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 5 man Raider units

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blackoutcs
Hellion
blackoutcs


Posts : 62
Join date : 2012-04-07
Location : Corvallis, Oregom

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PostSubject: 5 man Raider units   5 man Raider units I_icon_minitimeThu Jun 07 2012, 20:31

A we all know, the 5 man warrior unit w/ blaster in a venom is openly a favorite among most archons.

*This discussion is in reference to the basic tournament venom spam build with the 2 units of wyches*

Its got to the point where the only two armies we REALLY have trouble with are Gk and Mech vets. Wouldnt a good counter to that be to simply switch out the 3-5 venoms for our troops with raiders? We already have enough AI without the venoms and to be frank, venoms can be a bit over kill. Obviously we cant use the venoms if the transports arnt cracked open.

An obvious counter to the parking lot spam seems to simply incorporate more lances.
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Raneth
Sybarite
Raneth


Posts : 467
Join date : 2011-06-12
Location : ridin' the Razor, cussin' at my Wyches

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PostSubject: Re: 5 man Raider units   5 man Raider units I_icon_minitimeThu Jun 07 2012, 21:02

More Darklight is never bad. Go for it, it certainly didn't do me any harm.

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Thor665
Archon
Thor665


Posts : 5546
Join date : 2011-06-10
Location : Venice, FL

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PostSubject: Re: 5 man Raider units   5 man Raider units I_icon_minitimeThu Jun 07 2012, 21:45

It's what I've been doing ever since the GK codex hit the scene - I endorse it.

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blackoutcs
Hellion
blackoutcs


Posts : 62
Join date : 2012-04-07
Location : Corvallis, Oregom

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PostSubject: Re: 5 man Raider units   5 man Raider units I_icon_minitimeThu Jun 07 2012, 22:58

i knew i wasnt the only one making this shift
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PostSubject: Re: 5 man Raider units   5 man Raider units I_icon_minitime

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