weapon. Would consider it if it was 15 pts. | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Vect's court Fri Jul 28 2017, 22:49 | |
| It's 8pts, but you're paying the Trueborn as well. So i could see the logic behind slapping a Shredder in a group of Kab Warriors, but taking a squad of Trueborns just for the pleasure of fielding shredders seems odd. | |
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| Vect's court | |
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