1500PTS vs Grey Knights. No MC's No vehicles!
He had
Castellan crowe
2 10 strong purifier squads w mixed weapons and 4 psicannons
A single paladin
10 terminators, all different with the staff
an assault squad cant remember what they had.
I had
1 archon
3 haemo's
3x10 wyches Shardnet, heka, agoniser
3 beastmasters 1 clawed fiend, 4 kymerae, 5 razorwing flocks (illegal squad config! oops!)
4 grotesques, abberation w scissorhand liquifier
6 bikes
9 Incubi
Scenario was command and control
Deployment Dawn of War
I rolled an extra pain token.
He got first turn
He deployed the termies in the centre with the purifiers on each flank. The Paladin and the Crowe sort of floated around. The assault squad started in reserve
I deployed with an almost refused flank Incubi facing off against the leftmost purifier squad, everything else ranged against the termies using the bikes as cover.
GK Turn 1
He shuffled around a bit and failed to shoot me due to dawn of war. Uneventful.
DE tURN 1
I pushed everything forward in a kind of cloud using the bikes as cover, basically a screen of bikes followed by a swarm of beasts followed by 2 squads of wyches and the grots.
GK Turn 2
The leftmost Purifiers killed an Incubi due to them moving and being in cover
On the right they tried to shoot up the bikes but really failed due to 3+ cover and FNP.
The assault squad deep struck next to the grotesques and opened fire, caused a couple of wounds but nothing serious
DE Turn 2
Basically shoved everything forward, on the left flank I had to deploy out of cover, on the right i positioned myself in assault range of the termies with the beasts.
The grotesques liquified and charged the assault squad, this left only 3 squad members left at the cost of 1 grot. Unfortunately the squad held its ground.
The Bikes turbo boosted over the Paladin and very nearly killed him. The ended up in the top right hand corner of the table.
GK tURN 3
The Paladin attempted some sort of psycic power, got perils, and died
The purifiers on the right shot at and charged the bikes who lost combat but fled far enough to be able to rally next turn
The purifiers on the left flank opened fire and almost obliterated my incubi unit.
On the right the terminators prepared to be assaulted.
The grots killed another two members of the assault squad but were still locked in combat. Crowe positioned himself to intervene next turn.
DE Turn 3
The bikes rallied and shot at the purifiers no'one died
The archon and 2 incubi charged the leftmost purifier squad and killed a single knight, they died to return attacks
The Beasts charged the terminators and killed 7 squad members, unfortunately they took about 10 wounds in return, fled and were caught and destroyed
The grots unfortunately failed to kill their last adversary and were still locked in combat.
GK Turn 4
The purifiers charged the bikes and finally destroyed them.
The leftmost purifiers moved towards the centre, their shooting only killed a couple of wyches
The termies attempted to move away from the 2 wych sqads threatening them
Crowe jumped in and finished off the grotesques but only after the last assault knight had perished
DE Turn 4
The wych squads and my 2 haemo's combi charged the terminators but unfortunately only one died, I lost combat by 1 and unbelievably both squads and 1 haemonculus fled (but escaped)
After that, nothing rallied, my other wych squad charged off my objective in an attempt to kill off crowe and the terminators but completely whiffed their attacks, lost on wych and AGAIN, they failed Ld and fled leaving the GK fre to occupy my objective in turn 6.
Conclusion
Purifier squads are simply horrendous, Especially when you have no vehicles to shelter your squads with. Their firepower is overwhelming and they will slaughter virtually anything in H2H.
The beast squad was maginificent but the assault rukes make taking down a full termie squad a virtual impossibility.
The bikes worked as a mobile screen.
Grotesques are just OK. Lack of power weapons makes them pretty poor vs power armour but they can soak wounds. The real killing power was in the dual liquifiers which you can field with wracks. Over all they were amusing but not terrifying to my opponent.
Optimal units for this scenario would be webway with loads of helions, beasts and the baron. I think that would beat almost anything. Shame I decided not to buy hellions and held myself to 1 unit of beasts.
Next game is against Orks which should be a bit easier to handle.