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 2000pts WWP vs BA

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Kayto_Karite
Hellion
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Join date : 2011-07-30
Location : Norfolk, VA

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PostSubject: 2000pts WWP vs BA   2000pts WWP vs BA I_icon_minitimeWed Mar 28 2012, 21:45

2000 Pts - Dark Eldar Roster
HQ:
1 Baron Sathonyx, 105 pts
2 Haemonculi, 170 pts (Webway Portal x1)
1 Haemonculus, 50 pts

Elite:
4 Kabalite Trueborn, 108 pts (Blaster x4)
4 Kabalite Trueborn, 108 pts (Blaster x4)
5 Incubi, 110 pts

Troops:
5 Kabalite Warriors, 130 pts (Blaster x1), 1 Raider (Flickerfield)
20 Kabalite Warriors, 200 pts (Splinter Cannon x2)
9 Wyches, 135 pts (Shardnet & Impaler x2), 1 Hekatrix (Venom Blade)
14 Hellion, 224 pts

Fast Attack:
6 Reavers, 156 pts (Heat Lance x2)
6 Reavers, 156 pts (Heat Lance x2)

Heavy Support:
1 Ravager, 115 pts (Flickerfield)
1 Ravager, 115 pts (Flickerfield)
1 Ravager, 115 pts (Flickerfield)

2000 Pts - Blood Angels Roster
HQ:
1 Astorath the Grim, 220 pts

Elite:
1 Furioso Dreadnought, 135 pts (Heavy Flamer; Blood Talons)
5 Sanguinary Guard, 230 pts (Chapter Banner)
1 Sanguinary Priest in Power Armour (Jump Pack; Combi-Meltagun)
1 Sanguinary Priest in Power Armour

Troops:
9 Assault Squad, 235 pts, (Meltagun x2), 1 Sergeant (Power Fist x1)
9 Assault Squad, 235 pts, (Meltagun x2), 1 Sergeant (Power Fist x1)
4 Assault Squad, 175 pts, (Flamer x1), 1 Sergeant (Power Weapon x1), 1 Razorback (Twin-Linked Lascannon)
8 Death Company, 190 pts, (Power Weapon x2)

Heavy Support:
1 Stormraven Gunship, 215 pts (Extra Armor; 4x Bloodstrike Missiles; Twin-Linked Multi-melta)
1 Stormraven Gunship, 215 pts (Extra Armor; 4x Bloodstrike Missiles; Twin-Linked Multi-melta)

I managed to win for deployment, and went 1st. Most of the time when I play WWP I go 2nd but today I wanted to be different.

Seize Ground 4 objectives

DE Deployment
Combat Drug: RR-2-Wound

Reserves (Table Edge)
2x Reaver Squad
3x Blasterborn
1x Wyches
1x Incubi

Table:
Raider (Haemy/Blaster Warriors) (Behind Cover)
Warrior Blob w/ Baron and Haemy in most front part of Ruin
Hellions w/ Naked Haemy in the ruin behind LoS

BA Deployment
Reserves (Table Edge)
Ass. Marines w/ Astorath
Ass. Marines w/ Priest

Table:
DC SR w/ Dth. Comp. Behind Ruin
Red SR w/ S. Guard. Behind Ruin
RB (Priest / Ass. Marines)

Turn 1:
DE
He didn't attempt to seize. I Flatted out the raider towards the middle behind trees. I then seperated the Haemy from the warrior blob foward to ready to deploy WWP. The other haemy with the hellions left them and dug deeper into the ruins. The Baron then left the warriors and joined the hellions. This whole shuffle now gave my hellions 2 PTs. Ravagers got behind more cover in preperation for SRs to become closer.

BA
Moved SRs forward 12in and the RB moved forward of the ruin covering its rear and claimed an objective. He then shot at the raider, failed to get pass armor with Ass. Cannon but got the melta (failed the +4 against the melta). The explosion killed 1 warrior and they got pinned. He then shot at the squad with the other SR and killed 3 guys and they started to fallback. Forgot what the RB did with its LC but wasn't important.

Turn 2:
DE
I had my Incubi, 1x Reavers, and 2x Blasterborn come in from reserves. The Haemy / Warrior squad continued to fallback but drop the WWP during the shooting phase to at least drop it. I moved the blasterborn into position to shoot the Red SR. The lone Haemy joined one of the blasterborn. The Incubi went into terrain to standby for counter-assault. The reavers turbo-boosted 18in along the short table edge on opponent side. All my Blasterborn were to far to shoot the Red SR but 1, so I went for it and Immobolized it. The Ravagers then shot the Red SR and managed to wreck it. With 1 remaining Ravager that hadnt shot yet, I shot the DC SR with 2 DL cause the 3rd was blocked and I wrecked it.

BA
He was forced to move his DC to my closest Blasterborn, fleeted, assaulted and won. His S. Guard managed to be in charge range of the Reavers cause the wreck SR Hull and killed them. The F. Dread tried to hide behind a ruin. He also had the 10 man with priest come in from the table edge where the Ravagers were and shot one (exploded and couldnt multi assault the ravagers cause his target blew up). 1 Incubi died to the explosion.

Turn 3
DE
The falling back unit goes off the table. 1x Wyches and 1x Reaver came on the table. My Ravagers moved and shot the Ass. Marines they just ran away from, Killed like 3-4, they had Red Thirst. The wyches got into assault with the same Ass. Marines, killed the priest and like 2 others, then lost 1-2 more due to no retreat. My Baron leaves the hellions and joins the incubi to prove the PGL they need to assault the DC that are in cover and a PT. My Blasterborn and Blob Warriors unload onto the DC and killed like 3 DC. My Baron and Incubi assault the DC but only manage to kill 2 guys and none of my guys took a wound. The Reavers came 9in away from the F. Dread and stunned it, and jumped away during the assault phase.

BA
His Astorath squad and Ass. Marine squad got on the table and near surrounded my incubi. His Ass. Marine squad charged my incubi and with the DC wiped them outt, but I left 2 DC remaining. The Astorath squad shoots at the Blasterborn w/ Haemy and killed everyone but 1 Blasterborn (passed morale). 2-3 more Ass. Marines died due to the wyches and he still fails to kill any.

Turn 4
DE
I shot at the Ass Marines that killed the baron and forced them to retreat mostly used all my shooting power, I started come up with a case of BDS (Bad Dice Syndrome). The reavers jump back over to finally blow up the F. Dread (I forgot to use my assault move, big mistake). The wyches manged to wipe the Ass. Marine squad and moved 5in away from the crazy so they were at least away from charge range of Astorath Squad.

Turn 5-6
Pretty much everything went down hill for me. My wyches managed to kill the squad and charge the other Ass. Marines that were falling back and leave like 5 guys remaining, he finally killed a wyche but that managed to draw combat (I was hoping that wouldn't happen). Astorath's squad just kept cleaning house and there was nothing I could do any more. Game ended with me being contested and him only have 1 objective cause I had a ravager contesting his 2nd objective.

I made 3 mistakes this game.

1. My 1st reavers should ahve hugged the short edge better so his S. Guard couldn't charge.
2. Cause I forgot to use my assault move on the 2nd reavers, his S. Guard killed them without a fight, I was going to use them to harass the RB.
3. Letting my Baron go with the incubi was a 50/50 mistake. If I didn't do that I couldn't charge with them to stop the DC cause they were in cover. So I had to decide, lose the incubi or try and kill the DC. I should have let the incubi died.

Me and my friend have been playing each other for about 3 years so most of our games have been mostly decided by dice. Other than these mistakes, the dice started hurting, I couldn't hit or wound with anything in the shooting phase. If i managed to do more damage with shooting I could have had a better chance to fight back.

2000pts WWP vs BA Img02912
2000pts WWP vs BA Img03010
2000pts WWP vs BA Img03110
2000pts WWP vs BA Img03210

Please dont double post. You did add a ton of content though, which is good. But please use the Edit Button. Your friendly neighborhood mod SR
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Shadows Revenge
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PostSubject: Re: 2000pts WWP vs BA   2000pts WWP vs BA I_icon_minitimeThu Mar 29 2012, 15:30

not a bad battle report, and even a loss can be instrumental in learning and figuring how to play the army better.

I do have a question though. Ive been looking through your description of what happened and I for the life of me cant find what happened to the Hellion squad? After you gave them the two pain tokens it doesnt look like they did anything. Do you think that unit is worth it? I mean it looks like such a huge point cost (when you consdier the 2 haemies you use to get it 2 pain tokens) and to me it looked like it had no impact on your battle.
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Kayto_Karite
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PostSubject: Re: 2000pts WWP vs BA   2000pts WWP vs BA I_icon_minitimeThu Mar 29 2012, 20:25

The are meant to lay down mobile fire, counter assault, and distract. They did have 2 PTs until I seperated the baron and took 1 PT to the Incubi (1 of the mistakes I made). They mostly shot all the splinter pods into the DC and 1 of the Ass. Squads, I mentioned that I used most of my forces to fire at them they were part of the torrent of fire. At the end I really didnt explain what happen cause they just tried to harrass the Astorath squad and got killed in turn 5, which was part of the Astorath mowing everything down in LoS.

The whole PT swap in the beginning was more of a test than anything. I figure I would try that out for once. The hellions have performed alot better in earlier games. Laying down 30 +4 18" shots is great, and being mobile enough for counter-assaults and Hit/Run back into cover the same turn I counter assaulted is great. The haemy was added mostly for the warrior blob squad.
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Ceddyn
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PostSubject: Re: 2000pts WWP vs BA   2000pts WWP vs BA I_icon_minitimeThu Mar 29 2012, 21:29

Thanks for posting the report. This and the earlier ones really were an interesting read for me.

Most wwp lists I see seem to have 2 transports for portal deployment. I assume they do this to divide the risk of losing one of them on turn1. What changes when you lose the transport before you can deploy a portal? Does it change your game a lot?
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Kayto_Karite
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PostSubject: Re: 2000pts WWP vs BA   2000pts WWP vs BA I_icon_minitimeThu Mar 29 2012, 23:00

That game was the first time not using a 2nd transport. I am a firm believer of using two portals in a list. This game showed me I only need 1 transport, maybe even none. The reason to this thinking is the way I use my WWP.

The way I use WWP isn't for deep portal placement or alpha strike. I use the WWP for table control. I feel if your going to place alot of units on foot in reserves you really can't perform an alpha strike. Also, you don't want your portal to be more than 24-30" from your own table edge. If you look at my pictures and see where I dropped the first portal, that is a sweet spot in my opinion. That spot lets me support the top left corner and top right corner. My table edge lets me support the bottom right corner and top right corner. This way of thinking and implementation of the wwp has helped me alot with my games. It has forced my friend to actually fear staying away from the portal and table edge, and hesitate on when to assault with his units. I believe a person not used to WWP lists will actually fail to this strategy (playing with friend for 3 years, he has learned all my tricks with the DE, so I'm forced to come up with new ones).

2000pts WWP vs BA Img02913
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