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 New Game Type, 3 way 500 point skirmish

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3 posters

Would you give this a go?
Absolutely
New Game Type, 3 way 500 point skirmish Voteba1389%New Game Type, 3 way 500 point skirmish Voteba15
 89% [ 8 ]
Maybe
New Game Type, 3 way 500 point skirmish Voteba1311%New Game Type, 3 way 500 point skirmish Voteba15
 11% [ 1 ]
No
New Game Type, 3 way 500 point skirmish Voteba130%New Game Type, 3 way 500 point skirmish Voteba15
 0% [ 0 ]
Not a chance
New Game Type, 3 way 500 point skirmish Voteba130%New Game Type, 3 way 500 point skirmish Voteba15
 0% [ 0 ]
Total Votes : 9
 

AuthorMessage
Grub
Wych
Grub


Posts : 823
Join date : 2011-09-04

New Game Type, 3 way 500 point skirmish Empty
PostSubject: New Game Type, 3 way 500 point skirmish   New Game Type, 3 way 500 point skirmish I_icon_minitimeFri Dec 23 2011, 02:17

So me an two others came up with a new idea for a small skirmish game that we found very fun, quick and fair. Thought I would post it here see what others think?

General Rules:
1. 500 points
2. No HQ
3. At least 2 Troop Squads
4. Only Dedicated Transports allowed
5. No vehicles with any AV 12+
6. No 2+ saves
7. Anything that isn't a vehicle can take an objective
Set Up
• 3 Objectives labelled according to D3 result
• Marked middle of the board
Deployment
• All squads take it in turn to find deployment, roll 5 dice and scatter and place squad at determined position from the centre of the board
• If squads end up in the same place, re-roll dice
• Squads must be 6” away from each other when deployed
• Terrain does not count as difficult/dangerous during deployment
• Once all squads are deployed secretly roll a D3 to determine your objective
First turn
• At the start of each turn, each player rolls a dice, highest takes first turn
• At the beginning of turn 1 all players may make a movement phase and a run move but may not shoot
• Game lasts 5 turns then continues on a 3+
Scoring
• 10 points for your objective
• 6 points for another objective

(And for this one fast attack was also allowed)

Dark Eldar List:
10 man Warrior Squad w/blaster and cannon (in Raider)
10 man Wych Squad (in Raider)
5 Man Kabalite Trueborn Squad w/ 2 Splinter Cannons (in Venom)
2x Raiders w/flickerfields
Venom w/ 2 splinter cannons

Imperial Guard List
3x 10 man Guadsman squad, heavy bolter, missile launcher, grenadier armour (4+ armour)
Hellhound

Tau List
1x Crisis battlesuit with burst cannon and plasma rifle
2x 10 man Fire warrior teams
1x Devilfish
Pirranah
(all tooled up with tau-things)

Obj A= top of board, just outside of a forest
Obj B= small town on left side
Obj C= Ruins, right side

Deployment:
DE= Venom in top left corner, Raider with Warriors at Obj A, Raider with Wyches between Venom and Obj B

IG= Hellhound on Obj C, Guardsman team 1 on Obj A, Team 2 on Obj B and Team 3 in front of venom

Tau= Crisis suit on Obj A, Fire team 1 at Obj B, Fire team 2 and Devilfish at Obj C, Pirranah behind Venom

1st turn:
IG win the first turn and run team 1 towards Obj C, move team 2 into a building and move team 3 towards B
Tau move Fire team 1 into LoS of the IG and move the Pirranah 12" towards B
DE move all the forces together instead of spreading out by moving everything towards the Venom

2nd turn
Tau win this roll, Crisis suit shoots the closest IG squad running for C and causes 2 wounds. The fire team in the devilfish at C do nothing and the Fire team at B shoot the IG at B and cause 2 wounds, the Pirranah moves towards B
Wyches disembark and prepare to assault the IG team by the Venom, the warriors in the Raider end up being 12" from the crisis suit and swiftly bring it down with plenty of green dakka gaining a pain token while the Venom shoots up the IG at B causing 4 wounds. The wyches raider then hits the Pirranah in the back blowing it up. The wyches make mincemeat of the IG and gain a pain token.
IG are not having fun. The remaining Team at B shoot at the wyches causing 4 deaths... but FnP saves 3 of them. The Team at B Fire a missile at the warriors raider destroying its DL. The Hellhound engulfs the Devilfish in a fiery inferno but only gently warms the tau's feet doing nothing.

3rd Turn
Tau go first again, the team at B moves so they can see the wyches then realise that they are out of rapid fire range so can't do anything. The Devilfish moves 12 towards Obj B and shoots at the warriors raider wrecking it.
IG go next, the Team around A run towards C while the remaining team at B shoots the Venom, fortunately the Flickerfields saved it from a penetrating hit. The hellhound moves down towards B.
The wyches embark on their raider and move towards the fire team, the Warriors enter the trees near A and the Kabalite Trueborn finish off the remaining IG gaining a Pain token.

4th Turn
DE finally get to go first, the warriors come to the edge of the trees ready to deny the Tau of the now obvious Obj A, the Trueborn disembark to hold the objective. The raider shoots the hellhound and destroyed its flamer-thank god! The Wyches assault the Fire Warriors. As you can imagine, that ended badly for someone, and it wasn't me.
Tau use the devilfish to move the Fire team to Obj A who then run 3" onto the Objective. but can't do anything else. The Devilfish shoots the IG running to C and cause 2 wounds.
IG get to C and prepare to hold it, the Hellhound rams the raider destroying its DL as it failed to dodge and moves dangerously close to the objective but cant go any further as I neatly position the raider to prevent any more movement from the hound!

5th Turn
Tau team at A move onto the objective further but still can't shoot at anything
DE emerge from the trees and shoot up the 10 fire warriors causing 4 wounds, the squad then fails their leadership and run 8" away, just far enough not to contest or hold the objective but leaving the warriors to do that. The Venom moved to the top of a building and shoots at the IG at C killing 5, they pass their leadership though...just and still hold the objective
IG shoot at the venom but its saved again by flickerfields and the hellhound can't move ending their go.

The game ends leaving the DE with 16 points (B was the objective) IG with 10 points (obj C) and Tau- unluckily with 0 (Objective A). It was a fun game and quick, only taking an hour/hour and a half, but most of all a resounding victory for the DE who only lost 1 wych and a raider compared to 20+ IG dead and 15+ Tau deaths.



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Thor665
Archon
Thor665


Posts : 5546
Join date : 2011-06-10
Location : Venice, FL

New Game Type, 3 way 500 point skirmish Empty
PostSubject: Re: New Game Type, 3 way 500 point skirmish   New Game Type, 3 way 500 point skirmish I_icon_minitimeFri Dec 23 2011, 04:40

Neat idea! It looked fun.
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kenny3760
Sybarite
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Posts : 462
Join date : 2011-06-15
Location : Inverness Scotland

New Game Type, 3 way 500 point skirmish Empty
PostSubject: Re: New Game Type, 3 way 500 point skirmish   New Game Type, 3 way 500 point skirmish I_icon_minitimeFri Dec 23 2011, 11:32

Sounds like a modified version of the carnage game I've played a few times. 4 armies, deploy in a quarter each. Nearest the centre of the board wins at the end of the game.

I'd give it a go.
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PostSubject: Re: New Game Type, 3 way 500 point skirmish   New Game Type, 3 way 500 point skirmish I_icon_minitime

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