| Ossefactor : infinite mortal wounds ? | |
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+10Barrywise The Shredder masamune PFI Count Adhemar Ikol CptMetal Jimsolo dumpeal Mppqlmd 14 posters |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Ossefactor : infinite mortal wounds ? Fri Jul 28 2017, 20:50 | |
| "If a model is slain by this weapon, the model's unit immediately suffers a mortal wound on a D6 roll of 4+."
I think the question is clear : does the mortal wound count as "slain by this weapon", and can we generate mortal wounds as long as we roll 4+ ? | |
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dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Jul 28 2017, 21:06 | |
| Logically, no.... But I see no reason as it is worded to not allow it. | |
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Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Jul 28 2017, 21:30 | |
| Yes. The mortal wounds explode as currently written. Holy crap. | |
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Jul 28 2017, 21:56 | |
| Why not? Like a contagious projectile? But you'd have to keep rolling 4+ so 2-3 mortal wounds maximum. | |
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Jimsolo Dracon
Posts : 3212 Join date : 2013-10-31 Location : Illinois
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Jul 28 2017, 22:02 | |
| God I hope this is as intended. I'd love to hear at least one story of a guardsmen going nova and killing ten+ squadmates. | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Jul 28 2017, 22:09 | |
| If it remains as it is, this is possibly one of the best MEQ killer in the game. | |
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dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Jul 28 2017, 22:15 | |
| - CptMetal wrote:
- Why not? Like a contagious projectile?
But you'd have to keep rolling 4+ so 2-3 mortal wounds maximum. Now I know where to use my rerolls | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Ossefactor : infinite mortal wounds ? Sat Jul 29 2017, 11:03 | |
| I might buy/convert some wracks just for this weapon...
I think it matches what the weapon is supposed to do : everyone killed by it explodes due to the poison turning his cells into bone-like material. But anyone standing near will be stung by the bones, and be inoculated with the poison, repeating the process. | |
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Ikol Wych
Posts : 571 Join date : 2017-03-20 Location : Perth
| Subject: Re: Ossefactor : infinite mortal wounds ? Sat Jul 29 2017, 13:47 | |
| I'm heading to my FLGS tomorrow. I'll be discussing this one with my opponents prior to matches, but expect me to report back at some point.
This sounds cool, and makes up for the miserable 1 extra wound it inflicted beforehand.
Not sure it's the "best Anti-GEQ gun in the game", but it has the potential to wreck face. | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Ossefactor : infinite mortal wounds ? Sat Jul 29 2017, 14:06 | |
| I'm betting this one will get nerfed as soon as GW catches on to what the RAW situation is. | |
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PFI Kabalite Warrior
Posts : 206 Join date : 2017-02-12
| Subject: Re: Ossefactor : infinite mortal wounds ? Sat Jul 29 2017, 14:19 | |
| Wow. That's a great catch! Now it'd be cool to spam them in hopes to get a hilarious moment! | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Ossefactor : infinite mortal wounds ? Sat Jul 29 2017, 15:22 | |
| - Ikol wrote:
Not sure it's the "best Anti-GEQ gun in the game", but it has the potential to wreck face. Definitly not the best GEQ killer. But it qualifies for the best MEQ killer (even though you could still find better cheddar if you look in another army). Poisoned 2+ AP -3 already makes marines cry. Dishing mortal wounds is only the icing of the cake. - Quote :
- I'm betting this one will get nerfed as soon as GW catches on to what the RAW situation is.
Yes, probably. So no time to lose, have fun with them while you can ! | |
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Ikol Wych
Posts : 571 Join date : 2017-03-20 Location : Perth
| Subject: Re: Ossefactor : infinite mortal wounds ? Sun Jul 30 2017, 02:27 | |
| Just finished the first game.
4 Ossefactors across 4 Units of Wracks killed something in the vicinity of 28 Marines during the Shooting Phase when playing with this rule. Game ran for 6 turns. Wracks were mostly dead by turn 5.
Points investment; returned!
I think the most it spilled to was 4 models from 1 shot. | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Ossefactor : infinite mortal wounds ? Sun Jul 30 2017, 09:51 | |
| 4 marines in 1 shot sounds delicious, congratulations on your dice rolls | |
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masamune Sybarite
Posts : 445 Join date : 2017-06-22 Location : Paris
| Subject: Re: Ossefactor : infinite mortal wounds ? Mon Jul 31 2017, 16:26 | |
| Sounds awesome *-* I thought this weapons was nerfed, but it sounds cooler now | |
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The Shredder Trueborn
Posts : 2970 Join date : 2013-04-11
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Aug 18 2017, 11:39 | |
| I really hope this was intentional. | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Aug 18 2017, 11:51 | |
| Let's be honest : i'm waiting for the codex (because i'm a smart boy). If this is still the case, i'm replacing all my kabalites with wracks. | |
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The Shredder Trueborn
Posts : 2970 Join date : 2013-04-11
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Aug 18 2017, 12:14 | |
| - Mppqlmd wrote:
- Let's be honest : i'm waiting for the codex (because i'm a smart boy). If this is still the case, i'm replacing all my kabalites with wracks.
I don't know whether I'd go that far (given that Wracks have no other Shooting and can't take Blasters or Dark Lances) but if this works then Wracks are definitely looking a lot more appealing. | |
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The Shredder Trueborn
Posts : 2970 Join date : 2013-04-11
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Aug 18 2017, 12:36 | |
| Oh, by the way, I thought I'd ask this question on dakkadakka as well, to see if they come to the same conclusion: https://www.dakkadakka.com/dakkaforum/posts/list/0/736710.page#9559304 The only response I've got so far is: "No, because the mortal wounds are being caused by an additional special rule of the weapon, not by the damage (as in the specific rules term damage of the stuff that happens after a save is failed) caused by the weapon itself." How models slain by the special rule of a weapon somehow don't count as being slain by that weapon is something that has yet to be explained. Anyway, I just thought I'd give you the link in case anyone here wanted to take a look (or chime in if you have accounts there). | |
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Barrywise Wych
Posts : 621 Join date : 2012-11-14 Location : Illinois
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Aug 18 2017, 19:40 | |
| They eventually get around to making a good point. Yikes you had to struggle for that. And fluff wise, Osteoblasts are what make bone, so maybe it injects a target with super osteoblasts or hormones that trigger osteoblasts to go crazy, either way, it affects bone, and it would be on the bone, so it should be able to transfer from target to target.
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Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Aug 18 2017, 20:02 | |
| No, it does not work that way as the damage is not caused by the weapon, rather it is caused by the slain model itself. | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Aug 18 2017, 20:21 | |
| - Skulnbonz wrote:
- No, it does not work that way as the damage is not caused by the weapon, rather it is caused by the slain model itself.
A model slain by a special rule counts as being slain by the model/weapon to whom the special rule is attached. It has worked like this for every edition this game has had (for instance, it worked like this with the old Malantaï Doom), and it's pure common sense. And it fits the lore of the weapon, since the poison is supposed to be contagious through bone explosion. | |
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Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Aug 18 2017, 22:04 | |
| - Mppqlmd wrote:
- Skulnbonz wrote:
- No, it does not work that way as the damage is not caused by the weapon, rather it is caused by the slain model itself.
A model slain by a special rule counts as being slain by the model/weapon to whom the special rule is attached. It has worked like this for every edition this game has had (for instance, it worked like this with the old Malantaï Doom), and it's pure common sense.
I really have no idea whatsoever where you get your rules. The ossefactor causes a body to explode. The exploding body kills his friend. The ossefactor killed the first guy, NOT the second. the rules state "by this weapon" if memory serves. Did the second guy die from the weapon? No, no he did not. Did he die because the weapon killed someone else? Yes, yes he did. If thats the case, why not shoot a vehicle, explode it causing mortal wounds across 5-6 other models and units, which then in turn cause MORE mortal wounds, etc etc etc... Nice Idea, but not legal. | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Aug 18 2017, 22:07 | |
| The rules for exploding vehicles are in the vehicle entry, therefore if someone dies to a vehicle exploding, they die to the vehicle.
The ossefactor rule is in the ossefactor entry. If someone dies to that rule, it dies to the ossefactor.
This is like saying a model dying to a mortal wound inflicted by a sniper special rule isn't dying to the sniper. It's bollocks. | |
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The Shredder Trueborn
Posts : 2970 Join date : 2013-04-11
| Subject: Re: Ossefactor : infinite mortal wounds ? Fri Aug 18 2017, 22:09 | |
| - Skulnbonz wrote:
- I really have no idea whatsoever where you get your rules.
The ossefactor causes a body to explode. The exploding body kills his friend. The ossefactor killed the first guy, NOT the second. Fluff is not rules. - Skulnbonz wrote:
- Did the second guy die from the weapon?
Yes. - Skulnbonz wrote:
- If thats the case, why not shoot a vehicle, explode it causing mortal wounds across 5-6 other models and units, which then in turn cause MORE mortal wounds, etc etc etc...
False equivalence. Models killed by a vehicle exploding are killed by the vehicle's rule. Ergo they were killed by the vehicle, not whatever weapon killed it. Models killed by mortal wounds deriving from an Ossefactor were killed by the Ossefactor's rule. Ergo they were killed by the Ossefactor. | |
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