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NiteOwl
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeThu Jun 28 2012, 22:31

Can you tell me about monsterous creatures?

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Crazy_Irish
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeThu Jun 28 2012, 23:23

Venkh wrote:
So take the necron dude that make it night time all the time plus whatever cheap troopyou have to take

6x3 wracks + venoms
3 ravagers
scourges
some flyers

turkey shoot!

Bit dull though.
And bevor you do that, look at the allies chart and try again ;-) This is especially the reason why we can not ally with Toasters.

If heard from a friend, who has read the rulebook that if a unit moves, but the heavy weapon model stays unmoved, the heave weapon still counts as stationary. that would be pretty sweet, as you could push your canon fodder ;-)

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Venkh
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 00:15

Fair enough, not actually a bad thing to be honest.

Will splinter cannons on venoms still count as assault weapons or are we going to have to go down to 4 shots if we move?
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Eldur
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 00:32

just heard it from the new GW video... you can use your grenades in combat.. even against non-vehicle units??
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Ceddyn
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 00:35

My local gamestore decided they do not have enough room for all those new rulebooks, so they decided to give me mine already, so I'll help answering some questions.

Venkh wrote:
Fair enough, not actually a bad thing to be honest.

Will splinter cannons on venoms still count as assault weapons or are we going to have to go down to 4 shots if we move?
Fast vehicles can shoot all weapons at normal BS if they moved at combat speed. At cruising speed they can fire 2 weapons at BS, other weapons can only make snap shots.

Crazy_Irish wrote:

If heard from a friend, who has read the rulebook that if a unit moves, but the heavy weapon model stays unmoved, the heave weapon still counts as stationary. that would be pretty sweet, as you could push your canon fodder ;-)
Your friend is correct. If the model with the heavy weapon moved it can only do snap shots. If it didn't move it can shoot normally. It cannot assault though.


Last edited by Ceddyn on Fri Jun 29 2012, 00:40; edited 1 time in total
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NiteOwl
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 00:38

Eldur wrote:
just heard it from the new GW video... you can use your grenades in combat.. even against non-vehicle units??

That sounds intresting Smile Then wyches would get some more punch in cc cheers

But I have heard two different rumours on plasma grenades, either S4 AP4 or S6 AP?. I hope for the latter^^
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Eldur
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 00:41

@Ceddyn: now that you're here, answer my question (it's above your post)

Thank you, lucky bast... errrr mate!!!

hahah just joking!!! congrats!!
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Ceddyn
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 00:44

NiteOwl wrote:
Eldur wrote:
just heard it from the new GW video... you can use your grenades in combat.. even against non-vehicle units??

That sounds intresting Smile Then wyches would get some more punch in cc cheers

But I have heard two different rumours on plasma grenades, either S4 AP4 or S6 AP?. I hope for the latter^^

If your squad has grenades, 1 model can throw one 8" instead of shooting it's gun in the shooting phase. Frag grenades cannot be used in assault. Plasma, melta and krak can be used vs vehicles and mc's. Haywire only vs vehicles

Plasma grenades are S4 Ap4.


edit: expanded the part about grenades in assault a bit to include the different types
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Ceddyn
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 01:03

NiteOwl wrote:
Can you tell me about monsterous creatures?

Their shooting hasn't been changed: still 2 weapons.

They also received a couple of special rules: Fear, Hammer of Wrath, Move Through Cover, Relentless and Smash

Fear: At the start of each unit in base contact must make a leadership test. A failed test makes them WS1. Units with Fearless or And They Shall Know No Fear are immune

Hammer of Wrath: models with this rule get an extra attack at I10 at their unmodified strength and ap-. The attack hits automatically

Move through cover: 1 extra die as in 5th, except you also ignore dangerous terrain.

Relentless: shoot with heavy, ordnance or salvo weapons as stationary, you can charge when you sthot above weapons + rapid fire weapons.

Smash: All attacks except hammer of wrath are AP2 unless you already have a better ap. You can choose to do a smash attack, which halves your attack value but doubles your strength (up to 10). When doing a smash attack you can reroll armour penetration.

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NiteOwl
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 01:10

Ceddyn wrote:
NiteOwl wrote:
Eldur wrote:
just heard it from the new GW video... you can use your grenades in combat.. even against non-vehicle units??

That sounds intresting Smile Then wyches would get some more punch in cc cheers

But I have heard two different rumours on plasma grenades, either S4 AP4 or S6 AP?. I hope for the latter^^

If your squad has grenades, 1 model can throw one 8" instead of shooting it's gun in the shooting phase. Frag grenades cannot be used in assault. Plasma, melta and krak can be used vs vehicles and mc's. Haywire only vs vehicles

Plasma grenades are S4 Ap4.


edit: expanded the part about grenades in assault a bit to include the different types

S4? thats sad Crying or Very sad Can everyone throw a grenade at a MC in cc? so 10 wyches would then throw 10 S4 AP4 grenades. You then hit on 3+, and the slight higher strenght will make the wounding a bit easier (if you don't get the strength drug) but AP4 won't be much but atleast more then AP-.
What if you charge a MC, shoot with your pistols and maybe strape of a wound or two, then charge in and throw those grenades in cc. That would be good and it would look very cinematic tongue just as gw want it Razz
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Ceddyn
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 01:13

Sky Serpent wrote:
It looks like you can't assault the turn you arrive from reserves.

Unfortunately that's true and it gets even worse: you can only have half of your units in reserve. I silently hope that they will include a faq entry for the wwp that changes this.

Sky Serpent wrote:

Can you clear something up for me please, is there a points limit you have to reach before you can take allies and fortifications?

No, there is not.

You can take 1 allied detachment and 1 fortification for each primary detachment.

A primary detachment is the main army. They recommend playing with 1 primary detachment up to 1999 points and 2 if you play for more points.
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Ceddyn
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 01:20

NiteOwl wrote:

S4? thats sad Crying or Very sad Can everyone throw a grenade at a MC in cc? so 10 wyches would then throw 10 S4 AP4 grenades. You then hit on 3+, and the slight higher strenght will make the wounding a bit easier (if you don't get the strength drug) but AP4 won't be much but atleast more then AP-.
What if you charge a MC, shoot with your pistols and maybe strape of a wound or two, then charge in and throw those grenades in cc. That would be good and it would look very cinematic tongue just as gw want it Razz

The to hit will be against the MC's WS, which is the same table as 5th. If the MC has T6 or higher you're better of with your normal ccw: both need sixes and you get more attacks with the ccw.
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Allandrel
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 01:21

Ceddyn wrote:
NiteOwl wrote:
Can you tell me about monsterous creatures?

Their shooting hasn't been changed: still 2 weapons.

They also received a couple of special rules: Fear, Hammer of Wrath, Move Through Cover, Relentless and Smash

Fear: At the start of each unit in base contact must make a leadership test. A failed test makes them WS1. Units with Fearless or And They Shall Know No Fear are immune

Hammer of Wrath: models with this rule get an extra attack at I10 at their unmodified strength and ap-. The attack hits automatically

Move through cover: 1 extra die as in 5th, except you also ignore dangerous terrain.

Relentless: shoot with heavy, ordnance or salvo weapons as stationary, you can charge when you sthot above weapons + rapid fire weapons.

Smash: All attacks except hammer of wrath are AP2 unless you already have a better ap. You can choose to do a smash attack, which halves your attack value but doubles your strength (up to 10). When doing a smash attack you can reroll armour penetration.


Fear is pretty minor (especially since every SM army is completely immune to it), but it is nice to see it return to 40k after 3 editions where Carnifices and Greater Daemons had no effect on morale.

Hammer of Wrath is a BIG boost to MCs, especially Wraithlords who were limited by their low number of attacks.

Smash's "half your attacks for double strength" makes sense now that monstrous creatures no longer roll 2d6 for armor penetration.

Move Through Cover means immune to dangerous terrain? Great news for MCs and scouting troops everywhere. Especially infiltrators deploying into mysterious terrain.
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Allandrel
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 01:24

Ceddyn wrote:
Sky Serpent wrote:
It looks like you can't assault the turn you arrive from reserves.

Unfortunately that's true and it gets even worse: you can only have half of your units in reserve. I silently hope that they will include a faq entry for the wwp that changes this.

I assume that this does not affect Space Marine Drop Pods and Tyranid Mycetic Spores? Or will we have to wait for the FAQs for those?
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Ceddyn
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 01:30

Allandrel wrote:
I assume that this does not affect Space Marine Drop Pods and Tyranid Mycetic Spores? Or will we have to wait for the FAQs for those?
Indeed, units that have to start in reserve do not count towards the limit.

Dedicated transport and the embarked unit count as 1 for reserves. IC's count as 1 wether or not they have joined a unit.
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NiteOwl
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 01:35

Ceddyn wrote:
NiteOwl wrote:

S4? thats sad Crying or Very sad Can everyone throw a grenade at a MC in cc? so 10 wyches would then throw 10 S4 AP4 grenades. You then hit on 3+, and the slight higher strenght will make the wounding a bit easier (if you don't get the strength drug) but AP4 won't be much but atleast more then AP-.
What if you charge a MC, shoot with your pistols and maybe strape of a wound or two, then charge in and throw those grenades in cc. That would be good and it would look very cinematic tongue just as gw want it Razz

The to hit will be against the MC's WS, which is the same table as 5th. If the MC has T6 or higher you're better of with your normal ccw: both need sixes and you get more attacks with the ccw.

1. Ahh....that's a shame, but I understand. Then why do you have the option to throw a grenade when almost every mc is T6 or higher? Question Only meltabombs have S6 and there aren't many units with those?? scratch Seems a bit.......boring Sad

2. And about the rule Smash for MC. The AP2 means the talos can kill termies, and with furious charge on it it will have S8 (wich means ID on termies(or does AP2 cancel FnP? I don't remember) so no FnP. Just the Invulnerable save left. Fair enough cheers
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Sendreavus
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 01:45

NiteOwl wrote:
Ceddyn wrote:
NiteOwl wrote:

S4? thats sad Crying or Very sad Can everyone throw a grenade at a MC in cc? so 10 wyches would then throw 10 S4 AP4 grenades. You then hit on 3+, and the slight higher strenght will make the wounding a bit easier (if you don't get the strength drug) but AP4 won't be much but atleast more then AP-.
What if you charge a MC, shoot with your pistols and maybe strape of a wound or two, then charge in and throw those grenades in cc. That would be good and it would look very cinematic tongue just as gw want it Razz

The to hit will be against the MC's WS, which is the same table as 5th. If the MC has T6 or higher you're better of with your normal ccw: both need sixes and you get more attacks with the ccw.

1. Ahh....that's a shame, but I understand. Then why do you have the option to throw a grenade when almost every mc is T6 or higher? Question Only meltabombs have S6 and there aren't many units with those?? scratch Seems a bit.......boring Sad

2. And about the rule Smash for MC. The AP2 means the talos can kill termies, and with furious charge on it it will have S8 (wich means ID on termies(or does AP2 cancel FnP? I don't remember) so no FnP. Just the Invulnerable save left. Fair enough cheers

FNP is only negated by instant death, so on the charge it will be but not because of AP2.
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NiteOwl
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 01:53

Sendreavus wrote:
NiteOwl wrote:
Ceddyn wrote:
NiteOwl wrote:

S4? thats sad Crying or Very sad Can everyone throw a grenade at a MC in cc? so 10 wyches would then throw 10 S4 AP4 grenades. You then hit on 3+, and the slight higher strenght will make the wounding a bit easier (if you don't get the strength drug) but AP4 won't be much but atleast more then AP-.
What if you charge a MC, shoot with your pistols and maybe strape of a wound or two, then charge in and throw those grenades in cc. That would be good and it would look very cinematic tongue just as gw want it Razz

The to hit will be against the MC's WS, which is the same table as 5th. If the MC has T6 or higher you're better of with your normal ccw: both need sixes and you get more attacks with the ccw.

1. Ahh....that's a shame, but I understand. Then why do you have the option to throw a grenade when almost every mc is T6 or higher? Question Only meltabombs have S6 and there aren't many units with those?? scratch Seems a bit.......boring Sad

2. And about the rule Smash for MC. The AP2 means the talos can kill termies, and with furious charge on it it will have S8 (wich means ID on termies(or does AP2 cancel FnP? I don't remember) so no FnP. Just the Invulnerable save left. Fair enough cheers

FNP is only negated by instant death, so on the charge it will be but not because of AP2.

Hmm, ok. That's good enough! Smile So maybe 2 talos and a parasite would make some good assault/power up for my army...hmm....

On a different note, anyone know anything more on mandrakes? Question
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Captain Mayhem
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 02:02

I'm suprised no one has asked this but...

When firing a blast weapon, a shatterfield missile for example.. do you roll for scatter (and minus BS), or does it hit straight on and scatter only if it misses?
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Sendreavus
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 02:34

Captain Mayhem wrote:
I'm suprised no one has asked this but...

When firing a blast weapon, a shatterfield missile for example.. do you roll for scatter (and minus BS), or does it hit straight on and scatter only if it misses?

Don't think we've heard anything about changes to the scatter rules, the bomber has a BS of 4 and the missile rule in the codex doesn't mention any special scatter so I think its business as usual. (Dice - 4)

Edit*

If direct hit no scatter of course.
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Ruke
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 05:19

Hammer of wrath wont affect a wraithlord, as they dont move as jump inf...

Unless i'm wrong, hammer of wrath is the jump inf ability that gives you a free I10 attack, right? So winged hive tyrants and demon princes, and a couple of more tyranid units... saint celestine (i think?)... monstrous creatures that move as jump inf are the ones who get this rule.
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 05:40

Ruke wrote:
Hammer of wrath wont affect a wraithlord, as they dont move as jump inf...

Unless i'm wrong, hammer of wrath is the jump inf ability that gives you a free I10 attack, right? So winged hive tyrants and demon princes, and a couple of more tyranid units... saint celestine (i think?)... monstrous creatures that move as jump inf are the ones who get this rule.

I think you may be thinking of the attack winged MC's get for passing over in the movement phase, Vector Strike I think its called. I also think they get HoW when assaulting but I guess we are going to have to see in the rulebook/FAQ to clear it up.
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Allandrel
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 06:20

According to Ceddyn, all Monstrous Creatures receive Hammer of Wrath.
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Ruke
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 06:54

But the post said "Models with this rule" and the only models with that rule, as it stands now, are jump infantry... so, if a monstrous creature flies OVER a unit, it gets vector strike, but if it charges it gets HoW? Can anyone clear this up?
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PostSubject: Re: Ask me about 6th   Ask me about 6th - Page 6 I_icon_minitimeFri Jun 29 2012, 07:18

What does the book say about pinning and going to ground?

Is there anything that specifically says a pinned unit can use overwatch?
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