OK fellas, had another game today:
- Dark Eldar and Necrons (with Imotekh Stormlord) VS Space Wolves (with Ragnar Blackmane) and Vanilla Marines (with Cato Sicarius and a 2 forge world models: a MK2 dreadnought with invulnerable saves and fleet + the Assault Ram)
Quite an all-star showing with only the lowly dark eldar not bringing a celebrity to the party!
Loosely the enemy had:
Wolves
Wolf Priest (jaws of world wolf and living lightning) + 9 Tac Marines (flamer, meltagun, powerfist sarge + Mark of Wolfen model) in Rhino
10 Tac Marines (as above) in Rhino (x2)
5 Wolf Termies with wolf claws & Ragnar Blackmane in a Land Raider Reedeemer (2 inferno sponsons, twin assault cannon and storm bolter)
land speeders with multi melta and heavy flamer each (x2)
predator with 3 lascannons
2 razorbacks with 5 longfangs in each: 4 rocket launcers and powerfist sarge
Vanilla
Cato and 10 Tact Marines (forgot their weapons - think melta gun)
5 devastators (1 of each weapon)
predator with 3 lascannons
10 assault marines and sarge with power sword
10 tact marines (bolters and melta gun)
5 Termies with s.shields and hammers + Librarian with quickening and something else lame and imperial like
Our lists:
I modified my list to make it 2k thanks to the input from Kwi and Kesharq (though I pay more attention on the revamp of this list after my mini batrep)
to become:
Archon - Djin blade, Dugs, Shadowfield, H.Grens
1 Haem - WWP and Venom blade
5 Incubi (x2) from the WWP
4 Trueborn (blasters) in Venom (dual Cannons)
7 Wracks, Acoth, Liqui
8 Wyches (x2) - shardnet, h.grens, hek + agon in a Raider (flicker, torment launchers)
7 Wyches (as above) in Raider (no launchers)
6 RJBs (x2) - 1 Caltrops, 2 Heat Lances
5 Scourges - 2 Heat Lances
Talos - Flails, Heat Lances
Chronos - S.Vortex
my ally the necrons took (he had lots of smaller gadgets but I forgot which to be honest)
Imotekh
Necron Lord with War Scythe and Res Orbs (x2)
7 Lychguard (x2)
Tomb Spyder - gloom prism
10 Immortals (x2)
2 Destoyers
2 Heavy Destroyers
3 Wraiths - whip coils
1 Annihilation Barge
Game: seize ground, deployment: Dawn of War
We allowed opponents first deployment: they put nothing on the board. In a moment of sheer idiocy my ally convinced me that we should do likewise (so that way we don't suffer a round of shooting - however my moment of utter brain decay forgot to register that it would mean that the Necrons would have to walk the whole way across the board before they got to do anything).
Frankly we lost due to lack of firepower and over zealous attack on my part: my ally deployed poorly too even after we got to see how almost the entire enemy army were deploying (the ram did not turn up til next turn).
Sorry for the poor images (and lack of painted/assembled models and/or proxies -we're all testing before buying you see: ie. we're poor!)
Left flank:
Right flank:
The objectives are 1 in our closest and furthest right building, 1 on the imperial eagle terrain, 1 in their furthest right building and 1 in their furthest left building (in their deployment zone that is from our angle).
And yet we put the lychguard in the 'centre' but about 24" either side of the central line in our deployment zone. I zoomed the 3 Raiders + Wyches and both RBJs up the left flank: the RBJs positioned awfully and were flamed to death (I thought that cluster caltrops affected vehicles and so tried running over a landspeeder
). Needless to say all my raiders died in enemy shooting turn 2, 8 RBJs (all of the squad that tried to ride over the landspeeder) out of 12 died, my wyches suffered heavy casualties when the lords raider blew up (5 girls died) and then fled back towards our board 12"... My WWP was poorly deployed on the edge of the building with our home objectives (nearby cover was furthest I could get on turn 1 in the venom with trueborn).
The Incubi hacked up the assault marines then died to inferno cannons (despite a crew shaken raider) and ragner blackmanes terminators with furious charge. The Talos and Chronos excellent themselves - trying to keep the incubi alive by giving them both pain tokens and the talos going through the nasty enemy dreadnought, killing ragnar blackmane and his termies along with a full sqaud of marines before dying on the final turn of the game to the libarian and his his terminators.
To be fair we stood if the game had ended on turn 5 we would have won - we pushed hard to contest all the enemy's objectives, our home objective was contested by the Assault Ram and we held the imperial eagle one with 2 wracks and 3 wyches (who promptly died in turn 6!). The lychguard did not do much but survived a hell of a punishing amount of firepower before the right sqaud died to Cato and the left squad to a jaws of the world wolf followed by a failed morale check meaning they could no regroup taking Imotekh with them.
EURGH, I was not proud of myself today to say the least. Mental note: non-pain tokened wyches HATE flamers of all kinds. Nuff said!
So I went and changed my list again and made some notes on what I would do in future dawn of war games (when I'm playing solo):
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*deploys with Wych squad #1 in Dawn of War deployment.
Note: the list as written below is as it would normally deploy in anything other than Dawn of War include reserve remarks etc.
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Haemonculus: 90*
Webway Portal, Venom Blade
4 Trueborn Warriors: 108
Blasters x4
Venom: 65
Splinter Cannon x2
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Haemonculus: 90
Webway Portal, Venom Blade
4 Trueborn Warriors: 108
Blasters x4
Venom: 65
Splinter Cannon x2
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In the Web Way Portal:
Archon: 135
Agoniser, Shadowfield, Phantasm Grenade Launcher
5 Incubi: 110
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Held in Reserve:
8 Wyches: 136
Haywire Grenades
1 Shardnet & Impaler
Hekatrix with Agoniser
Raider: 70
Flickerfield
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Held in Reserve:
8 Wyches: 136
Haywire Grenades
1 Shardnet & Impaler
Hekatrix with Agoniser
Raider: 70
Flickerfield
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5 Wracks: 70
Liquifier Gun
Acothyst
5 Wracks: 70
Liquifier Gun
Acothyst
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In the Web Way Portal:
6 Reaver Jetbikes: 166
2 Heat Lances
Arena Champion with Power Weapon
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Ravager: 125
Dark Lances x3
Flickerfield, Nightshields
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In the Web Way Portal:
Talos: 120
Chain Flails, Twin Linked Heat Lances
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TOTAL = 1750pts.
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In Dawn of War deployment:
1 Haemonculus is Deployed on the field in 1 Wych Raider as well as 1 unit of Wracks will sit on the table.
The 2nd Wracks are held in the WWP along with Incubi+Archon, Talos and the Reaver Jet Bikes ready to claim objectives later in the game.
TURN 1:
Wych squad #2 with the 2nd Haemonculus is brought in on turn 1, boosting if needed (likely).
The Ravager turns up and ensures it is in 36” range of the tank that Wych squad #2 will aim for (a transport) – preferably one near to cover. Venom + Trueborn #1 aim for the same target: 7 Dark Light weapons SHOULD destroy it.
The wracks take a home objective in cover.
The 1st Haemonculus separates from the Wyches and pops the WWP after 12” move and disembark.
Ravager opens up at enemy transport where Wych squad #1 is aiming.
Venom + Trueborn #1 follow up if transport is not destroyed.
Wych squad #1 takes the pain token and runs towards the enemy if it looks possible to assault, otherwise runs for cover.
What are the thoughts on the new changes? And my terrible terrible game play!