Spearhead +1 CP (4 Total)
Succubus w/ Blast Pistol – 82
5 Incubi – 90
Raider w/ Dissie – 125
5 Kabalite Warriors w/ Blaster & PGL – 53
Venom – 80
7 Scourages, 4 Dark Lances – 178
Ravager, 2 DL 1 Dissie – 165
Ravager, 2 DL 1 Dissie - 165
Ravager, 2 DL 1 Dissie - 165
Hemlock Wraithfighter - 221
Razorwing Jetfighter -175
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As you can see, there is almost no anti-infantry firepower in the list. This is a tactical decision based on the mission and the likely opponents (Chaos or Imperium). I think the list is very well suited to win as the attacker against Imperium. If it's Guard I can just use my vehicles to tie up their tanks in CC and wait for an opportunity to dive off the board edge for VPs. If it's Space Marines, my weaponry (10 Dark Lances and 6 Dissies) is well suited to cripple them on turn one and probably do whatever I want the rest of the game.
The potential issues arise is if I face a Chaos demons/horde army. If I win the roll-off and I get to be the attacker, I'm probably OK since I can just focus down what Anti Tank they have and dance around their mobs until it's time to dive off the board edge for points. But if I have to be the Defender I'm going to have a much harder time with the inability to remove a bunch of models at a time. My only hope here is that the Incubi/Succubus squad can engage/slow down a big blob and cripple it before it can do too much damage on the back swing.
For my league in particular, prizes are awarded base on VP's scored (capped at 10 each game) so whether I win or lose the mission, I need to score as many VP's as possible. With 7 fast vehicles in the list worth 2 points each if they get off the defender's board edge, this shouldn't be a problem.
Would love feedback and suggestions!