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 Codex Drukhari Preview: The Kabals

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Mppqlmd
Incubi
Mppqlmd


Posts : 1844
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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 18:39

Indeed. But you could take a vanguard with Incubi and Mandrakes + 1 Archon, just to get that WL trait.
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Crazy_Ivan
Wych
Crazy_Ivan


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 18:40

What are the odds on getting named Archons for each of the Kabals?
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Dark-Lord-101
Slave
Dark-Lord-101


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Join date : 2014-09-29
Location : Milan, Italy

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 18:41

Nome Ivan, no new models -> no models for named characters -> no rules for named characters
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Red Corsair
Kabalite Warrior
Red Corsair


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 18:42

They made it pretty obvious yesterday as well, luckily the point drop to scourge suggests they will factor that lack of trait into all the costs. I would love mandrakes and incubi to see a point decrease as well.
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Skulnbonz
Hekatrix
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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 18:47

The Shredder wrote:


Do you find Ignore Cover that useful?

Just fought grey knights that kept in cover the whole freaking game. I cannot remember how many "2's" they rolled, but it was a lot.

The ignore cover will be good against a lot of the top meta right now.
Dark reapers are always in cover, as are the nid mortars, the grey knight squads, IG mortars and heavy weapon teams, as well as their basalisks and wyverns.
Have you ever seen a space marine devestator squad NOT placed in cover?
No, i think that is a very powerful tool to have at our disposal.

Now to get tournaments to let us use this army as it is designed to be played- a ton of small detachments!
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Ubernoob1
Kabalite Warrior
Ubernoob1


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 18:48

Red Corsair wrote:
They made it pretty obvious yesterday as well, luckily the point drop to scourge suggests they will factor that lack of trait into all the costs. I would love mandrakes and incubi to see a point decrease as well.

With scourges I'd also hope they did something like...scourges are 10 points with shard carbines being 2, just for that slight discount for trading out an already pretty nice gun for another one.
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Mppqlmd
Incubi
Mppqlmd


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 18:49

Be it one briguade (I like playing solo-kabal), or a lot of patrols, it all boils to one thing : will HQs be good ?
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CptMetal
Dracon
CptMetal


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 18:55

An Archon is not that expensive. In the worst case I put them all together to form a single ass kick squad.
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colinsherlow
Hekatrix
colinsherlow


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 18:56

Here is my thinking. Which kabal? They are all pretty good. Poison tongue is nice for reroll 1s for poison.

But the flayed skull has faster vehicles and reroll 1s to hit which is better with splinter racks. Buuuut obsidian rose has the extra 6" of range making is much easier to keep out of harms way. And have better rapid fire ranges etc. The rose is my personal fav if I plan on hanging back. And the extra range helps a lot.
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CptMetal
Dracon
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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 18:58

The rose is nearly the new night shield that subtract 6 inches from the enemy weapons. Kind of
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Bad-baden-baden
Kabalite Warrior
Bad-baden-baden


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:07

I also really like the new AoM. If we get a suitable buff to the huskblade and/or other wargear options, then the Archon might actually once again be something to be feared! That's what I'm most excited by! Could we actually have an Archon that can go toe-to-toe with Captain Smash??
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Dark Elf Dave
Wych
Dark Elf Dave


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:11

I have a feeling that a Succubus kitted out well with the right cult trait could also be a monster...I'm really very interested to find out about the Cult changes.
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TheBaconPope
Wych
TheBaconPope


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:12

Do you all think that the Huskblade has been improved from the steaming pile of garbage it currently is? Will it be improved statwise, or just get a price cut?
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Bad-baden-baden
Kabalite Warrior
Bad-baden-baden


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:15

TheBaconPope wrote:
Do you all think that the Huskblade has been improved from the steaming pile of garbage it currently is? Will it be improved statwise, or just get a price cut?

I am almost certain that the Huskblade will get a poison statline, or the Archon will somehow be swinging at minimum S4. As a weapon that turns it's enemy to dust, it doesn't make too much sense that it is S:U...

Worst comes to worse, I'm excited to see what the Djinn Blade will do. The relic version will at least be worth taking.
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Dark Elf Dave
Wych
Dark Elf Dave


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:17

I also have a feeling I'm going to need to buy more transports!
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TheBaconPope
Wych
TheBaconPope


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:18

Quote :
I am almost certain that the Huskblade will get a poison statline, or the Archon will somehow be swinging at minimum S4. As a weapon that turns it's enemy to dust, it doesn't make too much sense that it is S:U...

Worst comes to worse, I'm excited to see what the Djinn Blade will do. The relic version will at least be worth taking.

Can't be worse than the one in 7th. 30 Points for a power sword that has two extra attacks and kills the bearer
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DARK_ARCHON_GAZ_NZ
Hellion
avatar


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:30

Wonder what inured to suffering is?
Is that a 5 up power from pain save?
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Rhivan
Sybarite
Rhivan


Posts : 380
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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:32

It's a 6+++
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Caldera02
Slave
Caldera02


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:33

DARK_ARCHON_GAZ_NZ wrote:
Wonder what inured to suffering is?
Is that a 5 up power from pain save?

It's the first entry in Power From Pain.
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Imateria
Wych
Imateria


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Location : Birmingham

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:42

Ubernoob1 wrote:
FrankyMcShanky wrote:
Codex Drukhari Preview: The Kabals - Page 7 1d8201c97b

I still can't quite figure this out and how it affects our poison weapons?  Is there a new poison table?  It's worded a lot like the current poison rule is only now it says +2 instead of wounds on a 2+ or 4+.

On face value you can take it for meaning that the Soul-Seeker just wounds on a 2+, but why the need for the new distinction of +2 to rolls?

Maybe mortal wounds on a 6+ on poisoned weapons or something stupid?

I think the assumption right now is simply cleaning up wording and space. By having the whole "wounds on 4s, 6s for vehicles" listed once in the whole codex rather than on every single poisoned weapon. It will be interesting to see if there is anything extra to it, or if there are any chances that having certain weapons with a bonus to wound rolls makes a difference, like venom blades on a unit that gets a bonus when rolling to wounds of 6 (now theoretically on 4s for that one model?).
The implication seems quite obvious to me. Whilst the mechanic is unchanged it's now under the Poisoned Weapon rule, which makes it much easier to interact with by abilities and stratagems for "+1 to wound with attacks from Poisoned Weapons". Much easier than a list of 30 different weapons that get a benefit.
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Imateria
Wych
Imateria


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:43

Mppqlmd wrote:
Skulnbonz wrote:
Is it me, or is the Flayed Skull the far and away best one on the list?
Think about it..
Not only do your vehicles get to move farther, not only do your dark lances, disintegrators and splinter cannons IGNORE cover, Not only do your venom's splinter cannons get to reroll all 1's But your troops inside also benefit.
Splinter cannons, splinter rifles reroll 1's, and everything else, blasters, eyebursts, thrown grenades, you name it ignore cover.

Then, to top it all off, I do NOT see where this hate for the "masters of the sky" strategem is coming from.
So across the table you see a unit of 9 shining spears in cover. Your tantalus, or your troops, or your ravager or whatever hits on 2'S! They get no cover, And if they are using a splinter cannon or rifle, they reroll 1's.
Yeah, that sucks for 1 command point.

Remember- targeting units that can fly does not mean just flyers.. it means waveserpents, skimmers, jumppack marines, monoliths, tau battlesuits (I think), jetbikes, etc etc.

I am looking forward to the cults and covens.

Deepstrike a Raider with Kabs inside next to them.

Master of the sky on them.

Even without counting the 2 "Hit on 2+, wound on 2+" blasters, you have 16 shots hitting on rerollable 2+, where every 5 or 6 to hit counts as 2 hits. You end up with something like 21 hits ?
And it ignores cover, because why the hell not (good counter to some Tyrannid comps).

And we have no idea what the Archons can do. Maybe they can buff it even more.
Will work well on Poisoned Tongue Kabs as well, their Tesla Poison now explodes on a 5+.
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The Shredder
Trueborn
The Shredder


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:53

Mppqlmd wrote:
I'm really not excited about Black Heart. The Sniper relic alone would make me consider taking Poisoned Tongue. 2 sniper shots wounding on 2+, AP-1 (the only real problem) and D3 ? On a PISTOL weapon ? It's bloody awesome.

Is is even better than a Blaster, though?
- It's got 2 shots but only half the damage (points for reliability, I guess)
- Same range
- Much worse AP
- Same or better strength against Infantry and Monsters, but vastly worse against vehicles
- Is a sniper

I think I'd be more invested if GW hadn't locked it up from all the buffs regular poison weapons can get. Neutral

Bad-baden-baden wrote:

Honestly I feel like the parasites kiss is... better? Ap-1 is the big downfall for me, but I guess against characters it doesn't really matter, since bloody everyone has a 3++/4++.

Parasite's Kiss might also benefit from not being locked into a specific Kabal.

That said, I think this weapon might be better than the Kiss simply due to the longer range, though I enjoy the Kiss' healing, so I'd probably favour it for that reason.
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Rhivan
Sybarite
Rhivan


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 19:59

I'm having fun thinking about Obsidian Rose +6" range is so fun and could be huge with Disintegrator cannons as 42" (I mention dissy cannons specifically because it's been mostly talk of rifles, lances, and blasters)
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Red Corsair
Kabalite Warrior
Red Corsair


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 20:02

Skulnbonz wrote:
The Shredder wrote:


Do you find Ignore Cover that useful?

Just fought grey knights that kept in cover the whole freaking game. I cannot remember how many "2's" they rolled, but it was a lot.

The ignore cover will be good against a lot of the top meta right now.
Dark reapers are always in cover, as are the nid mortars, the grey knight squads, IG mortars and heavy weapon teams, as well as their basalisks and wyverns.
Have you ever seen a space marine devestator squad NOT placed in cover?
No, i think that is a very powerful tool to have at our disposal.

Now to get tournaments to let us use this army as it is designed to be played- a ton of small detachments!

When 8th first came out and cover changed, peoples terrain was dated and ignore cover was not that big. Currently, I blows my mind that people think ignore cover is bad. I play iron warriors, my oblits getting an extra free ap essentially against dug in castles is awesome, it's also awesome against units like rangers.

I agree with you here, ignore cover is very useful. It's an extra AP verse most of the PITA units in people backfield.
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The Strange Dark One
Wych
The Strange Dark One


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 7 I_icon_minitimeTue Mar 27 2018, 20:09

I really don't get it. What is the point of the Black Heart's obsession when neither Incubi nor Mandrakes benefit from it? Similarly, the Labyrinthine Cunning is really just a worse version of the Ultramarines Tactic that works on a 5+.

But those things left asides and some other minor things that bug me, I'm really thrilled. I don't care about the numbercrunching or specifics, but most of all these changes sound fun. Especially the extra movement and extra range sounds like it could allow for some weird and creative builds.

I'm eager to hear about the Warlord Traits and how they could be mixed and matched with several patrols. I'm more a Kabal/Coven guy, but all things considered making a Commorite triumvirate sounds extremely tempting.
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