Kabal of the Black Heart Battalion: +5CP
HQ:
Archon: 89
*Huskblade
*Blaster Pistol
*PGL
*Labyrinthine Cunning WL Trait
Archon: 89
*Huskblade
*Blaster Pistol
*PGL
TROOPS:
3 x 5 Kabalite Warrior: 47
*1 x Blaster
Wych Cult of the Cursed Blade Battalion: +5CP
HQ:
Succubus: 60
*Archite Glaive
*Blaster Pistol
+2Mov
Succubus: 60
*Archite Glaive
*Blaster Pistol
+2Mov
TROOPS:
20 x Wych: 185
*3 x Shardnet and Impaler
*Blaster Pistol
+1A
2 x 5 Wych: 50
*Blaster Pistol
+2LD, +1WS
Wych Cult of Red Grief Outrider: +1CP
HQ:
Succubus: 60
*Blood Glaive
*Blaster Pistol
+1S
FAST:
3 x 12 x Reaver: 312
*Cluster Caltrops x 4
*Blaster x 4
*Agonizer
+1T x 3
20 x Hellions: 280
+1A
14CP + Recycling with L.Cunning, 2000PTs, 3 Detachments
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Jetbikes are T5 -- they hide and do the Turn 1 charge thing. They are a durable and fast-moving harassment unit which, when combined with Hellion and Wych support, aim to rip the heart out of enemies, including those who castle up. Yes, there are 36 of them. I hope my opponents will be equally horrified. :-p
Hellions are S5 with 40 attacks + 40 Splinterpod shots + E.Flyby, or S4 with 60 attacks + 40 Splinterpods + E.Flyby. They go in Webway Portal with the squad of 20 Wyches. They generally obliterate whatever they make contact with. Fire and Fade can be used if a charge is risky in order to hide the squad behind BLOS terrain, for harassment purposes. 7'' is generous. I can also opt to Advance over risky enemy infantry units (or enemy HQs for that matter), and burn Eviscerating Flyby to snipe important Independent Characters.
20 Wyches are in Webway Portal with 84 Strength 4 attacks. Both squads emerge and coincide with Reavers for a T1, or reactionary T2 countercharge (when Wyches have re-rollable charge distances as well), with the 20 Wyches tying up as much as they can of enemy chaff/elites. They blender bubblewrap and can trap strong enemies like Riptides and Daemon Princes as well.
Archons and Kabalites look for targets of opportunity along with Succubi, and the small Wych squads are essentially fast-moving commando units who can't be ignored, simply because they can threaten anything with Blast Pistol shots and the threat of being tied up in melee with No Escape. Kabalites will, of course, never expose themselves if they can hide and camp an objective instead.
Thoughts?
(Updated because new FAQ caused army to gain +4CP.)