Greetings and welcome to Battle 5 of Old vs. New.
It's invariable thatsome entries, though obviously connected, now represent VASTLY different options. Such is the situation now. The old (and specialized) Warp Beast Packs face off against the intriguing multi-model assortment available in the Beastmasters. Can old scar covered Wyches compete with new mask wearing hellboard riders? Can googly-eye Warp Beasts ever cope with the swarming beaks of the Razorwings?
Let's find out!
Slot and CostAs usual, the first basic question is - did they change the cost of the model, and is the model still in the same slot of the codex?
The slots are different now. The Warp Beasts were, officially, an Elite Slot option (though they were also a free pick and didn't count against your Force Org limit of 3 Elites, which is pretty fancy). As a negative to that you could only field one squad per army (except in Wych Armies, where it was 1 per unit of Wyches) and you needed to field a unit of Wyches to field a unit of Warp Beasts...that said, you didn't really ever not want Wyches when fielding Beasts so it was a pretty 'meh' restriction. The new Beastmasters occupy a Fast Attack slot...which is also pretty neat because they have no real competition clogging those spots.
That said, 'free slot' is obviously better than 'FA slot' even if for free slot you had to take one unit of Wyches (which, if you wanted Beasts for h2h power you were probably taking Wyches anyway), so overall it's a downgrade.
This is the first battle where a direct discussion of points is...difficult. After all, now we are looking at two totally different sorts of things. As such (as I suspect I'll end up doing a lot in this battle) I'll just try to compare the closest equivalents - in this case, Beastmaster vs. Beastmaster and Warp Beast vs. Khymarae.
Beastmasters used to be 15 points a model, now they're 12.
We'll explain how that isn't as big of a win as you might think below, but as a basic core consideration it's good for the New.
Warp Beasts were 12, and the Khymerae maintain that 12. The other beasts have different costs, but there's no way to say if those are better or worse.
With costs remaining mostly the same and with the advantage that is 'free slot' I'm basically considering Old to be the winner here, but it's by a thin margin.
Advantage? - Old!StatsThis should be an easy one to compare. Did they take away or add to the stat line?
The Old Beastmaster
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 | 6+ |
The New Beaastmaster
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 4 | 3 | 3 | 1 | 6 | 1 | 8 | 5+ |
At a quick glance you're going to say 'new Beastmaster obv. wins, lawl' but that isn't quite true. Yes, he has a slightly better save and a skyboard, whereas the old Beastmaster is footslogging, so...how can he not win with a 5+ save vs. 6+ and everything else being the same?
Well, it's not the same. Y'see, the old Beastmaster got a 12" assault drug and so was also just as fast as his Beasts, and he also got an Agoniser.
Stock.
Y'know, that weapon that cost 20 points? For the cost of a 15 point model? Yeah...
What about the gribbly beasts?
The Old Warp Beasts
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 0 | 4 | 3 | 1 | 5 | 3 | 3 | 6+ |
The New Khymerae
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 0 | 4 | 3 | 1 | 6 | 3 | 5 | 6+/4++ |
So, for the same cost the Khymerae get +1 Initiative and a 4++ save?
Ouch.
Hellooooo codex creep.
So, free Aggie versus slightly better init and a 4++. The Init part is really a bit of a wash, generally most things in the game are 4 Init or lower, so a 5 or a 6 means you're swinging first - and honestly having the Aggie be on a different init step is actually an advantage. On the flip side, the 4++ is MASSIVE for the amount of damage it will allow the Khymerae to shrug off as compared to their brethren.
I'm giving the edge to making Beasts into pseudo Wych units.
Advantage? - New!WargearWhat good are stats without awesome weapons to use them with?
NewThe Beastmasters themselves have some options, though limited, are all pretty decent. It's all the usual 'you're a DE close combat character' sort of stuff. Get an Aggie, get a V. Blade, ect. ect. Now, you're limited to only one per squad and also have to buy up multiple Beastmasters as you go.
The real reason for that is to unlock all the Beasts available. We're talking a lot about the Khymerae here simply because, trust me, Khymerae = Warp Beast with new name but otherwise basically the same thing, hur, hur, we changed the name...BECAUSE! (not that I'm bitter). Anyway, a lot of the other Beasts are awesomesauce too. The Flocks are monsters of absorbing abuse and letting you roll handfuls of dice. Meanwhile the Clawed Fiend has some interesting tactical advantages and is, I think, debatable as superior to taking Khymerae (at least beyond the first 5).
Lots of options doth the new Beasts have, and - as you know - I like me my options.
OldHave I described how awesome the Armory was yet? I sorta feel I might have, but let me clue you in...IT DOESN'T MATTER BECAUSE OLD BEASTMASTERS COULDN'T USE IT.
You got your free discount Aggie, yes, and you could choose how many Beasts you wanted (3-5) and that was that.
It was a skirmish assault unit, that's what it did, that's all it did, and thank you very much for visiting.
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I think this is literally the first time the New Codex has won me over on 'options'. Now, yes, they'll be the more expensive unit and really do pay for those options and soak up an actual Org slot to do it with...but they can do skirmish assault, death star, or even tarpit unit all quite well. Also, though it's not by much, they are *slightly* more controlable than Warp Beasts - because they didn't have the old Frenzy rules going (not that those ever came up much, but hey...)
Advantage? - New!Face to Face in Battle!If I was to do a maxed point brawl then the Old Beasts might as well not even bother walking out onto the table - they can't compete. Their max build is 87 points. New Beastmasters can build up to 200+ pretty easy. So, as with some other battles, let's have them compete at the max capacity of the lesser option.
Which unit is the better small skirmisher?
Old Beastmaster w. 5 Warp Beasts = 87 points
New Beastmaster w. 5 Khymerae = 92 points
Old Beasts get the chargeKhymerae swing at Init 6 along with Beastmasters from both sides.
15 Khymarae attacks - 7.5 hit - 5 wound - 4.16 Warp Beasts die.
Aggie swings - 2 attacks - 1 hit - .5 wounds - .25 Khymarae die
New Beastmaster swings - 1 attack - .5 hit - .25 wounds...some really small number gets through.
Wow - and that fight is already pretty much over, the one remaining Beast (2 if you sack the Beastmaster to the initial risk of death from wounds) will have 8 swings, 4 hits, and 2.6 wounds with 1.3 getting through after saves. Yeah, they'll bust up the unit but are basically wiped before they can deal with the New Beastmasters.
Meanwhile, if the new Beastmasters get the assault - they basically do what melee skirmishers want to do, and that's wipe the other unit out before they get to swing.
Advantage? - New!=================================
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So that's my breakdown.
This is a first in a couple of ways. It's the first time a New unit has provided more battlefield options, and also the first time the New unit was unquestionably superior in h2h combat to its replacee. The big win here is the initiative issue, that +1 just dictates the flow and showcases the fragility of the old Beasts. Against MEQ both of these units would perform about the same, though again (with 4++ saves) the new ones would still be overall superior at the job.
Plus, you then have all the other options that are available. The new Beastmasters provide a plethora of builds and, indeed, I think there are multiple good builds available to them. The Warp Beasts have one build, and though it is good (and, despite how bad of a drubbing they took - it is really quite good at its job still as compared to the New Beastmasters - basically a free power weapon and being dirt cheap for a lot of attacks - for an identical damage output the New Beastmasters would be paying 25 more points...which is telling)
That all said - the New are just about as good at affordable skirmishing, and do everything else markedly better (because the Old can't even compete)
Winner in my mind - New Beastmasters.
That's my call - what's yours?