I'm seriously toying with the idea of a WWP list for a change of direction, a bit of fun and to shake things up a bit with my regular opponents. Heres what I've come up with at the moment, it's based on models I have at present, although I hope to aquire the new box set some time in the near future, so can see some more scourges and even some reavers making an appearance in the future.
Baron Sathonyx: HQ (105)
Baron Sathonyx
Haemonculus: HQ (85)
Haemonculus, WWP
Kabalite Trueborn: Elite (146)
3 Trueborn, 3 Blasters
Venom, Splinter Cannon
Kabalite Trueborn: Elite (146)
3 Trueborn, 3 Blasters
Venom, Splinter Cannon
Hellions: Troops (297)
17 Hellion
inc Helliarch, Agoniser
Wracks: Troops (100)
4 Wracks
Raider, Dark Lance
Wracks: Troops (100)
4 Wracks
Raider, Dark Lance
Wyches: Troops (150)
10 Wyches, Haywire Grenades
Inc Hekatrix, Agoniser
Beastmasters: Fast Attack (156)
3 Beastmasters, 4 Razorwing Flocks, 5 Khymera
Scourges: Fast Attack (130)
5 Scourges, 2 Haywire Blasters
Ravager: Heavy Support (105)
Ravager, 3 Dark Lances
Ravager: Heavy Support (105)
Ravager, 3 Dark Lances
Talos Pain Engine: Heavy Support (120)
Talos Pain Engine, Twin-Linked Heat Lance, Chain flails
I intend to start the 2 Ravagers, 2 Trueborn units and the 2 Wrack units, 1 with the Heami on board, on the table. This leaves the Baron/Hellions, Wyches, Beasts, Scourges and Talos to come through the portal.
The ravagers and trueborn are there primarily to suppress/destroy enemy vehicles to prevent the portal being blocked as with only 1 portal, it's important to keep it open. I've taken raiders with the wracks for the same reason, to suppress vehicles 1st turn.
The Baron is there to help get 1st turn and I just want to try hellions out the portal anyway.
Out the portal I've tied to bring units that can deal with both armour and infantry (barring the scourges) to a certain degree. Also having 2 jump infantry units allows me to partially ignore the portal being blocked.
Any advice or opinions welcome.