| Ask me about 6th | |
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+42Hanno Captain Mayhem Ceddyn Venkh kenny3760 Sky Serpent tlronin Nomic Massaen Deamon Ben_S Gobsmakked NiteOwl MurderingBastard Sendreavus IASGATG Ruke Plague Levitas Azdrubael KheraKhera Sorrowshard Arrex Shadows Revenge The_Burning_Eye Allandrel Cavash Garion dominus nox Eldur krayd emperor90 SleepyPillow Inrit Mandor Oni2000 Hijallo hunterofshadows Crazy_Irish Kinnay 1++ Ereshkigal 46 posters |
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hunterofshadows Slave
Posts : 2 Join date : 2012-06-27
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 13:42 | |
| Quick questions about blast weapons (not template weapons).
Is it true they can't snap fire, including on vehicles? If so, can weapons with a choice of profiles (eg rocket launchers) still be fired using a non blast profile? Are they otherwise the same (roll scatter - BS)? Any changes to Ordinance/Barrage?
Thanks.
Last edited by hunterofshadows on Wed Jun 27 2012, 13:43; edited 1 time in total | |
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SleepyPillow Kabalite Warrior
Posts : 188 Join date : 2012-04-07 Location : Germany
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 13:42 | |
| Is it true that only 25% or less of the points you're playing can be used for allies?
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Inrit Hellion
Posts : 41 Join date : 2012-03-18
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 13:50 | |
| It starts indeed to be a lot for Wyches, with worst FnP, more dangerous effects if transport explodes, overwatch, only AP3 power weapons. I have to admit assaulting is not the way to go, and it's sad because we have very nice models to do it. | |
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Ereshkigal Kabalite Warrior
Posts : 162 Join date : 2012-06-26
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 13:52 | |
| Missile launchers have an AA missiles: Str 7 Vp 4 and skyfire. Really sad. | |
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Ereshkigal Kabalite Warrior
Posts : 162 Join date : 2012-06-26
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:00 | |
| Poison: you can chose to wound with your str instead of a fixed number if you have a better value. Furious Charge: only +1 to str Skilled Rider: +1 on Jink. I was wrong, our jetbikes now always have 4+ cover or 3+ if turbo. | |
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emperor90 Slave
Posts : 5 Join date : 2012-06-27
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:03 | |
| hi everybody, new guy here.
Can you please tell me how counter charge now works?
And BTW, many thanks to Ereshkigal for the informations so far! | |
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Kinnay Wych
Posts : 626 Join date : 2011-06-06 Location : Hamburg, Germany
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:03 | |
| I love the skyfire missiles. It just makes sense. Uhm, so you're saying that reserves come in on 3+? Yay for WWP armies with an allied Autarch, Everything comes on 2+! And YES for Jetbike cover! Question: - what are the psychic powers? - what are the USRs? | |
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Ereshkigal Kabalite Warrior
Posts : 162 Join date : 2012-06-26
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:13 | |
| - hunterofshadows wrote:
- Quick questions about blast weapons (not template weapons).
Is it true they can't snap fire, including on vehicles? If so, can weapons with a choice of profiles (eg rocket launchers) still be fired using a non blast profile? Are they otherwise the same (roll scatter - BS)? Any changes to Ordinance/Barrage?
Thanks. 1 - Can't snap fire 2 - You can choose 3 - Yes they are the same 4 - Don't know, too much to read | |
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Ereshkigal Kabalite Warrior
Posts : 162 Join date : 2012-06-26
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:14 | |
| What's counter charge? Counter attack maybe? | |
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emperor90 Slave
Posts : 5 Join date : 2012-06-27
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:17 | |
| yeah sorry, i'm italian and i don't know how it is worded!
counter attack USR, can you please tell me how it works? | |
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Ereshkigal Kabalite Warrior
Posts : 162 Join date : 2012-06-26
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:21 | |
| There is no point limit for allies... | |
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Ereshkigal Kabalite Warrior
Posts : 162 Join date : 2012-06-26
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:22 | |
| - emperor90 wrote:
- yeah sorry, i'm italian and i don't know how it is worded!
counter attack USR, can you please tell me how it works? Ok sono italiano pure io Counter Attack is the same as before. | |
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emperor90 Slave
Posts : 5 Join date : 2012-06-27
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:23 | |
| - Ereshkigal wrote:
- emperor90 wrote:
- yeah sorry, i'm italian and i don't know how it is worded!
counter attack USR, can you please tell me how it works? Ok sono italiano pure io
Counter Attack is the same as before. XD non lo sapevo, piacere ^^ Thanks a lot! | |
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Ereshkigal Kabalite Warrior
Posts : 162 Join date : 2012-06-26
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:27 | |
| All in all to me it seems that melee DE are screwed. Archons are useless as i said before.
Jetbikes are stronger right now, a lot stronger. Flickerfield is somewhat redundant (well you can't take the jink save against blast weapon or melee) Allies rules are unclear to me even if i read them many times. | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:37 | |
| Alright. I have a few questions that I haven't seen answers to elsewhere:
1) Are there any changes to pinning (modifiers based on casualties, etc)? Can units perform overwatch or snapfire while pinned?
2) Does ramming work the same as in 5th?
3) Do challenges have any effect on combat resolution other than just having the two characters fighting each other?
4) Are reserve rules different in any way other than the 3+ on 2nd turn - As in, are there any ways to manipulate reserves in the normal ruleset, like withholding them til a later turn (this question is solely to check to see if webway armies are made more viable, or if it's still a mad rush to pop a WWP out on turn 1 so that you don't have to risk your reserves having to come onto the board normally).
5) Are snipers still rending (have already read that they pick their target on a hit roll of 6)?
6) Do poisoned CC weapons still get rerolls to wound if attacker's S is equal to or greater than target's T? | |
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Eldur Sybarite
Posts : 315 Join date : 2011-12-08
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:39 | |
| rules for Independent Characters and squad leaders?? And for duels | |
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dominus nox Hellion
Posts : 27 Join date : 2012-06-16 Location : Adelaide, South Australia
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:45 | |
| Does it say anywhere what happens with units who roll multiple dice for Fleet? | |
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Mandor Kabalite Warrior
Posts : 176 Join date : 2011-12-14 Location : The Netherlands
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:46 | |
| - dominus nox wrote:
- Does it say anywhere what happens with units who roll multiple dice for Fleet?
They get shot to death next turn coz they won't make assault anymore? | |
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emperor90 Slave
Posts : 5 Join date : 2012-06-27
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:47 | |
| can i ask you something more? How do the beast/cavalry works out now?
Are they good or screwed? | |
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Mandor Kabalite Warrior
Posts : 176 Join date : 2011-12-14 Location : The Netherlands
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:50 | |
| - emperor90 wrote:
- can i ask you something more? How do the beast/cavalry works out now?
Are they good or screwed? Beasts actually win this time around... 5th: 6" movement + d6 fleet + 12 inch assault, resulting in 6+d6 when moving normally, 18+d6 when assaulting 6th: 12" movement + [d6 run OR 2d6 assault] with reroll, resulting in 12 + d6 movement, 12 + 2d6 when assaulting. They also ignore difficult terrain now. | |
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dominus nox Hellion
Posts : 27 Join date : 2012-06-16 Location : Adelaide, South Australia
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emperor90 Slave
Posts : 5 Join date : 2012-06-27
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 14:53 | |
| - Mandor wrote:
- emperor90 wrote:
- can i ask you something more? How do the beast/cavalry works out now?
Are they good or screwed? Beasts actually win this time around... 5th: 6" movement + d6 fleet + 12 inch assault, resulting in 6+d6 when moving normally, 18+d6 when assaulting 6th: 12" movement + [d6 run OR 2d6 assault] with reroll, resulting in 12 + d6 movement, 12 + 2d6 when assaulting.
They also ignore difficult terrain now.
thanks, do this rules apply also to cavalry units? | |
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Garion Kabalite Warrior
Posts : 127 Join date : 2011-12-10
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 15:05 | |
| Hi and thank you!
does the rulebook say something about the inclusion of Forge World models/rules in the standard game ?
Thank you!
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Ereshkigal Kabalite Warrior
Posts : 162 Join date : 2012-06-26
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 15:15 | |
| Now i'm again at work, can't read the brb anymore. I can tell you 2 things:
4) Seems to me there aren't any way to manipulate reserves 6) You can reroll if the str is equal to T or you can choose not to use poison if your str is higher than the T. It's a nice buff for tyranids and wracks with FC. | |
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Ereshkigal Kabalite Warrior
Posts : 162 Join date : 2012-06-26
| Subject: Re: Ask me about 6th Wed Jun 27 2012, 15:16 | |
| - Garion wrote:
- Hi and thank you!
does the rulebook say something about the inclusion of Forge World models/rules in the standard game ?
Thank you!
Nope. | |
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