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 Multiple One Shot Weapons

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trikk
Hellion
trikk


Posts : 28
Join date : 2011-09-16
Location : Poland

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PostSubject: Multiple One Shot Weapons   Multiple One Shot Weapons I_icon_minitimeTue Nov 15 2011, 10:29

OK, I can`t seem to find it in th RB.
A Razorwing Jetfighter has 4 missiles (One Shot) - when do I declare how many am I using in the shooting phase? Do I declare before shooting or after each shot?
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Massaen
Klaivex
Massaen


Posts : 2268
Join date : 2011-07-05
Location : Western Australia

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PostSubject: Re: Multiple One Shot Weapons   Multiple One Shot Weapons I_icon_minitimeTue Nov 15 2011, 10:49

Like all vehicles you have to declare the targets for all weapons firing prior to rolling any dice.

So no seeing how many you kill before firing a second missile...
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Tiri Rana
Sybarite
Tiri Rana


Posts : 441
Join date : 2011-06-16
Location : Essen, Germany

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PostSubject: Re: Multiple One Shot Weapons   Multiple One Shot Weapons I_icon_minitimeTue Nov 15 2011, 12:10

Actually you even have to declare who will fire at whom before meassuring range, and of course you can't change it afterwards.


BRB p.16 wrote:
A player may choose not to fire with certain models if
he prefers (as some models may have one-shot
weapons, for example). This must be declared before
checking range, as all of the models in the unit fire at
the same time.

BRB p.58 wrote:
...exactly as if each firing weapon on the vehicle was a
separate firing model in a normal unit.
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trikk
Hellion
trikk


Posts : 28
Join date : 2011-09-16
Location : Poland

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PostSubject: Re: Multiple One Shot Weapons   Multiple One Shot Weapons I_icon_minitimeTue Nov 15 2011, 12:33

So its like "I use 2 missiles on that unit" and then I can only use 2 missiles, right?

Thx for the quick reply
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Tiri Rana
Sybarite
Tiri Rana


Posts : 441
Join date : 2011-06-16
Location : Essen, Germany

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PostSubject: Re: Multiple One Shot Weapons   Multiple One Shot Weapons I_icon_minitimeTue Nov 15 2011, 13:01

Yes, normal process would be to declare: "I'll fire the Dissies, splinter cannon and 2 missles at this Termies." and then you meassure the distance and resolve the hits. If you happened to be in like 38" range you'd of course discard the splinter cannon and the dissies and so on, but after declaring what shoots, you can't change it anymore.
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trikk
Hellion
trikk


Posts : 28
Join date : 2011-09-16
Location : Poland

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PostSubject: Re: Multiple One Shot Weapons   Multiple One Shot Weapons I_icon_minitimeTue Nov 15 2011, 13:10

I don`t miss on ranges, so that won`t be a problem Wink
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Azdrubael
Incubi
Azdrubael


Posts : 1857
Join date : 2011-11-16
Location : Russia

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PostSubject: Re: Multiple One Shot Weapons   Multiple One Shot Weapons I_icon_minitimeThu Dec 08 2011, 12:12

Do these separate missiles counts as separate weapons regarding weapon destroyed result?
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Tiri Rana
Sybarite
Tiri Rana


Posts : 441
Join date : 2011-06-16
Location : Essen, Germany

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PostSubject: Re: Multiple One Shot Weapons   Multiple One Shot Weapons I_icon_minitimeThu Dec 08 2011, 13:26

Yes, they do, but once fired they can't be destroyed anymore.
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PostSubject: Re: Multiple One Shot Weapons   Multiple One Shot Weapons I_icon_minitime

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