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 New big faq changes

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Soulless Samurai
shadowseercB
Jimsolo
Vailex
Gizamaluke
DevilDoll
TheBaconPope
Count Adhemar
amishprn86
Squidmaster
AzraeI
Lord Asvaldir
TeenageAngst
Sarcron
Archon_91
krayd
Burnage
Raidersrock
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AzraeI
Wych
AzraeI


Posts : 630
Join date : 2018-03-04
Location : maybe

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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeMon Apr 29 2019, 18:08

DevilDoll wrote:
lol first ynnari then this, they completely removed eldar soup from the game...
back to pure drukhari without any guilt now ^_^

finally
No imperial players anymore that just see a jetbike and instantly assume its eldar cheese
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
Join date : 2015-12-06

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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeMon Apr 29 2019, 18:39

Yeah honestly I don't mind doom and jinx only working on asuryani units, I was always a DE purist so that will means people will complain less about DE.

Also on the plus side, knight invul saves are capped at +4 now. Huge fan of that, no more +3 invul nonsense.
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AzraeI
Wych
AzraeI


Posts : 630
Join date : 2018-03-04
Location : maybe

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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeMon Apr 29 2019, 18:42

Do we have anything that is treated "as if it were the shooting/ fight phase"?
because now auras and the such also affect units that make an shooting attack in the movement phase for example
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Gizamaluke
Sybarite
Gizamaluke


Posts : 398
Join date : 2013-10-28

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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeMon Apr 29 2019, 18:55

I cant wait to take my Midnight Sorrow out for a spin again!!
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Vailex
Hellion
Vailex


Posts : 97
Join date : 2017-07-01

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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeMon Apr 29 2019, 20:17

Also Knight Castellan is 100 points more expensive now.  This is good for everyone. Though I still think guardsmen should be 5 points a pop.
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Jimsolo
Dracon
Jimsolo


Posts : 3212
Join date : 2013-10-31
Location : Illinois

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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeMon Apr 29 2019, 20:44

So, I realize I'm tracking changes across 5 different docs, but it looks like there's a tiny spot of good news: while GSC may have gotten their Leadership bomb nerfed, the pointy-ear version (Mind War) has not received the same treatment.

So you can still reduce the enemy Leadership to a net gap of 6+ and kill an entire unit with no hope of salvation.
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Burnage
Incubi
Burnage


Posts : 1505
Join date : 2017-09-12

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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeMon Apr 29 2019, 20:50

Jimsolo wrote:
So, I realize I'm tracking changes across 5 different docs, but it looks like there's a tiny spot of good news: while GSC may have gotten their Leadership bomb nerfed, the pointy-ear version (Mind War) has not received the same treatment.

So you can still reduce the enemy Leadership to a net gap of 6+ and kill an entire unit with no hope of salvation.

Mind War doesn't work like that. It targets a single character and you deal the difference of a single roll-off in damage.

So you're not going to wipe out entire units or a 28 wound Knight, but you could absolutely nuke most infantry characters.
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Gizamaluke
Sybarite
Gizamaluke


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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeMon Apr 29 2019, 20:51

I thought mindwar wasnt affected by leadership debuffs or buffs?
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Burnage
Incubi
Burnage


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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeMon Apr 29 2019, 20:53

Gizamaluke wrote:
I thought mindwar wasnt affected by leadership debuffs or buffs?

Mind War is, the Harlequin power Mirror of Minds isn't.

Eldar: too many psychic powers.
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Jimsolo
Dracon
Jimsolo


Posts : 3212
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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeMon Apr 29 2019, 21:01

Ah yes.

Silly me.
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shadowseercB
Wych
shadowseercB


Posts : 550
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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 00:30

Vailex wrote:
Also Knight Castellan is 100 points more expensive now.  This is good for everyone.  Though I still think guardsmen should be 5 points a pop.

In the new Big FAQ I only see them stating that its 100 points too cheap and that they will revise the points in their next publication of chapter approved.

Did they officially change the points somewhere else?
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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 00:48

shadowseercB wrote:
Vailex wrote:
Also Knight Castellan is 100 points more expensive now.  This is good for everyone.  Though I still think guardsmen should be 5 points a pop.

In the new Big FAQ I only see them stating that its 100 points too cheap and that they will revise the points in their next publication of chapter approved.

Did they officially change the points somewhere else?

They changed the points of 2 of its weapons.

You can find them on p12 of this:

https://www.warhammer-community.com/wp-content/uploads/2019/04/warhammer_40000_update_April_2019_en.pdf

(Because putting that change in the IK FAQ would have been far too sensible. Rolling Eyes )
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shadowseercB
Wych
shadowseercB


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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 00:52

I mean the 100 point increase.
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Soulless Samurai
Incubi
Soulless Samurai


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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 00:54

shadowseercB wrote:
I mean the 100 point increase.

AFAIK the 100pts is the increased cost of the weapons.
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shadowseercB
Wych
shadowseercB


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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 01:52

Okay, I just got a little confused because they put the point change into a lengthy paragraph while they put the points changes to the weapons in the standard points changing format.
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amishprn86
Archon
amishprn86


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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 11:01

The weapons were free, now they are now.
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GreyArea
Kabalite Warrior
GreyArea


Posts : 162
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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 11:50

Anyone else feel vect isn't worth taking black heart over flayed skull anymore? (I've felt this for a while but this FAQ is encouraging me)

Sent from Topic'it App
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drdoom222222
Kabalite Warrior
drdoom222222


Posts : 115
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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 12:17

I felt the transport blowing up/ wrecked the guys inside can't charge change a bit harsh. (although it makes sense theme wise.) Melee units have it tough enough in 8th ed without adding more fuel to the fire.

Did genestealer cult's Vect strat. get changed to 4 cp or is it the same?
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amishprn86
Archon
amishprn86


Posts : 4436
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Location : Ohio

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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 12:19

I never took Black heart b.c of Vect, i took it for the 6++ on my vehicles and the +1 to PFP on my Kabals, the re-roll charge and dont care about moral has helped me turns 1 and 3 and the FnP on vehicles has helped a lot, a 6+++ on ravagers i feel is a must.

If i take Kabal spam, then yeah Flawed Skull would be better, with 8-10 venoms, the extra +3" and ignore cover is more needed.

drdoom222222 wrote:
I felt the transport blowing up/ wrecked the guys inside can't charge change a bit harsh. (although it makes sense theme wise.) Melee units have it tough enough in 8th ed without adding more fuel to the fire.

Did genestealer cult's Vect strat. get changed to 4 cp or is it the same?

Just get guys out 1st and charge with Venoms, not that big of a deal honestly, its the same amount of overwatch, you just dont get the extra 3" And no GSC didnt change, but theirs is once a game ours isnt.
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Burnage
Incubi
Burnage


Posts : 1505
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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 12:35

GreyArea wrote:
Anyone else feel vect isn't worth taking black heart over flayed skull anymore? (I've felt this for a while but this FAQ is encouraging me)

Sent from Topic'it App

I think in the most competitive lists you'll still see Black Heart appear. Pure Drukhari is basically going to boil down in most cases to something like

Flayed Skull Battalion w/ Yvraine
Black Heart Spearhead/Air Wing
Prophets of Flesh Battalion/Vanguard/Spearhead
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drdoom222222
Kabalite Warrior
drdoom222222


Posts : 115
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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 12:55

Yeah, but I'm talking about, you get first turn, you move your transports into position for a second turn charge, your transport gets wrecked and your surviving melee unit then have nowhere to go, dive for cover maybe, but can't charge! Opponents army shoots you for a whole turn and then if any of that unit survive have to get through overwatch. Just seems overly punitive to melee based armies, who are in a very bad place already in 8th ed.
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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 13:05

Are you sure that the destroyed transport rule isn't referring to player turns, rather than game turns?
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Burnage
Incubi
Burnage


Posts : 1505
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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 13:18

drdoom222222 wrote:
Yeah, but I'm talking about, you get first turn, you move your transports into position for a second turn charge, your transport gets wrecked and your surviving melee unit then have nowhere to go, dive for cover maybe, but can't charge! Opponents army shoots you for a whole turn and then if any of that unit survive have to get through overwatch. Just seems overly punitive to melee based armies, who are in a very bad place already in 8th ed.

That rule doesn't do that. It just means that if your unit is in a transport that charges and is destroyed during overwatch, you can't then declare a charge with the unit that just popped out.

You're confusing turns for game rounds.
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drdoom222222
Kabalite Warrior
drdoom222222


Posts : 115
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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 13:58

oh thank god, thanks for the clarification. So much to read.....Wink
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amishprn86
Archon
amishprn86


Posts : 4436
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PostSubject: Re: New big faq changes   New big faq changes - Page 2 I_icon_minitimeTue Apr 30 2019, 14:02

So... this was brought up at my local when we were talking about if tyranids can double tap now via Overwatch.

"With the exception of Stratagems, all rules (e.g.
abilities, Warlord Traits, psychic powers etc.) that would
apply in a specific phase apply to actions that are taking
place ‘as if it were that phase’. However, if a Stratagem
specifies that it must be used in a specific phase, then
it can only be used in that phase (e.g. you cannot use a
Stratagem that says ‘Use this Stratagem in the Shooting
phase’ to affect a unit that is Shooting ‘as if it were
the Shooting phase’). For the purposes of this FAQ,
Overwatch attacks are also considered to be attacks made
as if it were your Shooting phase."

Can you no longer OW a character if they are the closest?
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