| How are you setting up Razorwing and why? | |
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+31Hydra Rabid Bunny Smurfy abjectus tlronin xerxeshavelock Grumpy Kwi Fletch Archon Levitas Bhariss Veldrith Thanatos_elNyx SirTainly Torpedo Vegas Sky Serpent Saintspirit Local_Ork theblackjackal Urien Rakarth shadow hunter kargenetic Souleater Nomic xzandrate Archon Farath Mure DrBored The Strange Dude Flayed_Skull_Archon Rangrok1k Xelkireth depayen 35 posters |
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theblackjackal Hellion
Posts : 90 Join date : 2011-06-03 Location : Knowledge is power, my friend...
| Subject: Re: How are you setting up Razorwing and why? Fri Jun 03 2011, 22:28 | |
| Explosions from non-open-topped vehicles are S4, which can glance AV 10, which can score a Weapon Destroyed result. (BRB, pg. 67) | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: How are you setting up Razorwing and why? Fri Jun 03 2011, 22:48 | |
| Check page 61, it cover how hard hit are things outside vehicles.
S4 is privledge for dudes that fly through steel roof. | |
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SirTainly Sybarite
Posts : 433 Join date : 2011-06-06 Location : Back in the UK and hating it
| Subject: Re: How are you setting up Razorwing and why? Mon Jun 06 2011, 23:12 | |
| the anti-inf setup seems the way to go, in the anti armour role it's just carrying cannons it can't use, plus point for point it seems weak versus a Ravager imho. Despite being armour 11 my Ravagers don't seem to die easily but maybe that's my luck with the flickerfield rolls? I'm going to use one once it's out, I fancy the infantry killing rolls will be what I need to winkle marines out of cover to be thumped by my CC squads. | |
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Thanatos_elNyx Slave
Posts : 4 Join date : 2011-05-17
| Subject: Re: How are you setting up Razorwing and why? Sun Jun 12 2011, 16:01 | |
| Just back from a tourney this weekend and I have to say the Razorwing is Awesome. Its the first time I've used it and and even against marines it racked up the hits. I was quite lucky. In one game against SW, I got 3 direct hits with Monoscythes and a scatter 0" (4" - 4BS) against Long Fangs. 20 hits evaporated the unit. Did similar to CSM which had two units of Havoks near each other. | |
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Torpedo Vegas Resident Shadowseer
Posts : 512 Join date : 2011-05-15 Location : Santa Rosa Beach, Florida
| Subject: Re: How are you setting up Razorwing and why? Sun Jun 12 2011, 19:00 | |
| I don't set one up. Whenever I've used one, it's done less than a Dissie or DL ravager would have done. It's always a huge fire magnet.
I still want to try out going 3 Jets, to draw fire away from just the one, and it would look ace. | |
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Veldrith Hellion
Posts : 51 Join date : 2011-06-06 Location : Miami, FL
| Subject: Re: How are you setting up Razorwing and why? Sun Jun 12 2011, 19:20 | |
| A Razorwing is happiest when it's coming in from reserves, either with the rest of your army, or after the rest of your army has cracked people out of their transports. A Razorwing will offer, on the turn it arrives, extremely over-the-top anti-infantry on a single target, followed by "good" anti-infantry or anti-tank (depending on how you configure it) over the remainder of the game.
Make no mistake, after the missiles fly, your Razorwing should be emphasized as less deadly than the remainder of your army, because opponents will generally aim elsewhere if they know the missiles were 1-shot only. This allows your Razorwing to rain down darklances from an aerial view, denying vehicles their cover saves often, and easily lining up side-armor shots.
If you start off on the board, make sure NOTHING can reach you. If you can't evade every enemy gun, I'd advise reserving. | |
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Bhariss Hellion
Posts : 34 Join date : 2011-06-12
| Subject: Re: How are you setting up Razorwing and why? Mon Jun 13 2011, 05:31 | |
| Fairly simple for mine. 2x DLs, splinter cannon, 4x monoscythe and flickerfield. Experiece has shown me that a flickerfield is the best 10pt upgrade ever. In one game, between two vehicles I passed 11/15 saves. | |
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Archon Levitas Slave
Posts : 19 Join date : 2011-06-09 Location : right behind you
| Subject: Re: How are you setting up Razorwing and why? Mon Jun 20 2011, 08:04 | |
| I am taking 2 lances 4 monos a cannon and FF+NS for four(!) reasons:
1. i play against necrons alot and the lances ignore WBB, which considering his monolith portaling and annoyingly good luck, is a big plus.
2. The lances look cooler... by alot.
3. they can double as AT
4. i just have to be indie
Lighning out. | |
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Local_Ork Fleshsculptor
Posts : 1500 Join date : 2011-05-26 Location : Near good fight!
| Subject: Re: How are you setting up Razorwing and why? Thu Jun 23 2011, 06:26 | |
| I wonder how You run Your Voidravens.
Now this is good question since IMHO this guy have potential. Do You pick any/all upgrades/missiles? I think that You should pay for all upgrades and take 1 or 2 nukes. | |
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Nomic Wych
Posts : 559 Join date : 2011-05-27 Location : Finland
| Subject: Re: How are you setting up Razorwing and why? Thu Jun 23 2011, 10:48 | |
| I don't think upgrading missiles for Razorwing is worth it. Necrotoxin isn't really better than Monoscythe since Monoscythe wound smost of the things you want to shoot on 2+ anyway and also instakills t3 models. Pinning is kinda useless anyway. Shatterfield is better against most targets, but probably not by large enough margin to be worth upgrading all the missiles. Since Voidraven has to buy all the missiles and the 3 cost the same, it should take Shatterfield. The implosion one isn't very good, being only a small blast and expensive as hell. | |
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Fletch Kabalite Warrior
Posts : 131 Join date : 2011-06-13
| Subject: Re: How are you setting up Razorwing and why? Thu Jun 23 2011, 15:55 | |
| Voidraven = Stock with FF.
My opinion on the Voidraven uprades is to keep it cheap since for the points its very much a one trick pony, ie. AT. Even with the FAQ allowing you to drop the VM when moving flat out I still see it as a defensive weapon best used when repositioning the VR, since you then forgo using the voidlances. Trying to use the mine while only moving 12" somehow doesn't seem like a good idea since your enemy is now to close.
However if after fleshing out my other units I have a few points left over I will assess where best to spend them. That could mean adding a Nightshield or even maybe a Missile or two(Mono, Shatter, Necro - in that order)
Razorwing = FF & SC, only run Mono Missiles as they are the best well rounded missiles option and don't require spending any additional points. (If I have points left over a NS). | |
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Grumpy Kwi Nightmare Doll on the Loose
Posts : 362 Join date : 2011-06-02 Location : San Jose, CA
| Subject: Re: How are you setting up Razorwing and why? Thu Jun 23 2011, 16:59 | |
| I just built my razorwing and decided to keep the lances on it for now as I do intend in using it also as a Voidraven as well.
As for the missiles, it is kinda hard not upgrade to shatterfield missiles and when you look at the points I can have a voidraven with one less missile. I like the duality of voidravens anti-tank and anti-infantry options - after firing the missiles I can still use a bomb and 2 void lances despite that I'd be surprise it survives that long (AV11, closed top and vehicle upgrades should help though). | |
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xerxeshavelock Hellion
Posts : 31 Join date : 2011-05-14
| Subject: Re: How are you setting up Razorwing and why? Sat Jun 25 2011, 09:29 | |
| With the Shattershard the AP of - really makes me not want to take them as doesn't that give them -1 on the vehicle damage chart? | |
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tlronin Wych
Posts : 818 Join date : 2011-06-23 Location : The Netherlands
| Subject: Re: How are you setting up Razorwing and why? Sat Jun 25 2011, 10:19 | |
| I would kit 'm out AI. Because I feel it's ment to be AI. The VoidRaven is more AT in my opinion. Well you gotta own one. It's obligated. For the model is damn sexy! | |
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abjectus Kabalite Warrior
Posts : 225 Join date : 2011-06-09 Location : rural area outside of Chicago, IL
| Subject: Re: How are you setting up Razorwing and why? Sat Jun 25 2011, 10:37 | |
| I'm going to run a list tomorrow with 2*razorwing w/flicker field, night shield, splinter cannon, disintegrators, and monoscythes 175pts & 1*voidraven w/flicker field, night shield, shatterfield*4 205pts I have used a single razorwing setup as above in game vs greyknights and it did wunderbar, survived till grey knights were tabled without taking permanent damage. | |
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Smurfy Kabalite Warrior
Posts : 133 Join date : 2011-06-26 Location : Orange County, California
| Subject: Re: How are you setting up Razorwing and why? Sun Jun 26 2011, 22:48 | |
| Here's my reasoning behind KEEPING the Razorwing's dual role: My Razorwing kit - 4 Monoscythe Missiles, 2 Dark Lances, Splinter Cannon It nearly always goes into Reserves to avoid being shot down before the payload is unleashed. In it comes some turn, this turn usually sees the following: Some dismounted enemy troops from other firepower in my army and some tanks. Or in the case of GK we get something like this as well. Because I like to poke fun at the new guys in town we'll do our example this way combined: THE SITUATION! (THE HORROR THE HORROR!) (GK typical strategy is to get out alongside their supporting Razorbacks, that way I'm facing a good number of bolter shots, a Psycannon, and a Psy upgraded AC or HB. Other lists get blown out, fortunate for you, I'm showing both cases.) So here we have a expected GK force with a wrecked Razorback and forced out passengers from other firepower. My Razorwing turned up this turn as well. I want to take out two birds with one stone, and so I shall begin by blasting with all my missiles AT THE RAZORBACK: SHARKS WITH LAZORBEAMS ONTOP OF THEIR HEADS! Blasts show where some of my actual rolling ended up in VASSAL. I got the Razorback 2 times with the hole not scattering off the vehicle, and the other two slight scatters to the left. I got about 10 str 6 hits on the PAGK unit right now, they're in trouble and I do wounds and take saves allocations aside: * <Smurfykins> rolls 10d6 = 6,4,3,6,4,6,1,2,3,4 <Smurfykins> rolls 9 dice, 3+ to save... * 3 out of 9 dice save (3+) = (6,5,4,2,2,2,2,1,1) * Amounting to 3 saves, being 6 wounds. Man I have good luck, anyways the GK squad is a goner. Now, since we started on the Razorback, we still have yet to fire the Dark Lances and damage from two Strength 6 hits <Smurfykins> rolls 2 dice, 1+ to hit, Strength 6 against Armour 11... * 2 out of 2 dice hit (1+) = (3,2) * 1 die glances (5) = (5,3) <Smurfykins> rolls on the vehicle damage chart, glancing... * (6) + -2 = (4) = Damage result: Damage - Immobilised <Smurfykins> rolls 2 dice, 3+ to hit, Strength 8 against Armour 11... * 1 out of 2 dice hit (3+) = (5,1) * 1 die penetrates (4+) = (4) <Smurfykins> rolls on the vehicle damage chart... * (6) + 0 = (6) = Damage result: Destroyed - Explodes! Result: The Comedian would be proud...or mayhaps the Laughing God...I don't worship the latter... Some lucky dice there again maybe, lol (Yes, lucky dice indeed) After this turn, I'm out of missiles, but I do have a Splinter Cannon + 2 Dark Lances to pester both Infantry (with 8 shots) and tanks (2 Lances) alike. If you feel lucky you can save a missile or two the turn the Razor comes in, but I expect my Razorwing to die the moment it unleashes hell. | |
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abjectus Kabalite Warrior
Posts : 225 Join date : 2011-06-09 Location : rural area outside of Chicago, IL
| Subject: Re: How are you setting up Razorwing and why? Thu Jun 30 2011, 05:15 | |
| 2 razorwings and a void raven(as set up in earlier post) did great in last game vs guard. They took out one flank of infantry, and a leman russ before dying. He fired his entire army at them, so 2 units of scourges and 40 wyches in raiders made it to his deployment zone without being hit. We played the 4x6 table long ways, so there was 4 feet between deployment zones with a single piece of cover in center. they didn't get there points back, but the fear they caused saved the rest of the army. I wiped out what I was shooting at before I finished rolling all the weapons, even firing missiles in pairs, have to play against something with tougher infantry or larger squads to really test load-outs. | |
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Rabid Bunny Hellion
Posts : 32 Join date : 2011-04-21
| Subject: Re: How are you setting up Razorwing and why? Fri Jul 01 2011, 01:16 | |
| I give them Night Shields, Flickerfields and leave the guns. I find i'm always low on anti tank so the 2 Dark Lances are always handy, the basic missiles are enough to total a squad when all 4 are fired and the twin linked splinter rifle is just handy. They are already expensive for what they do, so running them bare bones just makes sense to me. | |
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Hydra Kabalite Warrior
Posts : 165 Join date : 2011-06-02
| Subject: Re: How are you setting up Razorwing and why? Fri Jul 15 2011, 09:53 | |
| I might add my two cents here. Yesterday i fielded a razorwing against orks. Left the standard rockets, 2 lances and a Spliter Canon, Night Shields, Flickerfield.
Altought i will spare you the details of the game, i have to tell you, this thing rocks. The rockets destroyed more orks than my opponent could bear (around 20 orks, 10 of the W3 shooty guys and 10 with flamers, excuse my poor english at this point, don't have the english names for those), shot 2 Bosses from the boss mob and did some damage on the waaaghboss (which proved deadly since he was shot in the same turn by supporting fire).
All in all i am really proud of my razorwing pilot. He has proven himself as the arena-champion he is described to be.
Against armies with a weak armour, the razorwing is pure gold. IMHO. | |
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stinger989 Hellion
Posts : 35 Join date : 2011-06-02 Location : Minneapolis/St. Paul
| Subject: Re: How are you setting up Razorwing and why? Fri Jul 15 2011, 16:29 | |
| i like the disintigrators over the lances as there is plenty of ways to get more lances in the army. that and its great to take out terminator squads.
I am interested in trying the stock option especually when you end up going against an army relying on drop pods= ruin their day.
the best round i have had with mine is killing a 10 man wolf guard squad with a rune priest in one turn. | |
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GreySeerZ Hellion
Posts : 71 Join date : 2011-06-07
| Subject: Re: How are you setting up Razorwing and why? Fri Jul 15 2011, 19:15 | |
| - stinger989 wrote:
- i like the disintigrators over the lances as there is plenty of ways to get more lances in the army. that and its great to take out terminator squads.
I am interested in trying the stock option especually when you end up going against an army relying on drop pods= ruin their day.
the best round i have had with mine is killing a 10 man wolf guard squad with a rune priest in one turn. I think the major point here is that just because there ARE other ways to get lances doesn't mean the list your trying to build will permit you to take them. For example, my WWP list relies on Talos, Beasts, Reavers, Hellions, etc. There is very little room for adding additional Dark Lances, hence it is more valuable to keep Dark Lances on my Razorwings. Another good example is wychcult lists. In mine the sole source of ranged AT usually comes from 3 ravagers. Now if I remove one of those from the list to add a razorwing, adding a couple dark lances to fill that gap doesn't hurt. Most people, and I'm not saying you did this here at all, assume that taking blasterborn and 3x ravagers is a given in any list, but thats not necessarily true. In lists that lack other forms of dark light weaponry (coven, wych, wwp, etc.) I believe it is better to keep the dark lances. Thats not to say you couldn't just switch em out when you don't need em . As for stock, I definitely think its the way to go, with MAYBE FF or NS depending on your play style. | |
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depayen Hellion
Posts : 91 Join date : 2011-05-24 Location : Illinois
| Subject: Re: How are you setting up Razorwing and why? Sun Jul 17 2011, 15:54 | |
| Well I got to use my Razorwing yesterday for the first time. I will definitly say it does scare your opponents. The 1st game the choas player ignore it but after it destroy a oblitator squad and several summon lesser deamons with missle scatters he decided to change his tactics. The second game went after it right away and didn't kill it and paid. The third game was against another Dark Eldar player and knew the dangers that was his main objective till he kill it. So I would say it draws focus away from other parts of your army. I like it. | |
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SirTainly Sybarite
Posts : 433 Join date : 2011-06-06 Location : Back in the UK and hating it
| Subject: Re: How are you setting up Razorwing and why? Tue Jul 19 2011, 19:24 | |
| Ran my Razorwing at the club the other week, it worked well against nids, and was only hampered by my poor roles. That said as soon as one of the 2 shooting nids on the board returned fire it died - AP1 weapons have a lot to answer for!
I was running the disintegrators, splinter cannon and the default missiles, not sure how I could make it more survivable, night shields ? | |
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GreySeerZ Hellion
Posts : 71 Join date : 2011-06-07
| Subject: Re: How are you setting up Razorwing and why? Tue Jul 19 2011, 20:44 | |
| I would always take either NS or FF. This thing is a hefty amount of points. Its mobility allows it to out range some enemy AT, especially with night shields, and a 5+ cover save is not to be ignored. I'd take both if I had the points, but probably just 1 or the other normally. | |
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SirTainly Sybarite
Posts : 433 Join date : 2011-06-06 Location : Back in the UK and hating it
| Subject: Re: How are you setting up Razorwing and why? Tue Jul 19 2011, 22:26 | |
| I had the flickerfield but fluffed the save - given it's only a 33% chance of safety anyway I suspect it means the Razorwing will just be a 145+point bullet sink as soon as it appears in any future game. | |
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| How are you setting up Razorwing and why? | |
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