| Loota's and the pain in the head they give me.... | |
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+5Skari Thor665 Shadows Revenge Ruke warhammerpaintservice 9 posters |
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warhammerpaintservice Hellion
Posts : 43 Join date : 2012-03-10
| Subject: Loota's and the pain in the head they give me.... Wed May 09 2012, 18:10 | |
| Hey guys,
i really could use some tactics on what the easiest way is to help a group of 8 lootas to kingdom come...... for some reason my regular opponent is busting my raider and venoms even before my units can disembark creating a verry real slaughter again and again........
Currently im limited to a 500 points army list with a few restrictions: - no special chars - no 33 AV vehicles - no multi wound characters (except for swarms and 1 HQ) - min 2 troops and 1hq - other slots no more then 1 until you hit 1000pts (troops are excepted from that)
so i came up with this list:
HQ (60pts) Haemonculus (60pts) * Liquifier Gun
Troops (440pts) Kabalite Warriors (125pts) * 5x Warriors – Blaster * Venom – Splinter Cannon
Kabalite Warriors (125pts) * 5x Warriors – Blaster * Venom – Splinter Cannon
Wyches (190pts) * 9x Wyches * Hekatrix – Agoniser * Raider – Dark Lance, Flickerfield
any help/thoughts are verry welcome to help me get rid of the lootas | |
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Ruke Wych
Posts : 731 Join date : 2012-02-18 Location : WayX
| Subject: Re: Loota's and the pain in the head they give me.... Wed May 09 2012, 19:41 | |
| if they aren't in a vehicle - flat out your wyches turn 1, and charge the crap out of them on turn two. Lootas are one of the few ork units that you should definitely melee to death, you just cant realistically outshoot a squad of 10 of them.
Your list itself is solid and shouldnt give you any problems, just need to figure out the best way to make use of it. If the ork player is using any vehicles, you might want to look at losing a warrior squad and picking up a ravager, as the extra 36" darklight shots will serve you well. | |
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warhammerpaintservice Hellion
Posts : 43 Join date : 2012-03-10
| Subject: Re: Loota's and the pain in the head they give me.... Wed May 09 2012, 21:04 | |
| Well, the ork player isnt using any vehicles. and hes deploying his lootas at the edge of his table. the table is around 4.5ft giving me even at max distance (with lucky 6 fleet) still a max range of 36" so im running a few inch short. I was thinking about moving the first turn 6" shooting my disintegrator (swapped for dark lance) getting behind cover and out of line of sight. or at least hiding for over 50% and hope the raider survives the hail of shots he releases. Then on turn 2 go flat out and charge the hell out of him and rip them apart. effectively crippling his army since the rest is peanuts for me | |
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Ruke Wych
Posts : 731 Join date : 2012-02-18 Location : WayX
| Subject: Re: Loota's and the pain in the head they give me.... Wed May 09 2012, 22:44 | |
| if your table is larger, snag some aethersails... you want to go flat out on turn 1, end behind something that blocks LoS if you can, but if not you still get a 4++ cover save. On turn 2 you either move again in your raider if you can, or if not, run your wyches...
Unfortunately, you probably aren't going to be able to get range on them... | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Loota's and the pain in the head they give me.... Thu May 10 2012, 14:24 | |
| they are also ork leadership, so just use your venoms to shoot them 25%, and watch them run off the board. | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Loota's and the pain in the head they give me.... Thu May 10 2012, 16:06 | |
| - Shadows Revenge wrote:
- they are also ork leadership, so just use your venoms to shoot them 25%, and watch them run off the board.
This smart advice. 2 Venoms - 24 shots - 12 hits - 6 wounds - 3 dead Orks after cover saves = an 8 man squad needing to take a leadership check or flee (and if he's on the board edge that means instant removal) Also, even if he doesn't flee that means you have him down to 5-15 shots when he does shoot, and with 5 or 10 shots there's a decent chance your Venoms could survive being shot at. If he fields no vehicles, it's a bit building vs. your opponent, but you probably should use a Dissie instead of a lance. | |
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warhammerpaintservice Hellion
Posts : 43 Join date : 2012-03-10
| Subject: Re: Loota's and the pain in the head they give me.... Thu May 10 2012, 20:24 | |
| ok seems like ive been eating alot from the nubcake cookyjar lately. can you please explain how this is done.......... and yes the raider gets outfitted on whats needed at the game | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Loota's and the pain in the head they give me.... Thu May 10 2012, 23:18 | |
| I'm not sure I understand your question.
Here's the basic gameplan;
Pre-game: If you have 1st turn set up your Venoms dead center and near the deployment line, this should allow them to shoot anywhere on the board. If you go 2nd there's more thinking involved, but basically hide behind cover and figure out a good angle to attack his Lootas from.
Turn 1 - Fly up 12", shoot your S.Cannons at the Lootas. Each Venom is capable of killing about 1-2 Lootas each (way more if the Lootas aren't in cover)
At the point he loses 2 Lootas your opponent, at the end of the shooting phase, is obligated to take a morale check for losing 25% or more of his unit in one phase (per page 44 of the core rulebook)
Orks have a Leadership of 7 - meaning he has a 42% chance of running away outright (and, if he deploys on the back edge of his board - that means the unit is automatically destroyed and counts as a kill point for you)
Even if he doesn't run, by killing off a lot of Lootas early you'll dramatically decrease their chances to hurt your vehicles
5 Lootas vs. a Venom;
Roll 5 shots - 1.6 hit - .83 effects will happen (glance or pen), and you have a 33% chance to ignore the effect (more if you have cover)
Roll 10 shots and it's 1.66 shots will nail you, again, pretty survivable.
If he rolls 3 he probably pops a Venom/Raider from the sky...but, hey, he had to have a couple of things go quite right for him to have that happen - and the Lootas are probably dead next turn regardless, which isn't a bad trade.
Make sense? | |
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warhammerpaintservice Hellion
Posts : 43 Join date : 2012-03-10
| Subject: Re: Loota's and the pain in the head they give me.... Fri May 11 2012, 08:17 | |
| Yup perfectly clear !!! thx alot | |
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Ruke Wych
Posts : 731 Join date : 2012-02-18 Location : WayX
| Subject: Re: Loota's and the pain in the head they give me.... Fri May 11 2012, 20:31 | |
| Orks have mob rule, so if they have more than 7 orks in the squad, they can use that number as their leadership instead... at 11+ orks, they also have fearless... running a squad of wyches into them is the fastest way you could tie them up and wipe them out, as lootas aren't nearly as good in CC as pretty much every other ork in the codex. And any ork player who doesn't use at least 10 lootas per squad isn't really worth his salt (my common ork players enjoys taking 14 and a big mek with a kustom force field in a battlewagon and its one of the most annoying units I have ever come across). | |
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warhammerpaintservice Hellion
Posts : 43 Join date : 2012-03-10
| Subject: Re: Loota's and the pain in the head they give me.... Fri May 11 2012, 20:53 | |
| lucky for me - or not - there are " only" 8 lootas that give he the headache so if i combine ruke's and thor's tip and use the haemy+ raider as flamer platform i should be able to manage to take that group down in one turn. sadly i have to use all my resources on them for one turn | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Loota's and the pain in the head they give me.... Fri May 11 2012, 22:12 | |
| I wouldnt waste the wyches on them. Like was pointed out if you only have 8 lootas to worry about, then just shoot them. The wyches should be somewhere else tieing up a unit, like Nobz | |
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Ruke Wych
Posts : 731 Join date : 2012-02-18 Location : WayX
| Subject: Re: Loota's and the pain in the head they give me.... Fri May 11 2012, 22:43 | |
| 8 lootas, sure shoot them off the board... more than 8, assault them... also, running wyches into nobs is an ouch, due to wound allocation shenanigans, see my argument for running them into paladins... | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 01:17 | |
| - Shadows Revenge wrote:
- I wouldnt waste the wyches on them. Like was pointed out if you only have 8 lootas to worry about, then just shoot them. The wyches should be somewhere else tieing up a unit, like Nobz
Yes. Also, if he's on the back board edge he ought to be out of range of being flamered or Wych assaulted on Turn 1 anyway - otherwise that would be the better solution while the Venoms shot elsewhere. | |
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Skari Wych
Posts : 935 Join date : 2011-12-12 Location : Canada
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 02:56 | |
| There are a few things to remember. No matter how many lootas there are they can only kill a max of ONE thing every shooting phase.
I love charging them because they are no better than a shoota. Or, use reaver jetbikes to fly over them and cause them to fall back.
All in all, 8 lootas are not all that powerfull. 2 casualties... and they are ld7, and usually at the edge of the table. | |
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Ruke Wych
Posts : 731 Join date : 2012-02-18 Location : WayX
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 05:06 | |
| My friend only plays orks, and tailors his list to mine (because we play more often than others in our group). So i see large groups of lootas with plenty of support. Lootas are pretty decent when it comes to our vehicles so it's definitely something to prioritize. | |
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Sorrowshard Sybarite
Posts : 361 Join date : 2011-05-31
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 13:45 | |
| Things i use on lootas:
Reavers, flyover = mess, follow up with charge next turn if possible, you should win but in the meantime you are safe from shooting and the llotas aint doing a whole lot.
Razorwing , boom boom BOOOM ! trollololol = job done
Venoms : see above
500 points is a bit restrictive mind though if he's got no vehicles 500 point Venom spam would be good (if a little dull)
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warhammerpaintservice Hellion
Posts : 43 Join date : 2012-03-10
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 17:47 | |
| @ sorrowshard: was thinking about fielding a razorwin in a 500pts list but soon got back on that, my guess is that it will be a " little" overkill..... but hey its a Dark Eldar list there is no such thing as overkill <evul grin>
@ skari : indeed, but it ghets a bit frustrating being shot out of the sky before your unit can do anything
ill try my normal list with the venom's and the following list
HQ (60pts) Haemonculus (60pts) * Liquifier Gun
Troops (275pts) Kabalite Warriors (125pts) * 5x Warriors – Blaster * Venom – Splinter Cannon
Wyches (190pts) * 9x Wyches * Raider – Dark Lance
HEAVY SUPPORT (165pts) * razorwing fighter, Disintergrators (x2), Monoscythe Missile (2x) Necrotoxin Missile (2x), Splinter Cannon | |
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Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 18:00 | |
| - warhammerpaintservice wrote:
- @ sorrowshard: was thinking about fielding a razorwin in a 500pts list but soon got back on that, my guess is that it will be a " little" overkill..... but hey its a Dark Eldar list there is no such thing as overkill <evul grin>
And bringing 8 Lootas in a 500pt game isn't overkill? Rock what you've got. | |
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warhammerpaintservice Hellion
Posts : 43 Join date : 2012-03-10
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 18:20 | |
| hehehe , my opponent will be in shock next Wednesday im already assembling my razorwing | |
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Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 18:29 | |
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Ruke Wych
Posts : 731 Join date : 2012-02-18 Location : WayX
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 19:52 | |
| - Quote :
- This warms my cold-icey heart Do yell "Boom goes the dynamite!" as you launch all four monosythe missiles at them
Even if you lose, you would still win. | |
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Inrit Hellion
Posts : 41 Join date : 2012-03-18
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 21:05 | |
| Let's hope you get the first turn! | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 21:44 | |
| I'll say that, if he's playing Orks and all foot then the Razorwing is a good idea at 500 - it isn't such a hot bet as an all comers list option at 500 though. | |
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warhammerpaintservice Hellion
Posts : 43 Join date : 2012-03-10
| Subject: Re: Loota's and the pain in the head they give me.... Sat May 12 2012, 22:01 | |
| hehehe i just cant wait to see te look on his face and on the other players their faces, seems a trend not to include any heavies in 500pts lists at our local gamestore, been looking around a bit and found out that
there is an IG player he actually ditched his chimera's ther's a space smuf player without any wheels (except for his wheel chaired commander)
so yeah i think razorwin qwill make a nice and evil addition to my list. | |
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| Loota's and the pain in the head they give me.... | |
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