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 The Medusae Bomb

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Lord Asvaldir
DingWop
Kantalla
amishprn86
corollax
Dalakh
Stea1k
withershadow
AzraeI
wormfromhell
Gherma
PFI
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PFI
Kabalite Warrior
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PostSubject: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSat Apr 07 2018, 20:53

This is gonna be juicy guys.

Court of the Archon got spammable again since they lost the 4 per detachment restriction. They can now be included in detachments with Archons and take up 0 slots.

Many of them dropped in points while the slyth was the only one who got a nerf with the lose of a wound. But the Medusae stayed the same so 21 points is pretty good. But they have the 9" range restriction that makes them a liability. Not anymore.

Take a Tantalus. Take 16 Medusae. Shove them in the Tantalus. Use Screaming Jets for 1 cmd point on the tantalus to deepstrike it. Step 1, the Medusae are on the board safe from enemy fire. Shoot the Tantalus at something.

Fire and Fade the Tantalus

It moves 7" and gets your beautiful Medusae within range of their victim. Fire 64 str 4 rend -2 shots and watch opponents weep.
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PFI
Kabalite Warrior
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSat Apr 07 2018, 20:57

Hell, you can do this with ANYTHING! Do it with scourges, all with Heat Lances and blast pistols to get them all in range. This is gonna be the real use of the Tantalus now!!

You can do 3 units of 4 Heat Lance scourges with a blast pistol on each solarite for 354 points. You can do 12 blaster scourges for 384 so you can net 30 points worth of discounts.

The tantalus got some huge hidden buffs!
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Gherma
Kabalite Warrior
Gherma


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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSat Apr 07 2018, 21:13

We are still limited to 4 medusae for detachment (pag. 114), but this is a good catch, that can work even without a tantalus.

5 Grots in a raider with 5 liquifier guns it’s another interesting use.
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wormfromhell
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSat Apr 07 2018, 22:04

Isn't fire and fade after the whole shooting phase, not just after the unit?
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AzraeI
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AzraeI


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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSat Apr 07 2018, 22:24

wormfromhell wrote:
Isn't fire and fade after the whole shooting phase, not just after the unit?

nope its after a unit shoots, then you move the unit, then you could shoot with the passengers
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withershadow
Wych
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSun Apr 08 2018, 00:01

This is for non-matched play I assume? You only get 4 per detachment max.
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PFI
Kabalite Warrior
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSun Apr 08 2018, 00:05

Yeah when I posted it I didn't realize there was a ahrd limit on court models, I just saw the court of the archon rules in their profiles. Mind you this works for heat lances, grot liquifiers blast pistols, which would allow some very short range but powerful weapons to see more use. Or allow blasters to get past screens
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Stea1k
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSun Apr 08 2018, 00:28

Want to make it more fun? 15 scourges inside the tantalus with 12 heatlances now all within half-distance for that reroll.
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Dalakh
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSun Apr 08 2018, 00:37

Or, you know, just be Kabal of the Obsidian Rose for 15" range on your Medusae.
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corollax
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSun Apr 08 2018, 01:27

Eyeblasts (and artifacts) are explicitly excluded from the Obisidan Rose range bonus. So no Obsidian Rose medusa snipers.
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amishprn86
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSun Apr 08 2018, 02:11

like others said, fire and fade works when you shoot the Tantalus and you can still have multiple detachments with 4>8>12 of them
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Kantalla
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSun Apr 08 2018, 02:21

Some sneaky nerfs to Courts people may have missed:
Sslyth -1 wounds
Lhamaean lost Splinter pistol
all Court models lost CHARACTER keyword

Nice idea with the Tantalus, or even just a Raider with Medusae and say Archons with Blast Pistols would do nicely.
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amishprn86
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSun Apr 08 2018, 02:40

Kantalla wrote:
Some sneaky nerfs to Courts people may have missed:
Sslyth -1 wounds
Lhamaean lost Splinter pistol
all Court models lost CHARACTER keyword

Nice idea with the Tantalus, or even just a Raider with Medusae and say Archons with Blast Pistols would do nicely.

1) It was said (easy to miss tho)
2) She doesnt have a pistol on the model so its not surprising
3) Not a nerf to some people and rather a buff, can make them cheaper and not actually block the archon with beta character rules
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Dalakh
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeSun Apr 08 2018, 17:20

corollax wrote:
Eyeblasts (and artifacts) are explicitly excluded from the Obisidan Rose range bonus. So no Obsidian Rose medusa snipers.

CRAP they thought about it, the scum. Crying or Very sad
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DingWop
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeMon Apr 09 2018, 17:59

To clarify if I have three detachments (black heart, flayed skull, red grief) I can put Two Flayed skull Archons a Red Grief Succubus all armed with blast pistols and 7 medusae (three from black heart, four from flayed skull) in a raider. Drop it at 9" with screaming jets, Fire and Fade in so the Medusae and blast pistols are in range turn one. Wow that seems like a thing.
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Lord Asvaldir
Hekatrix
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeMon Apr 09 2018, 18:23

Pretty expensive, and the medusae won't benefit from archon reroll arua while in the transport. Problem I see with medusae is mandrakes seem similar but better overall.
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PFI
Kabalite Warrior
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeMon Apr 09 2018, 18:35

Well the medusae put up more shooting but lose out completely on melee and the range and innate deepstrike. Though they are 7 points a wound vs 16 so even if you factor in the mandrakes -1 to ht and invul, the medusae are actually more survivable.
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Mppqlmd
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeMon Apr 09 2018, 18:52

Stea1k wrote:
Want to make it more fun? 15 scourges inside the tantalus with 12 heatlances now all within half-distance for that reroll.

You can't deepstrike within 9". You have to be at 9.0001 inche, and sadly, that's not within melta range.
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Tzelok
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeMon Apr 09 2018, 19:05

Mppqlmd wrote:
Stea1k wrote:
Want to make it more fun? 15 scourges inside the tantalus with 12 heatlances now all within half-distance for that reroll.

You can't deepstrike within 9". You have to be at 9.0001 inche, and sadly, that's not within melta range.

This is correct, but you can deepstrike then fire & fade to move 7 inches closer.

In fact I think it's best to deploy 13" away to avoid any strats where deepstrikers can get shot at, then use fire and fade to close the distance to 6".
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amishprn86
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeMon Apr 09 2018, 19:11

Tzelok wrote:
Mppqlmd wrote:
Stea1k wrote:
Want to make it more fun? 15 scourges inside the tantalus with 12 heatlances now all within half-distance for that reroll.

You can't deepstrike within 9". You have to be at 9.0001 inche, and sadly, that's not within melta range.

This is correct, but you can deepstrike then fire & fade to move 7 inches closer.

In fact I think it's best to deploy 13" away to avoid any strats where deepstrikers can get shot at, then use fire and fade to close the distance to 6".

Its after you shoot tho
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Tzelok
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeMon Apr 09 2018, 19:13

amishprn86 wrote:
Tzelok wrote:
Mppqlmd wrote:
Stea1k wrote:
Want to make it more fun? 15 scourges inside the tantalus with 12 heatlances now all within half-distance for that reroll.

You can't deepstrike within 9". You have to be at 9.0001 inche, and sadly, that's not within melta range.

This is correct, but you can deepstrike then fire & fade to move 7 inches closer.

In fact I think it's best to deploy 13" away to avoid any strats where deepstrikers can get shot at, then use fire and fade to close the distance to 6".

Its after you shoot tho

I'll have to check my book when I'm home (just at work) but I believe it's after you shoot, not at the end of the shooting phase - so if you shoot with the raider/venom/tantalus my understanding is that you can use fire & fade to move the transport, then you can continue shooting with the guys inside.

Please correct me if i'm wrong but i'll confirm the wording when I get home.
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amishprn86
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeMon Apr 09 2018, 19:27

Tzelok wrote:
amishprn86 wrote:
Tzelok wrote:
Mppqlmd wrote:
Stea1k wrote:
Want to make it more fun? 15 scourges inside the tantalus with 12 heatlances now all within half-distance for that reroll.

You can't deepstrike within 9". You have to be at 9.0001 inche, and sadly, that's not within melta range.

This is correct, but you can deepstrike then fire & fade to move 7 inches closer.

In fact I think it's best to deploy 13" away to avoid any strats where deepstrikers can get shot at, then use fire and fade to close the distance to 6".

Its after you shoot tho

I'll have to check my book when I'm home (just at work) but I believe it's after you shoot, not at the end of the shooting phase - so if you shoot with the raider/venom/tantalus my understanding is that you can use fire & fade to move the transport, then you can continue shooting with the guys inside.

Please correct me if i'm wrong but i'll confirm the wording when I get home.

Yes you are correct, i didnt think about he vehicle shooting 1st. Nice catch
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AzraeI
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeMon Apr 09 2018, 19:29

Tzelok wrote:
amishprn86 wrote:
Tzelok wrote:
Mppqlmd wrote:
Stea1k wrote:
Want to make it more fun? 15 scourges inside the tantalus with 12 heatlances now all within half-distance for that reroll.

You can't deepstrike within 9". You have to be at 9.0001 inche, and sadly, that's not within melta range.

This is correct, but you can deepstrike then fire & fade to move 7 inches closer.

In fact I think it's best to deploy 13" away to avoid any strats where deepstrikers can get shot at, then use fire and fade to close the distance to 6".

Its after you shoot tho

I'll have to check my book when I'm home (just at work) but I believe it's after you shoot, not at the end of the shooting phase - so if you shoot with the raider/venom/tantalus my understanding is that you can use fire & fade to move the transport, then you can continue shooting with the guys inside.

Please correct me if i'm wrong but i'll confirm the wording when I get home.

"the unit can immediately move up to 7" as if it were the movement phase [...]"
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Mppqlmd
Incubi
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeMon Apr 09 2018, 19:49

Oooh, this is quite nice ! Good catch !
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DingWop
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PostSubject: Re: The Medusae Bomb   The Medusae Bomb I_icon_minitimeMon Apr 09 2018, 20:17

This post makes me want to put blast pistols on everything in the command raider.

x2 Archon blast pistol x2
x1 Succubus blast pistol
x5 Kab squad blaster/blast pistol
x2 Open spots for Medusae/sslyth/kablites

The 2 Medusae seem the best in this setup of the three choices. I have the sslyth models that have been waiting to see play but at 27pts I'm still not sure the Sslyth are a strong choice.

The fire and fade use here really opens up using blast pistols on the melee HQs for me. Not only do you get to guarantee the use of pistols first turn, you also can use them while locked in combat later rounds where the blaster might be unusable.
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