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| Upstart whelp seeks wisdom from experienced Archons | |
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Guidebot Hellion
Posts : 40 Join date : 2011-12-06
| Subject: Upstart whelp seeks wisdom from experienced Archons Tue Dec 06 2011, 14:01 | |
| Hey all. New to DE, looking for some CnC on a list I threw together.
Context: I want an engaging and capable list that puts the emphasis on me to play it well. It's not supposed to be uber competitive (I don't play tournaments) but it is supposed to pack a punch when it wants and be able to give a decent game against the harder lists. Moreover, I also wanted a balance of shooty slicey, so that I can take part in all phases of the game with decent odds. I always aim to play 1500pts.
So, I came up with:
--HQ-- -Duke Sliscus
--TROOPS-- -Kabalite Warriors: 10 warriors w/ Blaster + splinter cannon in Raider w/ night fields -Wyches: 10 Wyches w/ 2x shardnet and impaler w/ hekatrix w/ power weapon in Raider w/night fields -Wyches: 10 Wyches w/ 2x shardnet and impaler w/ hekatrix w/ power weapon in Raider w/night fields -Kabalite Warriors: 5 Warriors w/ blaster in Venom w/ night shields, splinter cannon -Kabalite Warriors: 5 Warriors w/ blaster in Venom w/ night shields, splinter cannon
--FAST ATTACK-- -Reavers: 6 reavers w/ 2x Heat lance
--HEAVY SUPPORT-- -Ravager w/ night shields, flicker fields -Ravager w/ night shields, flicker fields
This leaves me a handful (30 or so) of spare points.
The power weapon on the wyches rather than agoniser is because with two combat drugs rolls and some of the combat drugs rolls not benefitting the agoniser I thought it would be best to save the points.
Also, The duke has no home in this list! Where can I put him? If he joins the warriors they lose their cannon.
Anyway. How did I do?
Last edited by Guidebot on Tue Dec 06 2011, 16:39; edited 1 time in total | |
| | | gunnerboy1607 Kabalite Warrior
Posts : 149 Join date : 2011-11-12
| Subject: Re: Upstart whelp seeks wisdom from experienced Archons Tue Dec 06 2011, 14:30 | |
| Alright sweet list few things though. Hah! I love ur logic with the power wep on the hekatrix instead of aggy! But I would disagree, an aggy is always a good investment, being a poisoned power wep and the combat drugs would surely assist with the aggy. If you roll the extra str, att or even re roll to wound, u pretty much have a wych either an extra attack or rerolling to wound against marines! Now to make use of duke sliscus 3+ poisoned thing, I would try to grab 9TB w. max SC and shard carbines (I'm sure carbines count) to accompany him, don't forget the raider. Or u could take the racks on raider, but don't take shard carbines. And if u want duke in CC just drop him off while uv got this raider shooting stuff! Also, I would only choose one upgrade on the ravagers. (IMO, ff works well) Never ran reavers sooo idk if they will work well in this army...although just cause I like them, u could add a hammy to run with the wyches haha other than that, army is looking good | |
| | | Siticus the Ancient Wych
Posts : 936 Join date : 2011-09-10 Location : Riga, Latvia
| Subject: Re: Upstart whelp seeks wisdom from experienced Archons Tue Dec 06 2011, 15:46 | |
| Agoniser isn't a poisoned power weapon. It is a power weapon that wounds on 4+. The distinction being in the fact that poisoned weapons allow rerolls to wound if the wielder's strength is the same or higher than the toughness of the victim. Agoniser can't do that. If you don't want to use Agonisers to save some points, I'd personally just suggest leaving hekatrix with her regular weapon, as a power weapon just isn't really worth the discount of 5 points from Agoniser.
Also, I'd personally drop that whole squad of warriors for 9 (or however many you can afford with your current points) Trueborn with splinter cannons and shardcarbines (no blasters), then put Duke Sliscus in their midst. This shall be your dedicated splinter shower of doom, death and destruction that will make marines weep through sheer amount of 3+ splinter fire it will deliver. I have eradicated the entirety of a Korsarro Khan bike command squad deathstar with such a squad simply because the enemy thought that his T5 and 3+ armor save makes him invulnerable.
Another thing, night shields. Personally, I greatly prefer using flickerfields. That 6" of range will save you from enemy meltas, sure... but not from their lascannons, psyflemen and artillery. I rather have that one third of a chance to survive than a somewhat situational upgrade. Seriously, that one time where my little Venom was immobilized on top of an objective that the enemy held and earned me the tie just through its flickerfield...
All above is more personal preference and stuff that works for me, though. | |
| | | Guidebot Hellion
Posts : 40 Join date : 2011-12-06
| Subject: Re: Upstart whelp seeks wisdom from experienced Archons Tue Dec 06 2011, 16:37 | |
| Many thanks for the advice, chaps. I'll send a dozen slaves as a token of my appreciation (as soon as I've captured any...).
I just noticed I forgot to include the equipment on the wyches, or to mention that the list is for 1500pts! Edit ahoy.
Gunnerboy: I too thought that the trueborn splinter massacre would be good, but it's so pricey.... I'll have to see if I can cram it in somehow, but it will come at the expense of a scoring unit too, and I'm already pretty much writing the wyches off as scorers (if they're alive on turn 5+, I'll be surprised...).
Haemonculi are the first thing I'm going to do after this lot, so that I add them as a kind of plug-in for the army. They're so cool, and FNP wyches with a scissorhand will be awesome.
Siticus the ancient: I see you too support the trueborn splinter massacre. I'll point it up and see how many I can get when I've my codex...
Nightshields vs flickerfields is something that everyone is telling me different on. I suspect I'll prefer NS, but we don't have to worry about it on the venoms; I've bought the NS upgrade which is why I've listed it, but venoms already come with built in flickerfields, hooray! The only flickerless vehicles in the list are the raider, because I figure they'll be closing in with turbo (so have a inv save anyway) and I don't want to make them too expensive since they'll probably die anyway.
Sharnets and impalers, are they the way forward, taking into account my sliscus based drug possibilities?
Also, instead of switching the warriors for trueborn, couldn't I buy their raider some splinter racks? This would increase the number of hits at an affordable price while keeping a scoring unit and keeping that precious 24" range for shooting off the raider? If I do that, I'll also take the flicker fields on that raider, and probably switch it's lance for a disintegrator (does a transport have to fire at the same thing as its transported unit?). | |
| | | Siticus the Ancient Wych
Posts : 936 Join date : 2011-09-10 Location : Riga, Latvia
| Subject: Re: Upstart whelp seeks wisdom from experienced Archons Tue Dec 06 2011, 17:37 | |
| Turboboost gives a 3+ cover save, not invulnerable save. An important thing to know, that. Those Hellhounds will be quite a nightmare to deal with.
As for Shardnets & Impalers vs other upgrades, it's simple, really. Do you want your wyches to be a tarpit for all kinds of nasty CC units the enemy has? Shardnets are the way to go. Want to be more killy? Razorflails. I don't use Hydra gauntlets, personally, so I can't say how good they are. | |
| | | gunnerboy1607 Kabalite Warrior
Posts : 149 Join date : 2011-11-12
| Subject: Re: Upstart whelp seeks wisdom from experienced Archons Tue Dec 06 2011, 22:53 | |
| @siticus the ancient - woah I always thought an aggy was poisoned...jeez that's awkward, thanks for correcting me though @guidebot - can I have coke with those slaves please But yeah I know it could be pricey but worth it if u destroy their AT and their raider could survive. Well u could buy the normal warrior squad splint racks, but I would put NS and FF on that raider (pricey for a raider I know) but at least u can get into rapid fire range and make use of the poison shots and due to NS, they'll only get 1 shot as their rapid fire range got dumbed down to 6" Wooo haemy!! Personally, iv never used a haem in CC...I go with the traditional liqui gun and make it stay in the raider and flame people from the raider, hence why u might need FF on them. Unless u plan to keep moving them flat out every turn to get a cover save? Also with the raider thing, umm it really depends on who ur playing against. Like I mean, sure dissies are good against marine and crons and pretty much everything! But DL can kill tanks! And u might say iv already got lots of DL, all I can say is, DL does not destroy vehicles as well as u think (or maybe my crap rolling ) anyways, IMO DL is the way to go. But have a game with dissies see how u go | |
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