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 Codex Drukhari Preview: The Kabals

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Dark Elf Dave
Wych
Dark Elf Dave


Posts : 747
Join date : 2017-05-19

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 21:25

Regarding the Labyrinthine Cunning command trait. It says you roll to gain a command point each time a command point is used on a stratagem. Is a standard re-roll using a command point classed as a stratagem?
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
Join date : 2015-12-06

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 21:27

shadowseercB wrote:
Lord Asvaldir wrote:

Yeah Black Heart seems like the worst kabal. I think the warlord trait is actually fine, yeah it's not as good as others but it's also better than many regain cp traits/artifacts. The main issue is pfp benefits melee units most, and besides the court models we don't really have any kabal cc units.

They have not shown their stratagem yet so they may have more to offer.

Fair point, guilty of jumping to conclusions without seeing the full picture.

Yes that reroll is definetly a stratagem.
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Dalamar
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Location : Chicago

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 21:27

Dark Elf Dave wrote:
Regarding the Labyrinthine Cunning command trait. It says you roll to gain a command point each time a command point is used on a stratagem. Is a standard re-roll using a command point classed as a stratagem?

Yes
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Dark Elf Dave
Wych
Dark Elf Dave


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 21:29

I think I might change my colour scheme and everything...I'm very motivated by these leaks bounce
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mrmagoo
Sybarite
mrmagoo


Posts : 325
Join date : 2014-12-02

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 21:31

Rodi Sikni wrote:
All the info is pretty cool but, I'm the only worried about the omission of the archon in preview about kabals?

Maybe they are saving a whole day for Characters? We do still have 1 week and a 1/2 of Releases.

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TheBaconPope
Wych
TheBaconPope


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 21:47

Quote :
Maybe they are saving a whole day for Characters? We do still have 1 week and a 1/2 of Releases.

I personally think they're focusing more on rules and traits for us, considering we're getting considerably more than normal (As many as 12 Traits (!!), the new Raiding Party rule compounding off of PfP and Combat Drugs also brings us up to 3 Army Rules (!)).

I don't doubt they'll tout some specific rules for Wyches, Reavers, and Pain Engines, but I am not expecting the focus to be on stat lines.
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The Strange Dark One
Wych
The Strange Dark One


Posts : 881
Join date : 2014-08-22
Location : Private subrealm of the Eldritch Skies Kabal.

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 21:48

shadowseercB wrote:
The Strange Dark One wrote:
the Labyrinthine Cunning is really just a worse version of the Ultramarines Tactic that works on a 5+.

Cunning works when you or your opponent spends a command point.  So if your opponent brought a lot of command points (like IG) you get more chances at rolling.  You can, situational, get more points back.

Ah, my bad. I misread that rule. Too bad it's still not as good as the other bonuses.
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Coopertron
Slave
Coopertron


Posts : 14
Join date : 2017-10-26

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 21:51

Does this mean we will have a multi coloured army like craftworld instead of a uniform singular paint scheme?
For example our flyers from the flayed skull and warriors from the obsidian rose. Just to gain the obsessions?

Sent from Topic'it App
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Mppqlmd
Incubi
Mppqlmd


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Join date : 2017-07-05

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 21:52

TheBaconPope wrote:
Quote :
Maybe they are saving a whole day for Characters? We do still have 1 week and a 1/2 of Releases.

I personally think they're focusing more on rules and traits for us, considering we're getting considerably more than normal (As many as 12 Traits (!!), the new Raiding Party rule compounding off of PfP and Combat Drugs also brings us up to 3 Army Rules (!)).

I don't doubt they'll tout some specific rules for Wyches, Reavers, and Pain Engines, but I am not expecting the focus to be on stat lines.

4 army rules. Poison has become an army rule.

Our codex is gonna be huge.
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Lord Asvaldir
Hekatrix
Lord Asvaldir


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Join date : 2015-12-06

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:02

Coopertron wrote:
Does this mean we will have a multi coloured army like craftworld instead of a uniform singular paint scheme?
For example our flyers from the flayed skull and warriors from the obsidian rose. Just to gain the obsessions?

Sent from Topic'it App

I mean that's really up to you as a player, but we can definetly say for sure that DE will feel more distinctly like three subfactions as opposed to one faction that it has been in the past. Regardless of whether or not you want to use the raiding force to stack up on taking a few different kabals, we will have to consider how to mix in kabal/cult/coven traits. I'm especially excited to see what the cult and coven traits are and how they might supplement the kabal traits that we've already got from the preview.
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Mppqlmd
Incubi
Mppqlmd


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:05

Yep. Tomorrow is gonna decide whether I want to stock up on more Raiders/Kabs and play full Flayed Skull, or maybe try the new start collecting and play a mix of cult/kabal.
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Ubernoob1
Kabalite Warrior
Ubernoob1


Posts : 160
Join date : 2013-04-20
Location : Newport News, Virginia

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:08

Mppqlmd wrote:
TheBaconPope wrote:
Quote :
Maybe they are saving a whole day for Characters? We do still have 1 week and a 1/2 of Releases.

I personally think they're focusing more on rules and traits for us, considering we're getting considerably more than normal (As many as 12 Traits (!!), the new Raiding Party rule compounding off of PfP and Combat Drugs also brings us up to 3 Army Rules (!)).

I don't doubt they'll tout some specific rules for Wyches, Reavers, and Pain Engines, but I am not expecting the focus to be on stat lines.

4 army rules. Poison has become an army rule.

Our codex is gonna be huge.

That also doesn't include that they made vague hints that if you don't take multiple factions there is some kind of bonus for doing so.
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TheBaconPope
Wych
TheBaconPope


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Join date : 2017-03-10

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:10

Quote :
That also doesn't include that they made vague hints that if you don't take multiple factions there is some kind of bonus for doing so.

I'm going to take a wild guess. If your entire army is X faction or unaffiliated, all your DE, including mercs, get your faction trait, plus maybe some extra CPs.
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Rodi Sikni
Kabalite Warrior
Rodi Sikni


Posts : 136
Join date : 2017-12-09

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:10

have you noticed how awesome are the Sslith of the Kabal of the Poisoned Tongue? And with the Black Heart obsession they are very hard too.
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PartZebra
Kabalite Warrior
PartZebra


Posts : 142
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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:12

I kinda like the idea of a Poisoned Tongue combat archon with an entourage of Lhaemeans...just feels very fluffy. Would that be any good whatsoever, or would Black Heart be better suited to something like that. I ask this with full understanding that we've got more coming down the line ofc Very Happy
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Lord Asvaldir
Hekatrix
Lord Asvaldir


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:13

Mppqlmd wrote:
Yep. Tomorrow is gonna decide whether I want to stock up on more Raiders/Kabs and play full Flayed Skull, or maybe try the new start collecting and play a mix of cult/kabal.

Yeah my feelings as well, though since I already have a few wych cult units it's haemonculus covens I'm really curious about as depending on their abilities I'll stay kabal/cult or start up a mix of all three.

I'm a little skeptical of us getting a bonus for just focusing our army on kabals, cults or covens, just not sure what the bonus would be. The trait extending to mercs might be nice but I'm a little skeptical of that happening. We'll see though, really all just a shoot in the dark right now.
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Mppqlmd
Incubi
Mppqlmd


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:14

I'd say Poisoned Tongue. Rerolls of 1 to wound for every weapon they have is pretty huge, considering they already reroll to hit (!) and they wound on 2+.
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TheBaconPope
Wych
TheBaconPope


Posts : 777
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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:19

Quote :

I kinda like the idea of a Poisoned Tongue combat archon with an entourage of Lhaemeans...just feels very fluffy. Would that be any good whatsoever, or would Black Heart be better suited to something like that. I ask this with full understanding that we've got more coming down the line ofc Very Happy

Depends, however, if we assume that their current stats are the same...Lady Mayls (Potentially with a 2+ Poison Relic) could DS in a Venom and charge turn 2 with her backup dancers. That's 13 3+ attacks with potential for mortal wounds wounding on 2+ and rerolling 1s. Big game hunting, anyone?

Edit: Fat thumbs


Last edited by TheBaconPope on Tue Mar 27 2018, 22:19; edited 1 time in total
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PartZebra
Kabalite Warrior
PartZebra


Posts : 142
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Location : Lincolnshire

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:19

Maybe I'll try it out, since a friend is willing to let me proxy a few things to let me test out some of the previews before the codex's release.
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TeenageAngst
Incubi
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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:25

I'm wondering if they're going to allow you to continue to put anything inside of anything. Raiders with +6" movement with Kabalite Warriors that also have +6" to shoot by mixing Kabals would be actual synergy and the kind of stacking benefits that make an army good.
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PartZebra
Kabalite Warrior
PartZebra


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:32

TeenageAngst wrote:
I'm wondering if they're going to allow you to continue to put anything inside of anything. Raiders with +6" movement with Kabalite Warriors that also have +6" to shoot by mixing Kabals would be actual synergy and the kind of stacking benefits that make an army good.

I've been wondering the exact same thing, and I could see it both ways to be honest. I was envisioning Vehicles that cause the rapidfire weapons inside of it to re-roll hits of 1, and the Warriors re-rolling wounds of 1. It sounds like it could be pretty strong. Especially if the Wyches or Mandrakes end up being good, then you could just shove them in a faster vehicle.

But it is precisely because of our tripartite split that I can see them changing who can embark in what transports.
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Hen Tai, the tentacle guy
Sybarite
Hen Tai, the tentacle guy


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:33

I wonder if they are going to do something with the hex rifle. A few of those combined with the sniper pistol relic could amount to fun times.
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TeenageAngst
Incubi
TeenageAngst


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:35

PartZebra wrote:
TeenageAngst wrote:
I'm wondering if they're going to allow you to continue to put anything inside of anything. Raiders with +6" movement with Kabalite Warriors that also have +6" to shoot by mixing Kabals would be actual synergy and the kind of stacking benefits that make an army good.

I've been wondering the exact same thing, and I could see it both ways to be honest. I was envisioning Vehicles that cause the rapidfire weapons inside of it to re-roll hits of 1, and the Warriors re-rolling wounds of 1. It sounds like it could be pretty strong. Especially if the Wyches or Mandrakes end up being good, then you could just shove them in a faster vehicle.

But it is precisely because of our tripartite split that I can see them changing who can embark in what transports.

That, along with points adjustments, is what's going to make or break this codex IMO. Will GW give us a way to stack benefits in a meaningful way that will allow us to compete with soup armies and Ynnari, or will they just chop us up into 3 different subfactions that don't interact at all and have huge HQ/Troop taxes.
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Hen Tai, the tentacle guy
Sybarite
Hen Tai, the tentacle guy


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Location : Norway

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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:39

I worry a bit over the d6 dmg on blasters. Do you guys think there will be a points increase along with it?
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PartZebra
Kabalite Warrior
PartZebra


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PostSubject: Re: Codex Drukhari Preview: The Kabals   Codex Drukhari Preview: The Kabals - Page 9 I_icon_minitimeTue Mar 27 2018, 22:39

TeenageAngst wrote:
PartZebra wrote:
TeenageAngst wrote:
I'm wondering if they're going to allow you to continue to put anything inside of anything. Raiders with +6" movement with Kabalite Warriors that also have +6" to shoot by mixing Kabals would be actual synergy and the kind of stacking benefits that make an army good.

I've been wondering the exact same thing, and I could see it both ways to be honest. I was envisioning Vehicles that cause the rapidfire weapons inside of it to re-roll hits of 1, and the Warriors re-rolling wounds of 1. It sounds like it could be pretty strong. Especially if the Wyches or Mandrakes end up being good, then you could just shove them in a faster vehicle.

But it is precisely because of our tripartite split that I can see them changing who can embark in what transports.

That, along with points adjustments, is what's going to make or break this codex IMO. Will GW give us a way to stack benefits in a meaningful way that will allow us to compete with soup armies and Ynnari, or will they just chop us up into 3 different subfactions that don't interact at all and have huge HQ/Troop taxes.

I'm erring towards the former, though I haven't much in the way of evidence to support that prediction. Just a hunch, based on the sort of synergy they seem to be implying that they're aiming towards. That said, if we are split in such a fashion, I'd like to picture that the individual detachments will function cohesively enough that it'll compensate for the gap.

Time will tell though, I'm just postulating what it could be/what I hope it will be.


Last edited by PartZebra on Tue Mar 27 2018, 22:40; edited 1 time in total (Reason for editing : Spelling and grammar)
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