Greetings and welcome to Battle 12 of Old vs. New.
Every army has that one unit - the backbone. The representative basic trooper against which all other units are measured, upon which most hard work is placed, and for which many people decide to love or hate the army.
Space Marines have the basic Tactical Marine.
Tyranids have the omnipresent Gaunt.
Imperial Guard have the Trooper.
Craftworld Eldar have...well, Dire Avengers if army builds are any judge.
But, look, the point is, Dark Eldar have the Warrior (or Kabalite Warrior, if you will). The rank and file killing machine, scoring unit, and meatsheild of the army.
This is a big one, who had the best basic troop choice?
Let's find out!
Also - just as a head's up. Back in the day the Warriors came as Warrior and Raider squads. Really, this works out functionally the same as our current Kabalite Warrior Squad as you can't take a Raider with them if you have 11+ in the unit. There are some minor tweaks and changes (like 10 man squads with 2 Dark Lances) but, for the purpose of this article I'm going to refer to the Old Warrior and Raider Squads as the single entity 'Old Warriors' because they really were the same thing just with some different build options.
Slot and CostAs usual, the first basic question is - did they change the cost of the model, and is the model still in the same slot of the codex?
Both were Troop Slots.
The Warrior and Raider Squads of old cost 8 points each (+6 for a Sybarite)
The New Warriors cost 9 points each (+10 for a Sybarite)
That's a pretty easy one. Back then, just like now, the Warriors were used as platforms - you bought Warriors in order to get access to special weapons or vehicles. So, with that in mind, cheaper is *always* better for generic troops. Also, seriously, a 5 point increase in Sybarite cost? What do you want to bet we can't figure out why they did that?
Advantage? - Old!StatsThis should be an easy one to compare. Did they take away or add to the stat line?
The Old Warrior
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ |
The New Warrior
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 4 | 3 | 3 | 1 | 5 | 1 | 8 | 5+ |
The Old Sybarite
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 4 | 3 | 3 | 1 | 5 | 2 | 8 | 5+ |
The New Sybarite
WS | BS | S | T | W | I | A | Ld | Sv |
4 | 4 | 3 | 3 | 1 | 5 | 2 | 9 | 5+ |
I guess +5 points = +1 Leadership? Meh. Other than that nothing has changed. Put me down for requesting we go back to 8 point warriors and 14 point Sybs
Advantage? - Old!WargearWhat good are stats without awesome weapons to use them with?
NewAs usual, stats and cost should start coming into focus as you consider wargear.
We're all familiar with the Warrior loadouts;
1 in 5-20 may get a Blaster (awesome) or Shredder (not so awesome)
I'm still on record that this should have been a 1 in 5 option or something, it's pretty annoying as currently stands where you can get multiple Heavy weapons into a unit but only 1 assault weapon when our army is...wait for it...a fast moving assault army. Seriously now.
1 in 10 can get one of the big guns.
The Dark Lance is the signature weapon of our army and is loved, feared, and mocked in equal amounts.
The S.Cannon is a solid anti-infantry tool and is one of our better shooting options.
That's it for the boys.
The Syb has a slew of options as well.
He can opt for a CCW and pistol, nab a Phantasm Grenade Launcher for assaults, get an Aggie, Power Weapon, or Venom Blade to help in those assaults, take a Blast Pistol (certainly in contention as best pistol in the game...not that any pistols are really that world changing). He can also take Ghosteplate Armor which is...cool, though a little odd since he's not a Special character and the armor costs quite a bit considering it's not actually making him that much harder to kill with a generic knife...whatevs.
OldSo, they were cheaper across the board, clearly they have inferior special weapon options, yeah?
Yeah...not exactly.
For Blasters and Shredders the Old Warriors were basically 1 for a unit in a Raider, or 2 if on foot for taking them (meaning a foot squad of 20 could have...TWO. Y'know, so if you wanted an assault foot unit of Warriors you could get multiple assault guns to help them?)
These were also the magical 5 point Blasters of yore - that were basically exactly as good as the current ones at 1/3 of the cost.
An important thing to note is, a foot squad of 10 could still have 2 Blasters/Shredders, also a Raider squad could still do the 5 man with 1 Blaster build.
Dark Lances and S.Cannons were the SAME THING. You could have 1 in a Raider or 2 on a foot squad.
The Old Syb...look, he had access to the Armoury - so let's just say 'he wins' without me having to describe, yet again, all the options he had. Let me assure you he had more and better options than the New Guy. Basically he HAD all those options, plus about twenty others ranging from magic bullets to grenades that made people wet themselves in terror.
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This seems so obvious it hurts my soul. Consider;
Current Sniper squad - 20 Warriors 2 Lances - or - 10 Warriors 1 Lance.
Old Sniper Squad - 20 Warriors 2 Lances - or - 10 Warriors...2 Lances.
Old Raider builds could be 5 Warriors, Blaster, S.Cannon.
Yeah, put that in your over priced New Warrior pipe and smoke it, those builds were awesome and really helped showcase the DE. We were small and fragile, but we really did pack a sickening amount of firepower into each and every unit, no matter how small it was.
Also, the Old units, while having more firepower and identical stats - cost less. So...yeah, what the hell? I'll admit that the poison guns are awfully nice but...THEY AREN'T THAT MUCH BETTER! Heck, we never had an issue with high toughness anyway because we had so much darklight.
This is a clear win in my mind.
Advantage? - Old!Face to Face in Battle!I think a face to face is a little odd here...mostly because neither unit is an assault unit, also with identical stats (and with Old being cheaper and having access to cheaper wargear so there will always be more of them/or have better gear) it seems awkward to bother.
Consider;
Old Assault Squad - 20 Warriors w. Syb. 2 Blasters, 2 S.Cannons, Aggie = 216 points
New Uber Assault Warrior Squad - 20 Warriors w. Syb 1 Blaster, 2 S.Cannons, Aggie (Blast Pistol if you want to tie for darklight assault gear) = 245 (260)
The only difference is one squad has +1 Leadership...but is getting a 30-45 point benefit, which means theoretically I should trim it down (If I drop the Blast Pistol, one S.Cannon, and 3 Warriors they cost 217...still costing more and vastly an inferior force, but at least close in points...that said, no one is going to be surprised at what wins the fight...are you?
There's no question (unless you're dumb) that the Old Sniper Squad was also better and cheaper for hurting vehicles.
There's no question you could go with minimized squads to spam vehicles better and cheaper with the Old Ones.
So let's just run a comparison versus MEQ and GEQ and see which Gunboat was better, yeah?
Classic Gunboat Warrior Builds Shooting StuffClassic Old Warriors Rapid Fire stuffThe build would be 10 men, a S.Cannon (or a Dark Lance, though that was more of a sniper build) and a Blaster in a Raider (we'll ignore the Raider)
vs. MEQ = 1.18 kills from the rifles, .44 kills from the S.Cannon, .55 kills from the Blaster = 2.17 dead MEQ
vs. GEQ = 5.33 kills from the rifles, 1.77 kills from the S.Cannon, .55 kills from the Blaster = 7.65 dead GEQ
Value? The unit costs 95 points (not counting Raider)
So you're paying 43.77 per dead Marine and 12.41 for every dead Guardsman.
New Warriors Rapid Fire stuffThe build would be 10 men, a S.Cannon (or a Dark Lance, though that was more of a sniper build) and a Blaster in a Raider (we'll ignore the Raider)
vs. MEQ = 1.77 kills from the rifles, .66 kills from the S.Cannon, .55 kills from the Blaster = 2.98 dead MEQ
vs. GEQ = 5.33 kills from the rifles, 2 kills from the S.Cannon, .55 kills from the Blaster = 7.88 dead GEQ
Value? The unit costs 115 points (not counting Raider)
So you're paying 38.59 per dead Marine and 14.59 for every dead Guardsman.
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Okay, so let's consider our above info first. The Old Warriors are better value versus Guard (even with the S.Cannon shift from 4 shots to 6) and are close versus Marines, though the New ones do manage a nice uptick in value there due to the poison guns (and, again, the 4 to 6 shift in S.Cannons).
A bit of interesting numbers to consider, though I always knew I felt Max Gunboats had become a bit better.
That said...
Minimized Gunboats - New Can't even do them, Old does them well.
Sniper Squads - Old is clearly superior.
Large Assault Squads - Functionally they're identical...but Old does it for 30+ points cheaper while having better options and, probably, better shooting.
I can't see how outperforming Old in one part of one competition possibly hands the win to New.
Advantage? - Old!=================================
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So that's my breakdown.
I honestly thought this one was going to be tighter for me. Why? Because I ruddy love poisoned guns - I really thought those things were awesome in a bikini and offering free oil massages. But...they actually make only a moderate uptick in combat effectiveness...an uptick that arguably *isn't* justified by making Warriors cost 1 point more. Plus, cheaper special weapons and the ability to take more special and heavy weapons at any sort of level really makes the Old Warriors shine.
The Syb is another let down, though this one I expected. He's more expensive and though he at least provides a Ld uptick like any leader character should (and it was always odd they didn't back in the old dex) but...his options are mostly 'meh' for what the squad is supposed to be doing. He literally brings nothing to a shooting squad and...that's what Warriors are. What, you couldn't give him something to help shoot with? I'm pretty sure I've seen that sort of really odd situation somewhere else (*cough*AspectWarriors*cough*) and it seems to work there.
So, really, we have one of my pet loves - the Gunboat - becoming...maybe slightly better (well, at least at killing MEQ, though not being as efficient at killing GEQ) Also, if you look at the cost uptick - 10 points...10 points per Gunboat buys lots of stuff...lots of stuff. And theyre inferior at everything else.
So, for me, he Old Warriors are clearly the superior machines of war, poison bullets or no, they just brought more to the table.
That's my call - what's yours?