THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesLatest imagesNull CityRegisterLog in

 

 Useful Cluster caltrops and Grav talons

Go down 
4 posters
AuthorMessage
Tounguekutter
Sybarite
Tounguekutter


Posts : 460
Join date : 2014-05-18
Location : Maryland

Useful Cluster caltrops and Grav talons Empty
PostSubject: Useful Cluster caltrops and Grav talons   Useful Cluster caltrops and Grav talons I_icon_minitimeMon Mar 05 2018, 05:41

Rather than dealers of mortal wounds (which I never thought made much sense given their nature)
I propose they be changed to exotic pistol weapons:

Cluster caltrops: Range 6", Pistol D6, Strength 4, AP -1, D 1, -
Grav talon: Range 12", Pistol D3, Strength 4, AP 0, D 1, If this weapon hits an enemy Infantry unit, then that unit fights last in the following fight phase even if they charged.

Well, whaddya think? Rather involve mortal wounds, got a better idea? An Arena Champion can dream, right?
Back to top Go down
FuelDrop
Hekatrix
FuelDrop


Posts : 1392
Join date : 2015-06-21

Useful Cluster caltrops and Grav talons Empty
PostSubject: Re: Useful Cluster caltrops and Grav talons   Useful Cluster caltrops and Grav talons I_icon_minitimeMon Mar 05 2018, 07:29

I would go with Cluster Caltrops:
Melee: Strength 6, AP -, D 1, Only usable on the charge. For every attack made with this weapon, make 2 additional attacks.

Grav Talon
Melee: Strength x2, AP -3, D 1, Only usable on the charge. Against characters, the damage increases to 1d3.
Back to top Go down
Ubernoob1
Kabalite Warrior
Ubernoob1


Posts : 160
Join date : 2013-04-20
Location : Newport News, Virginia

Useful Cluster caltrops and Grav talons Empty
PostSubject: Re: Useful Cluster caltrops and Grav talons   Useful Cluster caltrops and Grav talons I_icon_minitimeMon Mar 05 2018, 08:24

FuelDrop wrote:
I would go with Cluster Caltrops:
Melee: Strength 6, AP -, D 1, Only usable on the charge. For every attack made with this weapon, make 2 additional attacks.

Grav Talon
Melee: Strength x2, AP -3, D 1, Only usable on the charge. Against characters, the damage increases to 1d3.
I have to admit I do prefer to the idea of these being actual melee weapons instead of special rules since they changed bladevanes into weapons. I am curious though if for the grav talon having higher damage against armor saves of 3+ or better like the imperial grav weaponry might be more preferable? It'd apply to most characters anyways, plus terminators, primaris marines, Tau battlesuits, and more. Plus it'd be difficult to complain against it since it is just what other grav weapons are Razz and last I checked they were not very popular anymore anyways.
Back to top Go down
Mppqlmd
Incubi
Mppqlmd


Posts : 1844
Join date : 2017-07-05

Useful Cluster caltrops and Grav talons Empty
PostSubject: Re: Useful Cluster caltrops and Grav talons   Useful Cluster caltrops and Grav talons I_icon_minitimeMon Mar 05 2018, 09:11

The grav-talon on the other hand could have a "a model wounded by this weapon cannot attack in melee this turn". Since it's "charge only", it wouldn't be too powerful, but would make it a terrifying weapon for lone HQs.
Back to top Go down
Sponsored content





Useful Cluster caltrops and Grav talons Empty
PostSubject: Re: Useful Cluster caltrops and Grav talons   Useful Cluster caltrops and Grav talons I_icon_minitime

Back to top Go down
 
Useful Cluster caltrops and Grav talons
Back to top 
Page 1 of 1
 Similar topics
-
» Bladevanes, Cluster Caltrops, and Grav-Talons... OH MY!!!!
» Grav-Talons and Slashing Impact
» Stunclaws and Cluster Caltrops
» How are cluster caltrops represented on the model
» Cluster caltrops wording makes me think...

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

GENERAL DRUKHARI DISCUSSION

 :: Drukhari Discussion
-
Jump to: