Greetings and welcome to Battle 4 of Old vs. New.
We've already settled the question of the Archon, and the question of the Wyches - but what about where those two aspects combine? Yes, now is the time to assess the leaders of the Cults, the deadly Wych Lords/Succubus
Slot and CostAs usual, the first basic question is - did they change the cost of the model, and is the model still in the same slot of the codex?
In the Old Codex - the Wych Lord was an HQ choice, just like the current Succubus. Now, the Wych Lord came in two flavors - the Archite and the Dracite. We'll delve into that a little bit more later on - but for the purposes of our discussion here it's probably fairer to discuss the Archite as far as pure cost goes. In any case, the Archite rang up as 70 and the Dracite at 45.
The current Succubus comes in at a somewhat middle split of 65 points.
On a pure point glance obviously the Dracite wins, but to get closer to the current stat line we would need to discuss the Succubus versus the Archite - plus the Succubus has access to, overall, slightly better army wide rules. Consequently, as usual, the New Succubus is a champion of affordable win.
Advantage? - New!StatsThis should be an easy one to compare. Did they take away or add to the stat line?
The Old Archite
WS | BS | S | T | W | I | A | Ld | Sv |
6 | 6 | 3 | 3 | 3 | 8 | 3 | 9 | 6+/4++ |
The New Succubus
WS | BS | S | T | W | I | A | Ld | Sv |
8 | 6 | 3 | 3 | 3 | 8 | 4 | 9 | 6+/4++ |
And, for completeness' sake;
The Old Dracite
WS | BS | S | T | W | I | A | Ld | Sv |
5 | 5 | 3 | 3 | 2 | 7 | 2 | 9 | 6+/4++ |
Obvious standouts, the new Succubus got a significant jump in WS to the unearthly level of 8(!) and also got +1 A over her closest competitor, much less the cheaper Dracite. Also, though it is relatively minor, the old Wych Lords had to pay out for their plasma grenades and even pistols and CCWs - whereas the Succubus gets them included in her base cost. The Old Wyches probably had better inherent drug rolls as most of their effects are more powerful than what the Succubus gets, but I don't see that winning this for them considering the WS donks and starting with grenades, pistol, and CCW which really is nice even if it only cost us +3 points overall (and we only ever paid +2 since no one took the CCW).
Another slight wrinkle - back in the day Wyches were Elite only. But by taking an Archite it made your army a Wych Cult army - Wyches would count as Troops (and you could take 6 squads of them) and Warriors would become Elite only options.
Also, though we'll really discuss this more during the Retinue battle - Archites could take a Retinue of Wyches and couldn't take Incubi/Warrior combos. Let me just say, the old Retinues were a thing of amazing and would easily allow the Wych Lord to win any given battle with a Succubus if I allowed them.
The Retinue thing is huge, but hard to quantify fairly, and on the whole I think most will agree that not being obligated to a certain HQ for Wych Troops is a plus, in addition the Succubus is just dang functional and affordable for a great stat line. Possibly one of the best values in any codex.
Advantage? - New!WargearWhat good are stats without awesome weapons to use them with?
NewWe all know she's affodable as sin...but we also all know that this will probably be a pretty quick section when discussing her options.
She can take any one of the 3 Wych weapons - generally speaking no one does this because it's a dumb idea as her other options are better.
She can also nab the workhorse known as the Venom Blade - a decent and affordable option. Or she can go for something fancier with the questionable Electrocorrosive Whip, or a generic power weapon. Finally, there's pretty much the 'yes, she's taking this, just include it in her cost' option - the Agoniser, which is an excellent weapon.
She can also take a Blast Pistol (very little reason to) and has access to Haywire Grenades (very often taken)
That's it - I've literally just discussed every option she has. It's workable, she has a decent selection of h2h options, and really that's what she's built for, so...yeah, that's it.
OldHave I described how awesome the Armory was yet? I sorta feel I might have, but let me clue you in...IT WAS AWESOME ON A STICK AND WRAPPED IN CHOCOLATE COVERED BACON.
Want a Splinter rifle and a Shadowfield on your 'sniper Archite'? Done.
Want a Punisher and Tormentor Helm for your custom built Archite - Drazhar's Daughter who fights for her father's approval? Easy.
Want to put your Archite on a Skyboard and lead Hellions into battle with a Hellglaive? Posh.
Want to build Peacey McHuggle-poo, the Archite who brings no weapons to battle and just dances around showering love and affection on all? You can do that too.
Let me just spell this out simply - the Old Archite/Drachite had an ungawdly ton of options above and beyond what the New Succubus does. There are dozens of weapons to choose from, multiple defensive tools, and even a massive collection of assorted meta-tools.
Just some highlights;
T.Helm and Punisher combo - +1 Str 2 Handed weapon, and a hat with a gun on it so you still got +1 A anyway because...y'know, screw not having +1 A.
Shadowfields for Archites - 'oh, no, my 2++ save is gone...guess I'll use my 4++ save now!
Jetbikes/Hellboards for Wych Lords - want to get +1 Str and be able to turboboost with a Wych Lord turn 1? Thought so...
WWP for Wych Lords - not a massively used strategy, but at least we had the option of doing it.
Also, we had options that basically duplicated every single option the Succubus has (except the Electrocorrosive Whip and...who cares?). Though Also I'll note the Archite's Wych Weapons were different (and superior...and more affordable)
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Just like there's no question which of them is more affordable, there is also no question which has better wargear options - from being able to take a bike, to a Shadowfield, to shooting tools, to even more h2h weapons than the Succubus, it is clear who is superior here.
Advantage? - Old!Face to Face in Battle!But all that aside, let's talk about them in the manner that matters - kicking in teeth and taking names! Obviously if we just allowed any point total than the Old Archite would mudstomp the Succubus and walk it dry. If you wanted a potent engine of Wych destruction on the table the answer is obviously that the old Wych Lords gave you a better creature to center your army around - anyone who argues different has been sniffing too much glue.
That said - we CAN have an honest discussion at which one of them provides the better cheap and affordable butt kicker.
Let's see;
New Succubus - Agoniser, HWGs - 90 points (and, incidentally, within 15-20 points of her maximum build)
Old Wych Lord Dracite - Agoniser, Combat Drug Dispenser, Wych Weapons - 91 points
As I said, there is no question that a kitted Archite will stomp a Succubus - indeed I think it would be easy to kit an Archite and *give* the Succubus the charge and still walk out as the winner on the 2nd round of combat. It's silly, the Old Archite wouldn't even need to swing the 1st round and would statistically still win. However, with these two builds we see a not uncommon build for either of them - both built to serve as minor assault threats, perhaps to go hunt a MC or IC off on its own, or small isolated squads.
Let's see how she flies (and as usual - ugh on figuring all the drug stuff, I'm so happy there are only a few drug battle left);
For the Succubus, the +1 WS, +1S, +1 Pain Token, and Assault boost drugs are all functionally equivalent and will not affect the fight.
Succubus charges DraciteSuccubus swings first;
5 attacks on charge (Wych weapons weaken her) - 2.5 hit (her WS is 4-5) (3 with bonus attack drug) - 1.25 wound (1.5 with re-roll wounds and bonus attack)
Dracite takes .6 - .75 wounds making him most likely half dead since he only has 2 wounds, though maybe he's fine.
Dracite swings back;
3 attacks - 1.5 hit - .75 wound.
Succubus takes .375 wounds - probably walks away fine.
2nd turn, Draacite gets drugs - takes swing first, +1 Attack, and re-roll misses)
Dracite goes at initiative 'first'
4 attacks - 3 hit with re-roll - 1.5 wounds, Succubus takes .75 wounds.
Succubus swings back.
4 attacks (5 with drug) - 2 hit (2.5) - 1 wound (1.25 or 1.5 depending on drug)
Drachite takes .5 wounds.
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Okay, this one looks fairly clear, at this stage the Succubus has a slight leg up, and will continue to hold it. It's certainly possible for the Drachite to get the win even at this stage, but it will be a tight thing for him and he'll need the dice to fall favorably more so than the Succubus does.
Drachite charges the SuccubusDracite gets drugs - takes swing first, +1 Attack, and re-roll misses)
Dracite goes at initiative 'first'
5 attacks - 3.75 hit with re-roll - 1.875 wounds, Succubus takes .937 wounds.
Succubus swings back.
4 attacks (5 with drug) - 2 hit (2.5) - 1 wound (1.25 or 1.5 depending on drug)
Drachite takes .5 wounds.
2nd turn.
Succubus swings first;
4 attacks (Wych weapons weaken her) - 2 hit (her WS is 4-5) (2.5 with bonus attack drug) - 1 wound (1.25 with re-roll wounds and bonus attack)
Dracite takes .5 - .6 wounds.
Dracite swings back;
3 attacks - 1.5 hit - .75 wound.
Succubus takes .375 wounds.
This one, despite his lower number of wounds, actually puts the Drachite into the driver's seat. He's able to clip off a wound initially from the Succubus and then is able to start trading wounds on a favorable basis where he risks .5 wounds a turn pretty much regardless and is making her risk between .3 and .75 wounds a turn. It's still a very close match, but he's decently likely to walk away from it.
Now, all that said, we were very much fighting the match on the Succubus' terms, and allowing it to be dictated as a minimum point consideration. What I think is important to recognize is that, at the minimum point consideration where the Succubus is Queen, the old Wych Lords are almost as good (while having one less Wound). At every consideration above that the Wych Lords reign supreme. Also, if we were to go lower points, the Dracite would start winning soundly, because he can build a much more deadly unit at, say, 60 points, than the Succubus can, because in reality he can be cheaper, he's almost like taking a Haem, but having it provide Wych combat potential.
Overall, since, playing to the Succubus' core purpose the old Wych Lords do it almost as well, and since they can do many other things beside that, I think it's clear who is the superior head to head fighter.
Advantage? - Old!=================================
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So that's my breakdown.
The Succubus has many strong points...well, actually, let's be clear, she really has one strong point: she is affordable as sin for what you get. She's a one trick pony, but she does the trick exceedingly well.
The Wych Lords are not one trick ponies, they are a cavalcade of options ranging from light and cheap skirmishers, all the way up to beatstick deathstar, and everything in-between. It's interesting to see something painted so clearly - we *are* seeing codex creep, insomuch as looking at the core statlines it's kind of silly to justify that there was any sense made when pricing at least one of these three things. Yet, at the same time, we're also seeing the weakness of GW's streamlining: the Succubus is good, but only if you play her exactly like GW wants - because she can't do anything else. Meanwhile the old Codex is a little more wild and wooly, and offered you a plethora of deadly choices to suit your army need.
Now, of course, I'll admit I vote with a possible nostalgic bent. But at the core of things I want an HQ that provides me options, and that's what the Old Wych Lords did - they let me build a Wych Leaader to ddo what my army needed it to do, and didn't trap me into what is, for all intents and purposes, an expensive Sarge upgrade in the New Succubus.
I'll take options all day, any day - and I also love me my combat potential that the Old Lords brought.
Winner in my mind - Old Wych Lords.
That's my call - what's yours?