|
|
| scourges, ai or at ? | |
| | Author | Message |
---|
Mindless_Murder Hellion
Posts : 38 Join date : 2012-05-10 Location : P.A.
| Subject: scourges, ai or at ? Wed May 16 2012, 01:22 | |
| If at what would be more suitable, blasters or heatlance? Also, I only have five models as of now so regardless of the unit size is recommended " this would also be valuable ", I wanna play test em, but I'm not sure if they are really worthy of AT seeing how only 2 of a unit can take xtra weapons. Dually noted shardcarbines are sweet, so being how pricey they are to field should I even opt for the upgrades? Please help! I'm painting and assembling now so input would be precious!! Thanks!! | |
| | | Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: scourges, ai or at ? Wed May 16 2012, 01:51 | |
| I actually run haywire blasters. A unit of 5 with two HB's can pretty well reliably stun a vehicle per turn. I shy away from the heat lances as Scourges are a little on the fragile side when the enemy fires back. I find that HL's work better on RJB's where their mobility can get them into a good side or rear shot. The jetbike shoot 'n scoot maneuver can work from time to time too. As to Scourges with splinter cannons: | |
| | | Mindless_Murder Hellion
Posts : 38 Join date : 2012-05-10 Location : P.A.
| Subject: Re: scourges, ai or at ? Wed May 16 2012, 05:22 | |
| | |
| | | Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: scourges, ai or at ? Wed May 16 2012, 05:27 | |
| - Mindless_Murder wrote:
- Lmfao thanks
no problem, just trying to save you the hassle of popping off the splinter cannon arms after you've glued them on and played a few games...not that I...okay, I made that mistake. | |
| | | Grumpy Kwi Nightmare Doll on the Loose
Posts : 362 Join date : 2011-06-02 Location : San Jose, CA
| Subject: Re: scourges, ai or at ? Wed May 16 2012, 14:39 | |
| I got to second ESE in that most lists the AI is usually covered by the troop choices which leave either the elite or FA slots for AT (and that is presuming that the heavy choices are geared for AT as well).
Although they are pretty much targetting armor I do remember in a recent game I had to use a heatlance scourge squad to try and pop a Khorne Lord that was separated from his squad, sitting alone.
After a 4 trueborn squad of 4 blasters failed to pop this guy in the face (I landed 2 insta-kill shots and he rolled his 5++ twice!) I had to use the Scourges and though only one lance scored a wound the Khorne Lord failed the heat lance shot but he also failed two shard carbine wounds by rolling double "1's" - it was a jaw dropper and very lucky for me.
So to add what ESE said, if you are running a "rush" list then go with the haywire blasters as their move and range of the haywires will get you into range on turn 1.
If you are running a wwp list then the haywire blasters are fine too but you find you can reach armor to use the melta rule and for me I would rather pop the armor than stun it. As for losing or sacrificing the unit, sure, it is pretty easy to do with a "rush" list as you are forced to move the scourges close to the armor before the rest of your army gets there (over extending) but in WWP there is usually other units to saturate target priority and there is plenty of opportunity to tie units up to prevent the scourges from facing a lot of fire.
Me? I do like to use them in WWP lists and declare them deepstriking. If I can get a rear shot on armor then I have no problem "sacrificing" a scourge squad to pop something that is decimating my army. Of course popping a land raider is among the most beneficial "trade-offs" but it is true the Scourges usually face certain shooty death afterwards.
Keep it 5, going to 10 is not worth it and model them with haywire blasters and call it a day. | |
| | | Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: scourges, ai or at ? Wed May 16 2012, 14:47 | |
| the problem with splinter cannon scourges is that we have so much AI in the form of warriors and venoms, there isnt really a need to get more in our FA slot. That being said I dont think they are bad, its just that it is overkill
haywire blasters are the best imho, as it can stunlock all day. Secondly would be blasters, and final is heat lances. That being said all 3 have their bonuses. But I feel that blasters can be taken in large numbers elsewhere, and heat lances makes them a sucicial unit (its not a bad option, but definately not worth it imho unless you are popping an expensive or important tank) Blasters, while being the most expensive, are the inbetween of heat lances and haywire blasters, they can kill tanks, but still give you that range to stay safe. | |
| | | Mindless_Murder Hellion
Posts : 38 Join date : 2012-05-10 Location : P.A.
| Subject: Re: scourges, ai or at ? Wed May 16 2012, 23:22 | |
| Well worthy info that makes obvious sense. I'm playing an 1850 tourney this weekend, so in just trying to get a rough idea of how some units work best. At the same time the best XP is first hand XP. Thanks guys, more than I expected! Ill let y'all know how the tourney ends out. Only issue is my lack of DT so we'll see! | |
| | | Sponsored content
| Subject: Re: scourges, ai or at ? | |
| |
| | | | scourges, ai or at ? | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|