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| Custom Obsessions Mathammer Thread | |
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+13DingWop Sess Dalamar The Strange Dark One Burnage withershadow HERO Drager Gorefather Elfric amishprn86 Rodi Sikni AlCorps 17 posters | |
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AlCorps Hellion
Posts : 45 Join date : 2011-09-04 Location : Ireland
| Subject: Custom Obsessions Mathammer Thread Sat Oct 12 2019, 20:58 | |
| I'm crunching the numbers on some of the new possible combinations, and comparing them to existing options. This is purely for damage output points efficiency; special rules, tactics, and toughness are not taken into account First up is the new anti-tank options, comparing Black Heart Writ Ravagers, Dark Technomancer Raiders, and Wych Test of Skill Razorwings. I've tried to take roughly equal points cost of each unit. The Razorwings also have an extra row for missiles, add the last two rows to get the total damage output. I didn't include the twin splinter rifle, as I am lazy. Marine Unit | Weapon | Shots | Hits | Wounds | Unsaved | Damage | 3 BH Ravager | Disintegrators | 27 | 21 | 16.33 | 13.61 | 13.61 | 5 Techno Raider | Disintegrators | 15 | 10 | 8.33 | 6.94 | 6.94 | 3 Wych Razorwing | Disintegrators | 18 | 12 | 8 | 6.66 | 6.66 | 3 Wych Razorwing | Necrotoxin | 18 | 12 | 10 | 3.33 | 3.33 |
Primaris Unit | Weapon | Shots | Hits | Wounds | Unsaved | Damage | 3 BH Ravager | Disintegrators | 27 | 21 | 16.33 | 13.61 | 27.22 | 5 Techno Raider | Disintegrators | 15 | 10 | 8.33 | 6.94 | 13.88 | 3 Wych Razorwing | Disintegrators | 18 | 12 | 8 | 6.66 | 13.33 | 3 Wych Razorwing | Necrotoxin | 18 | 12 | 10 | 3.33 | 3.33 |
Rhino Unit | Weapon | Shots | Hits | Wounds | Unsaved | Damage | 3 BH Ravager | Disintegrators | 27 | 21 | 8.16 | 6.805 | 13.61 | 5 Techno Raider | Disintegrators | 15 | 10 | 5 | 4.16 | 12.5 | 3 Wych Razorwing | Disintegrators | 18 | 12 | 6 | 5 | 10 | 3 Wych Razorwing | Shatterfield | 10.5 | 7 | 6.22 | 3.11 | 3.11 |
Imperial Knight 5++ Unit | Weapon | Shots | Hits | Wounds | Unsaved | Damage | 3 BH Ravager | Disintegrators | 27 | 21 | 8.16 | 5.44 | 10.88 | 5 Techno Raider | Disintegrators | 15 | 10 | 5 | 3.33 | 10 | 3 Wych Razorwing | Disintegrators | 18 | 12 | 6 | 4 | 8 | 3 Wych Razorwing | Shatterfield | 10.5 | 7 | 5.25 | 2.625 | 2.625 |
So the Black Heart Ravagers are still king, but the other two options are very close behind when shooting tanks. The Wych Cult Flyer Wing looks like a good option to take along with with the Black Heart Ravagers, if you were already running a mech army. The Coven raiders are an interesting choice, I wasn't expecting them to be so close to regular anti-tank units. However the cost of the unit which goes inside is not taken into account, so you need to have a plan for all those other coven units. Next I'm going to take a look at Dark Technomancer Haywire Talos vs Harlequin Skyweavers. Also down the line is the various types of Venoms, though the extra combinations makes this one a bit tricky | |
| | | AlCorps Hellion
Posts : 45 Join date : 2011-09-04 Location : Ireland
| Subject: Re: Custom Obsessions Mathammer Thread Sat Oct 12 2019, 21:26 | |
| Up next is Talos vs Skyweavers. This is just the haywire weapons shooting. All dice rolls have been averaged, so D3=2, and D6=3.5 Marine Unit | Weapon | Shots | Hits | Wounds | Unsaved | 3 PoF Talos | Haywire Blaster | 12 | 6 | 3 | 1.5 | 3 Techno Talos | Haywire Blaster | 12 | 6 | 4 | 2 | 6 Skyweaver | Haywire Cannon | 21 | 14 | 7 | 3.5 |
Rhino Unit | Weapon | Shots | Hits | Wounds | Unsaved | 1 Haywire | D3 Haywire | Damage | 3 PoF Talos | Haywire Blaster | 12 | 6 | 2 | 1 | 2 | 1 | 5 | 3 Techno Talos | Haywire Blaster | 12 | 6 | 3 | 1.5 | 2 | 2 | 9 | 6 Skyweaver | Haywire Cannon | 21 | 14 | 4.66 | 2.33 | 4.66 | 2.33 | 11.66 |
Imperial Knight 5++ Unit | Weapon | Shots | Hits | Wounds | Unsaved | 1 Haywire | D3 Haywire | Damage | 3 PoF Talos | Haywire Blaster | 12 | 6 | 1 | 0.5 | 2 | 1 | 4.5 | 3 Techno Talos | Haywire Blaster | 12 | 6 | 2 | 1 | 2 | 2 | 8 | 6 Skyweaver | Haywire Cannon | 21 | 14 | 2.33 | 1.16 | 4.66 | 2.33 | 10.5 |
The Skyweavers are still the best at shooting by a long way. The new Techno Talos (TM) are a big improvement on regular Talos shooting, but will not be as tough. You will have to decide for yourself if you need the PoF 4++ or want the extra damage output.
Last edited by AlCorps on Sun Oct 13 2019, 00:26; edited 1 time in total | |
| | | Rodi Sikni Kabalite Warrior
Posts : 136 Join date : 2017-12-09
| Subject: Re: Custom Obsessions Mathammer Thread Sat Oct 12 2019, 22:58 | |
| I think that the techno talos are wrong, seems that you have forgotten the +1D
Results of the wound rolls against a Rhino: 1- Missed 2- Missed 3- Mortal wound 4- Hit -1AP D2+ Mortal wound 5- Hit -1AP D2+ D3Mortal wound (2MW) 6- Hit -1AP D2+ D3Mortal wound (2MW)
Total 6 MW and 3D (3 Ap-1 D2 vs s4+)= 9 damage
Results of the wound rolls against a IK: 1-Missed 2- Missed 3- Mortal wound 4- Mortal wound 5- Hit -1AP D2+ D3Mortal wound (2MW) 6- Hit -1AP D2+ D3Mortal wound (2MW)
Total 6 MW and 2D (2 Ap-1 D2 vs s4+)= 8 damage | |
| | | AlCorps Hellion
Posts : 45 Join date : 2011-09-04 Location : Ireland
| Subject: Re: Custom Obsessions Mathammer Thread Sun Oct 13 2019, 00:24 | |
| - Rodi Sikni wrote:
- I think that the techno talos are wrong, seems that you have forgotten the +1D
You're quite right, fixed above | |
| | | amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Custom Obsessions Mathammer Thread Sun Oct 13 2019, 01:24 | |
| We all know DL ravagers are not as good, but you should do the math for them real quick to see how well they can do now and if they are better than BH or not for those that still plays them. | |
| | | Elfric Kabalite Warrior
Posts : 100 Join date : 2018-03-04
| Subject: Re: Custom Obsessions Mathammer Thread Sun Oct 13 2019, 15:48 | |
| Can someone do 6 units of 10 kabalite warriors using Toxin Crafters obsession in 6 raiders with splinter racks and disintergrators. I have mathhammer app on my phone but i seem to be getting conflicting results compared to mathhammer calculators online.
This would basically be 120 shots within 12', and 18 disintegrator shots. Hit rolls of 6 are two auto hits rather than 1 and wounds of 6 would cause 2 damage for poison weapons.
If you could somehow get a Archon in there you would be re-rolling 1's to hit. I'd like to know how much damage this is doing to Space Marines/Primaris Marines | |
| | | Gorefather Hellion
Posts : 82 Join date : 2017-07-05
| Subject: Re: Custom Obsessions Mathammer Thread Sun Oct 13 2019, 21:29 | |
| - Elfric wrote:
If you could somehow get a Archon in there you would be re-rolling 1's to hit. I'd like to know how much damage this is doing to Space Marines/Primaris Marines Only if everyone is on foot, which means you aren't getting the Splinter Rack bonus. I'd like to see a straight comparison between them and Flayed Skull's rerolls though. | |
| | | AlCorps Hellion
Posts : 45 Join date : 2011-09-04 Location : Ireland
| Subject: Re: Custom Obsessions Mathammer Thread Mon Oct 14 2019, 00:38 | |
| VenomsIncluded is a venom from each possible (useful) combination. Flayed Skull, Poison Tongue, Black Heart with Writ, Toxin Crafters, and a combination of the 3 new Coven obsessions: Dark Technomancers, Experimental Creations, Masters of Mutagens I've also included a column for the kabalite factions when a venom has 5 warriors on board. This gives them an unfair advantage over coven, but is a much more likely use case. The math on these was quite messy, please do have a look to make sure everything adds up. NOTE: I'm going to edit this post to add the full tables as I write them, please be patient. The WinnersThis is split into 1W and 2W lists. The criteria was a marine in cover, so 2+ save, 3+ for flayed skull, and an extra flayed skull against a 2+ armour save. This order could change with other armour saves, but since marines are the all the rage these days, I've chosen them as the target. For 1W models
- Flayed Skull /w 5 warriors ignoring cover
- Black Heart /w 5 warriors
- Flayed Skull /w 5 warriors
- Flayed Skull ignoring cover
- Poison Tongue /w 5 warriors
- Toxin Crafters /5 warriors
- Techno Experimental
- Techno Mutagen
- Experimental Mutagen
- Black Heart
- Flayed Skull
- Poison Tongue
- Toxin Crafters
For 2W models
- Flayed Skull /w 5 warriors ignoring cover
- Techno Experimental
- Techno Mutagen
- Toxin Crafters /5 warriors
- Black Heart /w 5 warriors
- Flayed Skull /w 5 warriors
- Flayed Skull ignoring cover
- Poison Tongue /w 5 warriors
- Experimental Mutagen
- Black Heart
- Toxin Crafters
- Flayed Skull
- Poison Tongue
ConclusionFlayed Skulls ability to ignore cover is huge on a 3+ save. Obviously, venoms with 5 warriors inside perform better than coven. Black Heart looks good at first due to the Writ rerolls, but is not a common set up. Just looking at the venom and not the passengers, the new coven obsessions perform very well. Against 2W targets, Dark Technomancy Coven and Toxin Crafters Kabal do much better. The empty Coven venoms even outperform Kabals with the extra warriors inside. If you're not sure what to pick, maybe just stick with Flayed Skull. If you expect to face a lot of primaris or monsters, seriously consider the new Coven options. 1W, 2+ saveUnit | Shots | Hits | Normal Hits | 6's to Hit | Wounds | Unsaved | Damage | Venom plus 5 Warriors | Flayed Skull | 10 | 7.77 | | | 3.888 | 0.648 | 0.648 | 1.296 | Poison Tongue | 10 | 6.666 | | | 3.888 | 0.648 | 0.648 | 1.296 | Black Heart | 10 | 7.777 | | | 4.537 | 0.756 | 0.756 | 1.311 | Toxin Crafters | 10 | 6.666 | | | 3.333 | 0.555 | 0.555 | 1.111 | Techno Experimental | 10 | 6.666 | | | 5.555 | 0.925 | 0.925 | | Techno Mutagen | 10 | 6.666 | 5 | 1.666 | 5 | 0.833 | 0.833 | | Experimental Mutagen | 10 | 6.666 | 5 | 1.666 | 5 | 0.833 | 0.833 | | 3+ 1WUnit | Shots | Hits | Normal Hits | 6's to Hit | Wounds | Unsaved | Damage | Venom plus 5 Warriors | Flayed Skull | 10 | 7.777 | | | 3.888 | 1.296 | 1.296 | 2.592 | Poison Tongue | 10 | 6.666 | | | 3.888 | 1.296 | 1.296 | 2.592 | Black Heart Venom | 10 | 7.777 | | | 4.537 | 1.512 | 1.512 | 2.623 | Toxin Crafters | 10 | 6.666 | | | 3.333 | 1.111 | 1.111 | 2.222 | Techno Experimental | 10 | 6.666 | | | 5.555 | 1.851 | 1.851 | Techno Mutagen | 10 | 6.666 | 5 | 1.666 | 5 | 1.666 | 1.666 | Experimental Mutagen | 10 | 6.666 | 5 | 1.666 | 5 | 1.666 | 1.666 | 2+ 2WUnit | Shots | Hits | Normal Hits | 6's to hit | Normal Wounds | Extra D Wounds | Normal Unsaved | Extra D Unsaved | Total Damage | Transport plus passengers | Flayed Skull | 10 | 7.777 | | | 3.888 | | 0.648 | | 0.648 | 1.296 | Poison Tongue | 10 | 6.666 | | | 3.888 | | 0.648 | | 0.648 | 1.296 | Black Heart | 10 | 7.777 | | | 4.537 | | 0.756 | | 0.756 | 1.311 | Toxin Craft | 10 | 6.666 | | | 2.222 | 1.111 | 0.370 | 0.185 | 0.740 | 1.481 | Techno Experimental | 10 | 6.666 | | | 5.555 | | 0.925 | | 1.851 | Techno Mutagen | 10 | 6.666 | 5 | 1.666 | 5 | | 0.833 | | 1.666 | Experimental Mutagen | 10 | 6.666 | 5 | 1.666 | 5 | | 0.833 | | 0.833 | 3+ 2WUnit | Shots | Hits | Normal Hits | 6's to hit | Normal Wounds | Extra D Wounds | Normal Unsaved | Extra D Unsaved | Total Damage | Transport plus passengers | Flayed Skull | 10 | 7.777 | | | 3.888 | | 1.296 | | 1.296 | 2.592 | Poison Tongue | 10 | 6.666 | | | 3.888 | | 1.296 | | 1.296 | 2.592 | Black Heart | 10 | 7.777 | | | 4.537 | | 1.512 | | 1.512 | 2.623 | Toxin Craft | 10 | 6.666 | | | 2.222 | 1.111 | 0.740 | 0.370 | 1.481 | 2.962 | Techno Experimental | 10 | 6.666 | | | 5.555 | | 1.851 | | 3.703 | | Techno Mutagen | 10 | 6.666 | 5 | 1.666 | 5 | | 1.666 | | 3.333 | | Experimental Mutagen | 10 | 6.666 | 5 | 1.666 | 5 | | 1.666 | | 1.666 |
Next requests have been: - Dark Lances - Warriors in Splinter Rack raiders
Last edited by AlCorps on Mon Oct 14 2019, 19:57; edited 1 time in total | |
| | | Drager Hellion
Posts : 84 Join date : 2012-07-12
| Subject: Re: Custom Obsessions Mathammer Thread Mon Oct 14 2019, 10:54 | |
| I've been doing some comparison of Dark Technomancers with Experimental Creations vs Master of Mutagens, hence for EC and MoM. I'm assuming they have access to a Haemie aura (giving EC a boost vs T5) and I'm considering several things, firstly probability of mortal wounds, secondly damage output versus various targets. First, let's look at the probability of causing mortal wounds to oneself when using a Venom against an organic target. Trait | No Mortal Wounds | One Mortal Wound | Two Mortal Wounds | Av. turns to Self Destruct | EC | 24.3% | 50.0% | 25.7% | 6 turns | MoM | 35.2% | 48.3% | 16.5% | 7 turns |
The risks are significantly reduced with MoM, making no damage far more likely than 2, whilst they are about the same probability for EC. The probability of taking any damage at all also drops significantly with MoM. Both are likely to last out the average game if left alone, but EC venoms are going to be softer targets for your opponents' guns. Next, I'm going to look at damage output against various organic targets (it's the same vs vehicles). I'm not concerned with saving throws here, as they affect both equally, so I'm going to be looking at wounds caused, these are all 2 damage in both cases, so again that isn't taken into consideration. Trait | Target Toughness | Average Wounds Per Venom | EC | <6 | 6.7 | MoM | <6 | 6 | EC | >5 | 5.3 | MoM | >5 | 6 |
My conclusion is that EC venoms are better at softer targets, whilst MoM are better against harder targets. EC Venoms will die faster and perform marginally better against Primaris, Deathguard, Guardsman, Firewarriors, Drones and similar, whilst MoM will survive better and perform slightly better against, Hive Tyrants, Demon Princes, Riptides, Primarchs and such. They perform the same against all vehicles except sentinels and other venoms (were EC has an edge). | |
| | | AlCorps Hellion
Posts : 45 Join date : 2011-09-04 Location : Ireland
| Subject: Re: Custom Obsessions Mathammer Thread Mon Oct 14 2019, 17:30 | |
| New Wych Obsessions These yielded some surprising results, the new abilities deal quite a lot of damage if you can deliver the wyches. The test case is 20 wyches charging, using Strife and Cursed Blade, and a combination of Berserk Fugue, Precise Killers, Slashing Impact, and Test of Skill. Each one also has a +A drug and +S drug line. I've limited Slashing Impact to only 15 wyches within 1", instead of all 20, in an attempt to more closely resemble how the charge would actually go. The WinnersSlashing Impact is the big winner here, especially against high toughness high armour targets. The mortal wounds make up almost half the damage done to marines and plaguebearers, and over half the damage done to Mortarion. Berserk Fugue is the best of the rest, just about able to keep up with the stable Strife and Cursed Blade, and pulling way ahead when paired with Slashing Impact. Test of Skill helps a bit with Mortation, but again it's the mortal wounds doing the real damage. Guardsman (t3, 5+)Type | Drug | Attacks | Hits | Normal Wounds | Wounds 6+ | Unsaved | 15 Extra Mortals | Total | Strife | `+A | 100 | 66.666 | 33.333 | | 22.222 | | 22.222 | Strife | `+S | 80 | 53.333 | 35.555 | | 23.703 | | 23.703 | Cursed | `+A | 80 | 53.333 | 35.555 | | 23.703 | | 23.703 | Cursed | `+S | 60 | 40 | 26.666 | | 17.777 | | 17.777 | Beserk + Slashing | `+A | 80 | 66.666 | 33.333 | | 22.222 | 5 | 27.222 | Beserk + Slashing | `+S | 60 | 50 | 33.333 | | 22.2222 | 5 | 27.222 | Precise + Slashing | `+A | 80 | 53.333 | 17.777 | 8.888 | 19.259 | 5 | 24.259 | Precise + Slashing | `+S | 60 | 40 | 20 | 6.666 | 18.888 | 5 | 23.888 | Marine (t4, 3+)Type | Drug | Attacks | Hits | Normal Wounds | Wounds 6+ | Unsaved | 15 Extra Mortals | Total | Strife | `+A | 100 | 66.666 | 22.222 | | 7.407 | | 7.407 | Strife | `+S | 80 | 53.333 | 26.666 | | 8.888 | | 8.888 | Cursed | `+A | 80 | 53.333 | 26.666 | | 8.888 | | 8.888 | Cursed | `+S | 60 | 40 | 26.666 | | 8.888 | | 8.888 | Beserk + Slashing | `+A | 80 | 66.666 | 22.222 | | 7.407 | 5 | 12.407 | Beserk + Slashing | `+S | 60 | 50 | 25 | | 8.333 | 5 | 13.333 | Precise + Slashing | `+A | 80 | 53.333 | 8.888 | 8.888 | 7.407 | 5 | 12.407 | Precise + Slashing | `+S | 60 | 40 | 13.333 | 6.666 | 7.777 | 5 | 12.777 | Plaguebearer (-1 hit, t4, 5++, 5+++)Type | Drug | Attacks | Hits | Normal Wounds | Wounds 6+ | Unsaved | 15 Extra Mortals | Total | Strife | `+A | 100 | 50 | 16.666 | | 11.111 | | 7.407 | Strife | `+S | 80 | 40 | 20 | | 13.333 | | 8.888 | Cursed | `+A | 80 | 40 | 20 | | 13.333 | | 8.888 | Cursed | `+S | 60 | 30 | 20 | | 13.333 | | 8.888 | Beserk + Slashing | `+A | 80 | 53.333 | 17.777 | | 11.851 | 5 | 11.234 | Beserk + Slashing | `+S | 60 | 40 | 20 | | 13.333 | 5 | 12.222 | Precise + Slashing | `+A | 80 | 40 | 13.333 | | 8.888 | 5 | 9.259 | Precise + Slashing | `+S | 60 | 30 | 15 | | 10 | 5 | 10 | Mortarion (t7, 3+,4++,5+++)Type | Drug | Attacks | Hits | Normal Wounds | Wounds 6+ | Unsaved | 15 Extra Mortals | Total | Strife | `+A | 100 | 66.666 | 11.111 | | 3.703 | | 2.469 | Strife | `+S | 80 | 53.333 | 17.777 | | 5.925 | | 3.950 | Cursed | `+A | 80 | 53.333 | 17.777 | | 5.925 | | 3.950 | Cursed | `+S | 60 | 40 | 13.333 | | 4.444 | | 2.962 | Beserk + Slashing | `+A | 80 | 66.666 | 11.111 | | 3.703 | 5 | 5.802 | Beserk + Slashing | `+S | 60 | 50 | 16.666 | | 5.555 | 5 | 7.037 | Precise + Slashing | `+A | 80 | 53.333 | 0 | 8.888 | 4.444 | 5 | 6.296 | Precise + Slashing | `+S | 60 | 40 | 6.666666667 | 6.666 | 5.555 | 5 | 7.037 | Beserk + Test of Skill | `+A | 80 | 66.666 | 22.222 | | 7.407 | | 4.938 | Beserk + Test of Skill | `+S | 60 | 50 | 25 | | 8.333 | | 5.555 | Slashing + Test of Skill | `+A | 80 | 53.333 | 17.777 | | 5.925 | 5 | 7.283 | Slashing + Test of Skill | `+S | 60 | 40 | 20 | | 6.666 | 5 | 7.777 |
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| | | AlCorps Hellion
Posts : 45 Join date : 2011-09-04 Location : Ireland
| Subject: Re: Custom Obsessions Mathammer Thread Mon Oct 14 2019, 20:08 | |
| This is 10 Warriors inside a raider with Splinter Racks The Winners:Toxin Crafters are narrowly better than the others on 2w targets. Otherwise, Flayed Skull and Poison Tongue are the best. As with the Venoms, if the target is in cover than Flayed Skull are the strongest by a long way. 2+ 1WUnit | Shots | Hits | Normal Hits | 6's to hit | Wounds | Unsaved | Damage | Flayed Skull | 20 | 15.556 | 11.667 | 3.889 | 9.722 | 1.620 | 1.620 | Poison Tongue | 20 | 13.333 | 10.000 | 3.333 | 9.722 | 1.620 | 1.620 | Black Heart | 20 | 13.333 | 10.000 | 3.333 | 8.333 | 1.389 | 1.389 | Toxin Crafter | 20 | 13.333 | 10.000 | 3.333 | 8.333 | 1.389 | 1.389 | 3+ 1WUnit | Shots | Hits | Normal Hits | 6's to hit | Wounds | Unsaved | Damage | Flayed Skull | 20 | 15.556 | 11.667 | 3.889 | 9.722 | 3.241 | 3.241 | Poison Tongue | 20 | 13.333 | 10.000 | 3.333 | 9.722 | 3.241 | 3.241 | Black Heart | 20 | 13.333 | 10.000 | 3.333 | 8.333 | 2.778 | 2.778 | Toxin Crafter | 20 | 13.333 | 10.000 | 3.333 | 8.333 | 2.778 | 2.778 | 2+ 2WUnit | Shots | Hits | Normal Hits | 6's to hit | Normal Wounds | Extra D Wounds | Normal Unsaved | Extra D Unsaved | Total Damage | Flayed Skull | 20 | 15.556 | 11.667 | 3.889 | 9.722 | | 1.620 | | 1.620 | Poison Tongue | 20 | 13.333 | 10.000 | 3.333 | 9.722 | | 1.620 | | 1.620 | Black Heart | 20 | 13.333 | 10.000 | 3.333 | 8.333 | | 1.389 | | 1.389 | Toxin Crafter | 20 | 13.333 | 10.000 | 3.333 | 5.556 | 2.778 | 0.926 | 0.463 | 1.852 | 3+ 2WUnit | Shots | Hits | Normal Hits | 6's to hit | Normal Wounds | Extra D Wounds | Normal Unsaved | Extra D Unsaved | Total Damage | Flayed Skull | 20 | 15.556 | 11.667 | 3.889 | 9.722 | | 3.241 | | 3.241 | Poison Tongue | 20 | 13.333 | 10.000 | 3.333 | 9.722 | | 3.241 | | 3.241 | Black Heart | 20 | 13.333 | 10.000 | 3.333 | 8.333 | | 2.778 | | 2.778 | Toxin Crafter | 20 | 13.333 | 10.000 | 3.333 | 5.556 | 2.778 | 1.852 | 0.926 | 3.704 |
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| | | HERO Hekatrix
Posts : 1057 Join date : 2012-04-13
| Subject: Re: Custom Obsessions Mathammer Thread Mon Oct 14 2019, 22:49 | |
| What this tells me is that 3 Test of Skill Razorwings are our go-to alpha strike planes of choice. Combine that with ignore-heavy Crimsons.. mmm.. good.
Btw, since you're being awesome with the numbers, if I can bother you for a quick second. A hotly-debated topic right now amongst competitive playrs is how good the make your own CW is compared t othe god-supreme Alaitoc.
For Crimson Hunters, specifically, what is better in the meta? 6++ AND Cover if >12" (+1 AS) on Crimson Hunters, or the -1 to Hit from Alaitoic?
The new CW make-your-own can give Crimson Hunters 2+ armor save (Cover) and 6++ invul vs. the auto-include -2 combined To Hit from Alaitoic + Hard to Hit. | |
| | | withershadow Wych
Posts : 597 Join date : 2018-04-02
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 01:32 | |
| The Wych numbers are interesting, although it’s worth considering that Raider Squads max out at 10, and Fugue Wyches are quite vulnerable to morale.
And as you add special weapons and power from pain and a succubus buff, the better quality attacks should benefit more. So overall damage output favors Fugue/Impact Wyches only when charging and even then is roughly the same vs typical GEQ/MEQ targets. You lose morale resistance for potential vs tough targets. Tough call. | |
| | | Burnage Incubi
Posts : 1505 Join date : 2017-09-12
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 11:20 | |
| I'm sort of skeptical that in practice you'll be able to consistently get 15 Wych models within 1" of a unit immediately after they've charged. The numbers still look good even without that, but just bear in mind that it probably won't be quite as stark a difference in real world games. | |
| | | amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 12:32 | |
| Its when you finish the charge move for each model within 1" correct? o yeah you will not get 15 in unless its a 3" charge lol. | |
| | | AlCorps Hellion
Posts : 45 Join date : 2011-09-04 Location : Ireland
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 12:41 | |
| I agree, maybe 10 would be a more realistic number. In horde vs horde (ie plaguebearers of tzaangors), getting a large front on the charge is possible. Similarly with large base monsters like Morty, a lot of wyches could get in range. The main takeaway is that mortal wounds are very good.
Another consideration is if your wyches are there to deal damage or are a utility unit. Often, they are a utility unit to tarpit and clog objectives, holding in combat for several rounds. In this case, Cursed Blade are much more useful due to ignoring morale and not needing the charge (or first round of combat) to do damage.
I'll post up the crimson hunter options, but the answer is Aloitoc are still the best, and a 6++ is not that valuable. | |
| | | amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 12:42 | |
| - AlCorps wrote:
- I agree, maybe 10 would be a more realistic number.
In horde vs horde (ie plaguebearers of tzaangors), getting a large front on the charge is possible. Similarly with large base monsters like Morty, a lot of wyches could get in range. The main takeaway is that mortal wounds are very good.
Another consideration is if your wyches are there to deal damage or are a utility unit. Often, they are a utility unit to tarpit and clog objectives, holding in combat for several rounds. In this case, Cursed Blade are much more useful due to ignoring morale and not needing the charge (or first round of combat) to do damage.
I'll post up the crimson hunter options, but the answer is Aloitoc are still the best, and a 6++ is not that valuable. yeah this build IMO isnt for anti horde, Cursed blade is for that, i'f i take them for custom it will be to have a melee threat for big stuff. | |
| | | Burnage Incubi
Posts : 1505 Join date : 2017-09-12
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 12:47 | |
| It's not going to show up in mathammer but there's a pretty good argument for both Red Grief and Acrobatic Display if you want your Cults to focus on lockdown and utility. On paper it sort of feels to me like you can feasibly run a full Cult army now, with each detachment focusing on either tarpitting, horde mulching or large target killing. | |
| | | Lord Asvaldir Hekatrix
Posts : 1157 Join date : 2015-12-06
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 16:15 | |
| I was thinking about acrobatic display for that purpose, it does make wyches double down on their tarpit roll and make them even better at it. If you were going to run acrobatic display though, it probably would be in a cult army with a seperate detachment for reavers/hellions, since there are other combinations that are far better for both of those units. | |
| | | AlCorps Hellion
Posts : 45 Join date : 2011-09-04 Location : Ireland
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 18:01 | |
| Somebody wanted to see dark lances vs disintegrators. The units are 3 Black Heart Ravagers with Writ, 5 Techno Raiders, 3 Test of Skill Razorwings, and 2 Test of Skill Void Ravens The Winners; As stated before, Black Heart Ravagers are still the best. For the Razorwings, the disintegrator is very close to the dark lance against a rhino, and better against a knight. On the Void Ravens, the dark scythes perform very well, being better against a rhino and only 0.25 wounds behind void lances against a knight per Void Raven. Conclusion Multishot weapons are the best. It's already common practice to use disintegrators on Ravagers. There's no reason not to use disintegrators and dark scythes on the planes, the difference against vehicles is tiny, and the extra shots are useful against a variety of targets. Target | Unit | Weapon | Shots | Hits | Wounds | Unsaved | Damage | Combined Weapons | | | | | | | | | | t4 3+ 2w | 3 BH Ravager | Disintegrators | 27 | 21 | 16.333 | 13.611 | 27.222 | | | | Dark Lances | 9 | 7 | 6.806 | 6.806 | 13.611 | | | 5 Techno Raider | Disintegrators | 15 | 10 | 8.333 | 6.944 | 13.889 | | | | Dark Lances | 5 | 3.333 | 2.778 | 2.778 | 5.556 | | | 3 Wych Razorwing | Disintegrators | 18 | 12 | 8.000 | 6.667 | 13.333 | 16.667 | | | Dark Lances | 6 | 4 | 3.333 | 3.333 | 6.667 | 10.000 | | | Necrotoxin | 18 | 12 | 10.000 | 3.333 | 3.333 | | | 2 Wych Void Raven | Dark Scythes | 8 | 5.333 | 4.444 | 4.444 | 8.889 | 10.963 | | | Void Lances | 4 | 2.667 | 2.222 | 2.222 | 4.444 | 6.519 | | | Shatterfield | 7 | 4.667 | 4.148 | 2.074 | 2.074 | | | | | | | | | | | t7 3+ 10w | 3 BH Ravager | Disintegrators | 27 | 21 | 8.167 | 6.806 | 13.611 | | | | Dark Lances | 9 | 7 | 5.444 | 5.444 | 19.056 | | | 5 Techno Raider | Disintegrators | 15 | 10 | 5.000 | 4.167 | 12.5 | | | | Dark Lances | 5 | 3.333 | 2.778 | 2.778 | 12.5 | | | 3 Wych Razorwing | Disintegrators | 18 | 12 | 6.000 | 5.000 | 10.000 | 13.111 | | | Dark Lances | 6 | 4 | 3.333 | 3.333 | 11.667 | 14.778 | | | Shatterfield | 10.5 | 7 | 6.222 | 3.111 | 3.111 | | | 2 Wych Void Raven | Dark Scythes | 8 | 5.333 | 4.444 | 4.444 | 8.889 | 10.963 | | | Void Lances | 4 | 2.667 | 2.222 | 2.222 | 7.778 | 9.852 | | | Shatterfield | 7 | 4.667 | 4.148 | 2.074 | 2.074 | | | | | | | | | | | t8 3+ 5++ 10w | 3 BH Ravager | Disintegrators | 27 | 21 | 8.167 | 5.444 | 10.889 | | | | Dark Lances | 9 | 7 | 4.083 | 2.722 | 9.528 | | | 5 Techno Raider | Disintegrators | 15 | 10 | 5.000 | 3.333 | 10.0 | | | | Dark Lances | 5 | 3.333 | 2.222 | 1.481 | 6.667 | | | 3 Wych Razorwing | Disintegrators | 18 | 12 | 6.000 | 4.000 | 8.000 | 10.625 | | | Dark Lances | 6 | 4 | 2.667 | 1.778 | 6.222 | 8.847 | | | Shatterfield | 10.5 | 7 | 5.250 | 2.625 | 2.625 | | | 2 Wych Void Raven | Dark Scythes | 8 | 5.333 | 3.556 | 2.370 | 4.741 | 6.491 | | | Void Lances | 4 | 2.667 | 2.222 | 1.481 | 5.185 | 6.935 | | | Shatterfield | 7 | 4.667 | 3.500 | 1.750 | 1.750 |
Last edited by AlCorps on Wed Oct 16 2019, 16:11; edited 1 time in total | |
| | | The Strange Dark One Wych
Posts : 881 Join date : 2014-08-22 Location : Private subrealm of the Eldritch Skies Kabal.
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 18:14 | |
| I was curious how much Test of Skill affected our main Razorwing weaponry and made the following simple calculation in excel. This comparison is only about stock damage vs ToS damage. Especially for Disintegrators wounding on a 4+ is a massive buff and makes them 50% better on average. Lances improve by about 33% against Knights and 25% against Rhinos (but I guess we won't be taking them). For the sake of completeness, I also included Voice Lances (wounding Titans on 2+ sounds amazing) but they only get as good as Disintegrators. I guess it is eye-opening just how powerful Disintegrators are when they have +1 to wound. It will definitely help, but won't give us a magic knight-killing tool. The shooting of 3 Test of Skill Disint should knock off 8 wounds of a Titan (when at full BS). Without ToS it's 5,33 wounds on average. Out of curiosity I also looked at how ToS affects Missiles and Splinter Rifles. With the Shatterfield Missiles from 3 Razorwings, you should also get another 2-3 wounds on Titan. Shockingly, Splinter Rifles are still terrible against vehicles when hitting on a 5+. Used profiles: - Knight: T8, 3+, 5++ - Rhino: T7, 3+ | |
| | | HERO Hekatrix
Posts : 1057 Join date : 2012-04-13
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 18:21 | |
| I would love to see this pinned. Having a comprehensive database on meta targets is fantastic knowledge to have when designing a competitive list. | |
| | | HERO Hekatrix
Posts : 1057 Join date : 2012-04-13
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 18:35 | |
| - AlCorps wrote:
- I agree, maybe 10 would be a more realistic number.
In horde vs horde (ie plaguebearers of tzaangors), getting a large front on the charge is possible. Similarly with large base monsters like Morty, a lot of wyches could get in range. The main takeaway is that mortal wounds are very good.
Another consideration is if your wyches are there to deal damage or are a utility unit. Often, they are a utility unit to tarpit and clog objectives, holding in combat for several rounds. In this case, Cursed Blade are much more useful due to ignoring morale and not needing the charge (or first round of combat) to do damage.
I'll post up the crimson hunter options, but the answer is Aloitoc are still the best, and a 6++ is not that valuable. Thanks man. I think when analyzing our options with the new supplement, we should also be looking at competitive options outside the codex. Obviously, having access to Alaitoc Crimson Hunters only get better because of the otions they have available as part of their Exarch powers. For example, they can get (and can be chosen pre-battle) > +1 damage on all weapons vs. targets that fly > Ignore Heavy so they hit on BS2+ > Re-roll 1s for damage vs. ground targets Ofc, these replace Marksman's Eye, which is a re-roll 1s to hit, but you can pay 1 CP to take it on top of it. In a game vs. a bunch of Riptides and Repulsors? Take Aerial Predator for +1 damage vs. Fly. I wish we had this diversity, but I'm not complaining because I love planes | |
| | | Dalamar Sybarite
Posts : 334 Join date : 2012-02-28 Location : Chicago
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 18:55 | |
| @AIcorps
I think you forgot to add the +1 damage for Technomancers 4 unsaved wounds should be 12 damage not 8. If I missed something please let me know. | |
| | | Elfric Kabalite Warrior
Posts : 100 Join date : 2018-03-04
| Subject: Re: Custom Obsessions Mathammer Thread Tue Oct 15 2019, 22:56 | |
| @Alcorps, that's great work brother, thanks for doing the math, interesting stuff with Toxin Crafters. Better against Primaris heavy meta. I suspected that Slashing Wyches were going to be good. | |
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