++ Patrol Detachment 0CP (Aeldari - Drukhari) [49 PL, 14CP, 905pts] ++
Obsession: Kabal of the Black Heart
+ HQ +
Master Archon [4 PL, 85pts]: Agoniser, Blast Pistol, The Animus Vitae, Labrynthian Cunning
+ Troops +
Kabalite Trueborn [6 PL, 135pts]
. 6x Kabalite Warrior: 6x Splinter Rifle
. Kabalite warrior with Heavy Weapon: Dark Lance
. Kabalite Warrior with special weapon: Blaster
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle
Kabalite Warriors [6 PL, 115pts]
. 6x Kabalite Warrior: 6x Splinter Rifle
. Kabalite warrior with Heavy Weapon: Dark Lance
. Kabalite Warrior with special weapon: Blaster
. Kabalite Warrior with special weapon: Blaster
. Sybarite: Splinter Rifle
+ Elites +
Incubi [4 PL, 80pts]
. 4x Incubi: 4x Klaive
. Klaivex: Klaive
Incubi [4 PL, 80pts]
. 4x Incubi: 4x Klaive
. Klaivex: Klaive
+ Dedicated Transport +
Raider [5 PL, 95pts]: Dark Lance, Splinter Racks
Raider [5 PL, 95pts]: Dark Lance, Splinter Racks
Raider [5 PL, 85pts]: Dark Lance
Raider [5 PL, 85pts]: Dark Lance
Raider [5 PL, 85pts]: Dark Lance
++ Patrol Detachment 0CP (Aeldari - Drukhari) [25 PL, 490pts] ++
+ Configuration +
Detachment Command Cost
Fixed Combat Drug Selections
Obsession: Cult of Strife
+ HQ +
Master Succubus [3 PL, 75pts]: Agoniser, Archite Glaive, Painbringer (Combat Drug), Precision Blows, The Triptych Whip, Warlord
+ Troops +
Blood brides[6 PL, 130pts]: Grave Lotus (Combat Drug)
. Hekatrix: Hekatarii blade, Splinter pistol
. 8x Wych: 8x Hekatarii blade, 8x Splinter Pistol
. Wych with Wych Weapon: Shardnet and impaler
Wyches [6 PL, 110pts]: Grave Lotus (Combat Drug)
. Hekatrix: Hekatarii blade, Splinter pistol
. 8x Wych: 8x Hekatarii blade, 8x Splinter Pistol
. Wych with Wych Weapon: Shardnet and impaler
+ Fast Attack +
Reavers [10 PL, 210pts]: Splintermind (Combat Drug)
. Arena Champion
. 5x Reaver: 5x Bladevanes, 5x Splinter pistol, 5x Splinter rifle
. Reaver with special weapon (up to 1 for 3 models): Heat lance
. Reaver with special weapon (up to 1 for 3 models): Heat lance
. Reaver with special weapon (up to 1 for 3 models): Heat lance
++ Patrol Detachment 0CP (Aeldari - Drukhari) [26 PL, -4CP, 535pts] ++
Obsession
. *Custom Coven*: Dark Technomancers
+ Stratagems +
Prizes from the Dark City (1 Relic) [-1CP]
Prizes from the Dark City (1 Relic) [-1CP]
Tolerated Ambition [-1CP]
Tolerated Ambition [-1CP]
+ HQ +
Drazhar [6 PL, 135pts]
+ Troops +
Wracks [3 PL, 45pts]
. Acothyst: Haemonculus tools, Hexrifle
. 4x Wracks: 4x Haemonculus Tools
Wracks [3 PL, 60pts]
. Acothyst: Haemonculus tools, Liquifier Gun
. Wrack with special weapon (up to 1 for 5 models): Liquifier Gun
. 3x Wracks: 3x Haemonculus Tools
+ Elites +
Grotesques [10 PL, 210pts]
. Grotesque with Liquifier Gun: Liquifier Gun
. Grotesque with Liquifier Gun: Liquifier Gun
. Grotesque with Monstrous Cleaver
. Grotesque with Monstrous Cleaver
. Grotesque with Monstrous Cleaver
+ Dedicated Transport +
Venom [4 PL, 85pts]: Splinter Cannon, Splinter Cannon
++ Total: [100 PL, 10CP, 2000pts] ++
Wracks with the hexrifle for DT sniping go in the venom. The liquifier wrack group will deep strike for scramblers or melting stuff. Grots with Archon in a raider. Bloodbrides with Succubus in a raider. Wyches get a raider. Incubi units and Drazhar in a raider. Trueborn in a raider and kabs in the last raider.
This gives me 14 accurate lances, 15 if you include the archon bp.
You may be wondering why I didnt give the +1 attack drug on the succubus. Well to me T4 is great in a marine meta in the event she has to take bolter fire or comes up against some lighting claws. +1 attack I didnt feel was worth much and +1 str matters not to +2 poison weapons.
I'm debating on making room for another venom for the wrack group but I am not sure of what to give up. Normally I go with putting in some Artist of Flesh Talos in my list as they absorb so much fire power but I really wanted to try liquifier DT this go.
I have enough assault in this list but the anti tank feels light though liquifiers can help here. 10 cp is a solid number to start with as well.
This list will generally use Engage, Scramblers/Raise the Banners, Whatever for the 3rd secondary. I've got enough troops in here to keep pressure on all objectives. I tried to lower my footprint a bit so I could hide more vehicles first turn. I have found going second with not a lot of hiding really hurts us. But this is an aggressive turn 2 assault list. The backfield will be camped by the wracks in the venom and the kab squad in a raider.