| 1750 dark eldar for tourney in 4 weeks | |
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Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: 1750 dark eldar for tourney in 4 weeks Sat Jan 28 2012, 10:24 | |
| Posted this elsewhere but no joy so thought i would bring it to the archons of the dark city...
I have a 1750 comp tourney in just over 4 weeks and this is a good excuse to finish a bunch of dark eldar I have...
Archon, shadowfield, agoniser, phantasm launcher, haywire grenades
8 incubi, klaivex, raider, flickerfield, torment launchers, shock prow 5 true born, 2 dark lances, raider, flickerfield 10 mandrakes, nightfiend
3x5 warriors, blaster, venom with 2 splinter cannons 10 warriors, blaster, sybarite, raider, flickerfield
Ravager, flickerfield Void raven, flickerfield Razorwing, flickerfield, splinter cannon
1746 total.
It is a kabal themed list overall. I will take a penalty for 3 identical units but overall should do ok for comp.
The obvious unit to question is the mandrakes. I have a few units I could swap them out for but I really want to paint them!
Thoughts welcome _________________ Objective Secured - Western Australia's Premier 40k Event Organisers and Website OBJECTIVE SECURED
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Hebro Slave
Posts : 20 Join date : 2012-01-12
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Sat Jan 28 2012, 17:45 | |
| I have to be honest with you, I'm not a fan of mandrakes. No power weaps and crap saves. :/ Need more AT. I'd drop the razorwing for just a Rav. Drop mandrakes for wyches with haywires. Drop a trueborn to 4man and load the rest of the 2 up. I really think the idea of not being able to have 3 identical units is quite interesting But to win, I'd try to optimize where you can. | |
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Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Sat Jan 28 2012, 19:43 | |
| I like the models for the mandrakes but agree they are not ideal...
If i take a second ravager - thats another comp hit... assuming they are the same...
If i drop the mandrakes (160) plus 1 warrior from the 10 man squad (9) i can then upgrade the archon to the duke (-10) and add 3 trueborn with blasters (-81) in a dual cannon venom (-65) which leaves me 17 points to spend... enough for a blast pistol on the sybarite in the 9 man unit...
what do you think? _________________ Objective Secured - Western Australia's Premier 40k Event Organisers and Website OBJECTIVE SECURED
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vect Hellion
Posts : 57 Join date : 2012-01-17
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Sun Jan 29 2012, 16:05 | |
| that bull crap with out spamming id take a different army lol uv got 10 lances which isnt bad BUT 1 blaster is rubbish and u cant play aggressive with 1 blaster bcoz 50% of hte time it will jus be a gance i wud suggest ignore all penalties and spam the standard list
elites trueborn x4 blasters x4 venom splinter canon
x3 its 519 points i use 3 of these as my aggro units as the range is really short
next HS 3 ravagers OR 2 ravagers and the void raven its better than the other fighter give these flicker fields and night sheilds for durabiity
troops u can keep the 2 warrior squads in venoms with splinter canons and the blaster
id have a big unit of wyches with haywire grenades and vect in a raider with flicker fields instead of incubi
i also take beast masters as their amazing obv if u have loads to paint u may not have time but its well worth it if u can get that unit | |
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Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Mon Jan 30 2012, 01:59 | |
| - vect wrote:
- that bull crap with out spamming id take a different army lol
Why? It hurts every army not just dark eldar! It will certainly make the games more interesting as less than optimal units are fielded! - vect wrote:
- uv got 10 lances which isnt bad BUT 1 blaster is rubbish and u cant play aggressive with 1 blaster
I have 12 lances and 4 blasters - vect wrote:
- i wud suggest ignore all penalties and spam the standard list
While you can do this, it means that even tabling an opponent could lead to a major win being reduced to a minor win or worse pending the comp scores. Better to play the game a little and minimise the losses to comp. - vect wrote:
elites trueborn x4 blasters x4 venom splinter canon x3 its 519 points i use 3 of these as my aggro units as the range is really short
Urgh. I HATE this unit. To me, its a complete waste of points and trueborn. Even units of 3 (which is the optimum size) is a waste. They get 1 shot and then die... and for what? 3 shots, 2 hits, 1 glance or better - less if the target has cover. Then you blink and they are removed. While 1 unit could be used as a throw away i think if your this way inclined Reavers work better thanks to heat lances. I really dislike suicide units... - vect wrote:
next HS 3 ravagers OR 2 ravagers and the void raven its better than the other fighter give these flicker fields and night sheilds for durabiity
The razorwing is brutal! It adds massive damage overflow to deal with longfangs and the like. If anything its the bomber thats a bit rubbish... But all that said, i only have 1 ravager, mainly cause i think the model is pants... I was considering 2 razorwings and the void raven though! - vect wrote:
troops u can keep the 2 warrior squads in venoms with splinter canons and the blaster id have a big unit of wyches with haywire grenades and vect in a raider with flicker fields instead of incubi
3 troops choices in 1750 with no pain tokens??? No way! I am a big supporter of not neding max troops choices to optimise kill power but 2x5 and 1x9 is just too small, especially whn 1 of those units is an assault unit. Add to the fact i loose a couple of lances doing this and you can see my hesitation - vect wrote:
i also take beast masters as their amazing obv if u have loads to paint u may not have time but its well worth it if u can get that unit I have a beast pack done (4 razorwings, 5 khymera, 1 clawed fiend, 4 beast masters) but with the mobility of this force they may just get left behind... How is this list? The Duke Sliscus (joins 9 warrior unit) 8 incubi, klaivex, raider, flickerfield, torment launchers, shock prow 5 true born, 2 dark lances, raider, flickerfield 5 warriors, blaster, venom with 2 splinter cannons 5 warriors, blaster, venom with 2 splinter cannons 5 warriors, blaster, venom with 2 splinter cannons 9 warriors, blaster, sybarite, raider, flickerfield Ravager, flickerfield Void raven, flickerfield Razorwing, flickerfield, splinter cannon Then i have 163 points to spend... 6 Reavers, 2 Blasters (162) or 5 Scourges, 2 haywire Blasters (130), drop an Incubi (-22) and add a haemonculus with venom blade (55) to the incubi or 3 Beast Masters, 4 razorwing flocks, 5 khymera (156) Personally i like the reaver option right now... _________________ Objective Secured - Western Australia's Premier 40k Event Organisers and Website OBJECTIVE SECURED
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vect Hellion
Posts : 57 Join date : 2012-01-17
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Mon Jan 30 2012, 21:27 | |
| ok im entering a similar tournament and fully agree i wudnt bother following it unless u know ur gunna win the tournament DE arent gd enough to take these kinda hits becoz in comp play we rely on gd terrain and a gd match up ill go back thru and reply to ur replies lol raevers with heat lances are better iu jus put down sum numbers so lets theory hammer 2 heatlances 1 hit u know need 6's to glance if ur not in 2d6 awesome units spam them lol the point of 4 truborn 4 blasters is u play aggressive and take down the critical units like psiflemen or land radiers or hydras etc etc dark eldar work best with weight of fire like most armies do so the more u can throw down the better ull get dark eldar have 2 be played agressive wit hthe knowledge that not all untis will survive razor wings are worse than ravagers and their more expensive 2 dark lances average 1 misses and 50% chacne to glance and thats 145 pts lol void raven same thing agen its over priced and statistically VS a ravager its no better and iv worked this out as well lol for long fangs u have 36+ poison shots with a 48" range use them!!!!!! i use that set up 3 troops at 1750 and my average is pretty gd beast master squad is pretty gd i like claw feinds havent used them yet tho iwud suggets adding 1 more handler and get 5 more khymera bczo their awesome as for the proposed list i kno we both have different play styles so with that in mind drop the sybarite from the warriors u dont need him boost the beast masters up 2 have handlers the unit i use is 8 razor wings 5 khymera but 6 razor 5 kymera and 1 claw feind wud work as well 5 Scourges, 2 haywire Blasters (130), drop an Incubi (-22) and add a haemonculus with venom blade (55) to the incubi add this as well if u can then i think ur list is pretty much gd to go | |
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Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Tue Jan 31 2012, 12:45 | |
| I much prefer the blaster on the reavers to a heat lance... the HL just makes them suicide units like the blasterborn!
I might start a tactica about that _________________ Objective Secured - Western Australia's Premier 40k Event Organisers and Website OBJECTIVE SECURED
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vect Hellion
Posts : 57 Join date : 2012-01-17
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Tue Jan 31 2012, 13:40 | |
| hahaha lol go for it problem is dark eldar require u 2 pay like u got apair u cant sit around like marines in rhinos waiting u gotta hit fast and hard and play aggressive
i agree on the reavers id give them blasters but i wudnt use reavers at all coz their easy victory points and to do damage ud need 3 blaster which means the squad is really expensive | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Tue Jan 31 2012, 15:43 | |
| - Massaen wrote:
- I much prefer the blaster on the reavers to a heat lance... the HL just makes them suicide units like the blasterborn!
I might start a tactica about that actually they arent "as" sucicidal as you think. T1 you turboboost, hoping for them to draw some fire. T2 They move in for the kill and get in 9" range of a tank (preferably not a transport) and pop it, then with the 6" jetbike movement and skilled riders, putting them 15" in terrain away from the opponent. At this points T4 with a 4+ coversave makes them very surviable to low volume of shots, which is what mech armies normally have. Plus if they really consentrate of them, thats less fire against your raiders. True, a blaster is the same concept but from a safer distance, but your A: Paying 3 more points a gun, and B: Not getting the huge benifit of AP1. But to each their own | |
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Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Tue Jan 31 2012, 16:29 | |
| 15" after a 2" disembark and 1" base puts them in assault range though... I can ping away from 18" with another 6" up my sleave after shooting and with a turbo boost - get side armour easy enough _________________ Objective Secured - Western Australia's Premier 40k Event Organisers and Website OBJECTIVE SECURED
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Tue Jan 31 2012, 17:55 | |
| remember you are also in terrain, so they have to assault through terrain... on top of that like I said its not optimal to shoot at transports (sometimes it has to be done though) Also at that points why arent your venoms/warriors/razorwings not shooting at what pops out Again though I do agree that the extra range is a confort thing. But trust me when you get good with Heat Lances you will never go back. that AP1 is too useful _________________ Status: Usurping Kabal leadership for his Patriarch
Current List: First 2k GSC List
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vect Hellion
Posts : 57 Join date : 2012-01-17
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Tue Jan 31 2012, 19:51 | |
| if u turo boost then ur within rapid fire range anfd ok its only 4's to wound but theyll soon drop and if u go into terrain a smart player will check where u are and leave them bczo nethin over 2" u get a cover save and if ur within the 2 inch u need 2+ on difficut terrain roles to eat them in combat
first article shud be dont bother lol | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Tue Jan 31 2012, 20:58 | |
| you know you dont have to go the full 36" for turboboost right??? on top of that when they turbo boost they essesntially become marines (T4 with a 3+ coversave) and we all know how resilient marines are. On top of that Reavers have skilled riders, meaning thats its almost statistically impossible to die due to diffucult terrian.
On top of that, to get within that 2" bubble of where terrain doesnt give you its cover effect they will have to be able to move a total of 10" without running (3" deployment from destroyed vehicle, 10" in movement phase) and since running is in leu of shooting, Im sure you are safe from not getting your cover save. That being said sure, 10 man tact squad will blow them out of the water, but in reality who sees 10 man fielding as the same squad??? BB marines combat squad like a mofo, and any other variant (BA/GKs) prefer smaller squads for more armor saturation. The only one you would kinda see in that number range is Grey Hunters from SW, and even then you still havent accounted for your AI elements (venoms, razorwings, raider warrior squads, wyches) and why arent they now shooting/assaulting the jucy filling of said blown up tank???
I am not saying Blasters on Reavers is a bad option. Infact, the more blasters the better in my book. But I feel that you guys are wasting the oppotunity of a great gun when your only negitive is that you are "within charge range" which would require him a 6 on the move through cover of his blown up tank (which is more likely to happen because of AP 1) and a 6 on his charge through cover to reach you. _________________ Status: Usurping Kabal leadership for his Patriarch
Current List: First 2k GSC List
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vect Hellion
Posts : 57 Join date : 2012-01-17
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Wed Feb 01 2012, 17:07 | |
| its bcoz u get 1 gun per 3 so u need really 9 for gd averages if u take 2 like has been suggested average u gunna miss with 1 then 50% chance to glance is enogh for me not 2 bother taking them | |
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Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Fri Feb 03 2012, 03:48 | |
| The arguement that i need a 6" on difficult terrain is a misplaced theory. Fact is - you have to be RIGHT on the range - i mean exact. A little over the 9" and the blaster is better. Under this and the assault gets easier. Lets face it, your going to end up too close more often than not to ensure the melta which makes the now angry unit deploying much more likely to catch you. _________________ Objective Secured - Western Australia's Premier 40k Event Organisers and Website OBJECTIVE SECURED
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vect Hellion
Posts : 57 Join date : 2012-01-17
| Subject: Re: 1750 dark eldar for tourney in 4 weeks Fri Feb 03 2012, 14:07 | |
| yea i agree with thats and the point then is 1 for 1 jus isnt gd enough for dark eldar | |
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