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 Drop Pod spam a problem? NOT FOR US!

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Gorgon
Burnage
Faitherun
yellabelly
Cerve
krayd
Myrvn
amishprn86
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Archon_91
Wych
Archon_91


Posts : 925
Join date : 2017-01-03

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PostSubject: Re: Drop Pod spam a problem? NOT FOR US!   Drop Pod spam a problem? NOT FOR US! - Page 2 I_icon_minitimeMon Aug 19 2019, 20:40

I don't have the rules so I cant say for sure but from what i gathered from the review is that the weapon in question was a bolt pistol that if fired in overwatch allowed the unit a fall back move, but I also think that move happens before the charge move is made so I would be interested to see what the ruling would be if their fall back move was still inside the range of the charge, if it connects or not
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krayd
Hekatrix
krayd


Posts : 1343
Join date : 2011-10-03
Location : Richmond, VA

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PostSubject: Re: Drop Pod spam a problem? NOT FOR US!   Drop Pod spam a problem? NOT FOR US! - Page 2 I_icon_minitimeMon Aug 19 2019, 20:59

Archon_91 wrote:
I don't have the rules so I cant say for sure but from what i gathered from the review is that the weapon in question was a bolt pistol that if fired in overwatch allowed the unit a fall back move, but I also think that move happens before the charge move is made so I would be interested to see what the ruling would be if their fall back move was still inside the range of the charge, if it connects or not

It seems pretty obvious to me that if the charge can still reach the unit after fallback, it still connects. There is no reason why it wouldn't work the same as the 3" retreat reaction in Kill Team. The unit fires overwatch, makes its move, and then you make your charge roll and measure distance.

Of course, the likelihood of connecting with the charge is greatly decreased, considering that the unit will get 6" of movement away from the charging unit.
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amishprn86
Archon
amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

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PostSubject: Re: Drop Pod spam a problem? NOT FOR US!   Drop Pod spam a problem? NOT FOR US! - Page 2 I_icon_minitimeTue Aug 20 2019, 00:46

But even being 4" away, with a 6" move thats 10" charge now, thats a very good chance to not be charged.

If you position so Ruined walls are just at the 6" mark over your base, then they will have an even harder time charging you, especially if its not infantry/swarms.
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Cerve
Hekatrix
Cerve


Posts : 1272
Join date : 2014-10-05
Location : Ferrara - Emiglia Romagna

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PostSubject: Re: Drop Pod spam a problem? NOT FOR US!   Drop Pod spam a problem? NOT FOR US! - Page 2 I_icon_minitimeTue Aug 20 2019, 11:37

Anyway, Eliminators will always shoot 2 shots, not 3. The ability of +1 hit and wound is amazing both with LasFusil and Bolters (which spam mortals on 5+).
Las Fusils agains T7 is basically 2+/2+ ap-4 first round (heavy) for 3 straight damages. Against normal veichles is great.
Against IK and other special stuffs meh...

But I like sniper bolters with Fists. Even with 2 dices, any natural 6 has the potential to granted a kill into an human size character.
Or even with Salamanders. A single reroll into 2-3 dices is great, and ignorin AP-1 with +2 Camo is nice.
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PostSubject: Re: Drop Pod spam a problem? NOT FOR US!   Drop Pod spam a problem? NOT FOR US! - Page 2 I_icon_minitime

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