Subject: Re: The things we miss... Fri Jul 02 2021, 22:26
Zenotaph wrote:
And it was absolutely hillarious, when it worked on the real big guys like a Trygon...
I remember my first 1000pts match against a good friends craftworlds eldar. 5th Codex was just released. It took me less than half an hour to completely table him. I still dont know, who was the more surprised.
I do recall Tyranids not enjoying instant death weapons one bit.
Incidentally, even though it was one-use-only, I loved the Shattershard. A 'toughness-test-or-die' flamer is terrifying for a lot of units.
I remember a game where a couple of Haemonculi (one with a Shattershard and one with a humble Liquifier Gun) killed a few hundred points of Terminators between them, much to the annoyance of my opponent.
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Zenotaph Hekatrix
Posts : 1210 Join date : 2014-04-22 Location : Munich/Bavaria
Subject: Re: The things we miss... Sat Jul 03 2021, 10:48
My first few hundreds points of Terminators were killed by a Ravager with Dissies. He deepstriked behind a relative big building. Well, it wasnt big enough. I skimmed halfway around and BAM...
toldavf Hellion
Posts : 80 Join date : 2021-05-05
Subject: Re: The things we miss... Sat Jul 03 2021, 15:41
Zenotaph wrote:
My first few hundreds points of Terminators were killed by a Ravager with Dissies. He deepstriked behind a relative big building. Well, it wasnt big enough. I skimmed halfway around and BAM...
I got a full squad of fire dragons in a similar way they bailed out of a wave serpent 8 inches away ready to gun down my ravager. Night fields where such a wonderful tool vs melta when they increased your effective distance from the enemy. They subsequently got deleted by 3 str 7 ap 2 blasts.
Zenotaph Hekatrix
Posts : 1210 Join date : 2014-04-22 Location : Munich/Bavaria
Subject: Re: The things we miss... Sat Jul 03 2021, 16:05
S5. S7 was 3rd edition. But hell, the Night field was really helpful.
commandersasha Sybarite
Posts : 414 Join date : 2012-12-26 Location : Wimbledon, London
Subject: Re: The things we miss... Sat Jul 03 2021, 18:17
Flamer templates. Positioning was important when you couldn't flame through your own models. At the very least flamers ought to be limited to nearest unit only.
sweetbacon Wych
Posts : 609 Join date : 2014-02-09
Subject: Re: The things we miss... Sat Jul 03 2021, 20:26
Haywire Wyches. Units of three Trueborn with two Splinter Cannons in a Venom with double Cannons.
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: The things we miss... Sat Jul 03 2021, 20:27
commandersasha wrote:
Flamer templates. Positioning was important when you couldn't flame through your own models. At the very least flamers ought to be limited to nearest unit only.
Tell you what I don't miss - flamer weapons being able to barbeque units inside open-topped transports.
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sweetbacon Wych
Posts : 609 Join date : 2014-02-09
Subject: Re: The things we miss... Sat Jul 03 2021, 20:43
Soulless Samurai wrote:
commandersasha wrote:
Flamer templates. Positioning was important when you couldn't flame through your own models. At the very least flamers ought to be limited to nearest unit only.
Tell you what I don't miss - flamer weapons being able to barbeque units inside open-topped transports.
Yep, that was a real feels bad. And I don’t miss templates at all as it was they were the single biggest cause of disagreements in the game when trying to figure out how many models they hit. Same with blast templates and scatter dice. Cool in concept but a huge headache to work out in practice.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: The things we miss... Sat Jul 03 2021, 22:13
I think templates were okay until they introduced torrent(?) flamers. The ones where you could position the template about 12" away from the model firing it.
I certainly know what you mean about templates, though. The inevitable Parallax Errors did not make for fun times. Though I think part of the problem was that they changed the rules so that templates always scattered (rather than only scattering on a miss).
AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: The things we miss... Sun Jul 04 2021, 16:24
5th ed to early 6th ed was just wild
Except for tyranids
Instakilling weapons, 40 poison shots killing a monster
I remember trazyn in a barge instakilling 50% of all the gaunts in a unit he few over
dumpeal Hekatrix
Posts : 1275 Join date : 2015-02-13 Location : Québec
Subject: Re: The things we miss... Thu Jul 08 2021, 07:51
I miss the initiative characteristic and almost always hitting first in cc.
Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
Subject: Re: The things we miss... Thu Jul 08 2021, 08:44
Soulless Samurai wrote:
I think templates were okay until they introduced torrent(?) flamers. The ones where you could position the template about 12" away from the model firing it.
I regularly played against CSM with Heldrakes. 12" torrent flamer that can hit you inside your transport, auto hits, wounds on 2+ (rerolling), no armour save, no cover save, hardly any of our models had an invulnerable save and the S of the weapon was enough to negate FNP. I'll just pick up my models then shall I? What fun that was for me...
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: The things we miss... Fri Jul 09 2021, 15:32
One thing I don't miss. Dark Angel ravenwing armies with a re-rollable 2+ invul save.
I played in a 7th ed tourney vs. such a list. I managed to get one hit through on one of his landspeeders. The main force of his army couldn't easily be engaged in cc... because (pre-8th ed) vehicles, and vs shooting, there was the rerollable 2++
fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
Subject: Re: The things we miss... Fri Jul 09 2021, 16:06
Haha. 7th edition was such a toxic time, all those unkillable deathstars bashing into eachother in the middle of the field.
"This is my centurion star. I managed to roll Invisibility, so you can only hit it on 6s. Also got the 4++ save power, so if you do hit them they have a 2+/4++ save". Ugh
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: The things we miss... Fri Jul 09 2021, 16:38
Did you ever have the joy of sitting through the psychic phase for a daemon opponent?
"Well, my entire army is psykers so I have 25 psychic dice and you have 3 to deny me with."
My inclination would be to throw my few psychic dice at the first power, thereby leaving me free to go make myself a cup of tea while my opponent resolves the rest of his phase.
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Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: The things we miss... Fri Jul 09 2021, 16:59
i feel you @Soulless Samurai As a Drukhari player, i have a friend with a Grey Knight army...........we're not playing the same game at all lol. well, as you say, it gives us more free time on our hand to go outside to smoke or open up a cold beer and enjoy it
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sekac Wych
Posts : 744 Join date : 2017-06-03
Subject: Re: The things we miss... Fri Jul 09 2021, 19:49
Soulless Samurai wrote:
Did you ever have the joy of sitting through the psychic phase for a daemon opponent?
"Well, my entire army is psykers so I have 25 psychic dice and you have 3 to deny me with."
My inclination would be to throw my few psychic dice at the first power, thereby leaving me free to go make myself a cup of tea while my opponent resolves the rest of his phase.
Their Warpstorm phase or whatever was even worse. Roll a random effect. Then roll a die for every unit on the table and on a 6 they are affected or on a 1 if it's a demon unit. Then put a blast marker on the affected units and roll to scatter. Everyone under takes a strength 2 hit or whatever.
It took forever and almost never changed anything. I called it the "I'm gonna go get a beer" phase. Hell, if there was a bar next door, I could probably order a beer and finish it before they were done accomplishing nothing.
Zenotaph Hekatrix
Posts : 1210 Join date : 2014-04-22 Location : Munich/Bavaria
Subject: Re: The things we miss... Fri Jul 09 2021, 20:13
5th edition Grey Knights had some really neat tricks. Grandmaster Modrak could deepstrike 1st turn without scattering. Along came a Librarian, who then teleported a Terminator Squad across the whole table right to them. Man, was I surprised, when that happened to me the first time. Thats about 500 pts of havoc right in your backyard...
toldavf Hellion
Posts : 80 Join date : 2021-05-05
Subject: Re: The things we miss... Fri Jul 09 2021, 20:21
I don't miss D weapons. They had no place in none apoc games.
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: The things we miss... Fri Jul 09 2021, 20:30
sekac wrote:
Soulless Samurai wrote:
Did you ever have the joy of sitting through the psychic phase for a daemon opponent?
"Well, my entire army is psykers so I have 25 psychic dice and you have 3 to deny me with."
My inclination would be to throw my few psychic dice at the first power, thereby leaving me free to go make myself a cup of tea while my opponent resolves the rest of his phase.
Their Warpstorm phase or whatever was even worse. Roll a random effect. Then roll a die for every unit on the table and on a 6 they are affected or on a 1 if it's a demon unit. Then put a blast marker on the affected units and roll to scatter. Everyone under takes a strength 2 hit or whatever.
It took forever and almost never changed anything. I called it the "I'm gonna go get a beer" phase. Hell, if there was a bar next door, I could probably order a beer and finish it before they were done accomplishing nothing.
Oh man, I'd forgotten about that. The Daemon player I knew was not pleased with basically buying random effects instead f actual wargear. Nor with a mandatory table that has to be rolled on each turn and which had a not-insignificant chance of causing one of his ~300pt HQs to just explode.
toldavf wrote:
I don't miss D weapons. They had no place in none apoc games.
I don't disagree but personally I'd extend that sentiment to Fliers, Knights and other Super-Heavies.
toldavf Hellion
Posts : 80 Join date : 2021-05-05
Subject: Re: The things we miss... Fri Jul 09 2021, 20:38
Soulless Samurai wrote:
I don't disagree but personally I'd extend that sentiment to Fliers, Knights and other Super-Heavies.
Yeah I can agree with that I must say that I do like this editions character rules though they have around the same levels of protection they had in 3rd, closest model? dead to melta gun fire, too far back? can't fight ect.
I was always pretty good at picking on chaplains (in 3rd they where THE hq for marines) who where positioned poorly.
AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: The things we miss... Tue Jul 13 2021, 22:55
krayd wrote:
One thing I don't miss. Dark Angel ravenwing armies with a re-rollable 2+ invul save.
I played in a 7th ed tourney vs. such a list. I managed to get one hit through on one of his landspeeders. The main force of his army couldn't easily be engaged in cc... because (pre-8th ed) vehicles, and vs shooting, there was the rerollable 2++
*2+ Cover save
So it wasn't that broken if you played a riptide wing
fisheyes Klaivex
Posts : 2150 Join date : 2016-02-18
Subject: Re: The things we miss... Wed Jul 14 2021, 19:38
Hahaha.
This thread is pretty good. Its nice to remember the bad old days, when broken things were litterally broken and wouldent get fixed for YEARS.
Im pretty salty over AdMech, but its nowhere near as bad as it used to be. How did we even play back then?
Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
Subject: Re: The things we miss... Wed Jul 14 2021, 20:08
Wound allocation shenanigans on GK deathstars. What fun!