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 6th edition not lookin good for dark eldar

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Mindless_Murder
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PostSubject: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 10:22

Is it just me, or is no one talking about the released rules of sixth edition, and the impending implications that may ruin a chunk of our units, or is no one purposely speaking of the certain thing with a certain name we don't speak of (6ed)? If I can just clear this up now, I am not trying to troll, nor speak poorly of our beloved murderous cronies, but am just merely attempting to seek anyone else who has read the new rules that has substantial experience with 40k, with some sort of outlook or .... something. I mean, I only read this yesterday, but shoot, nobody is bringing up the subject. Yes, there are a few positive new rules, but IMHO I believe the negative over way the positive. I promise you this, I will stick to my guns " figuratively speaking", and stay true to my colors " as black and deadened as the devils soul", but damn. One thing I am ecstatic for, hate it or not, is running some eldar in the right areas to compliment my army. Speaking of, I'm currently trying to decide where and what exactly will do just so. Fire dragons possibly replacing TB, with eldrad or farseer? Also, is there more to be seen as justifiable? Regardless of my opinions ( I sure do have a few of them), I truly just want YOURS. and, Go!
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Massaen
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 10:50

There are a bunch of threads detailing rumors (and that's all they are until Saturday) exactly like you want in this very board...

Personally I am looking forward to 6th with my dark kin
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Hekatrix
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 11:10

This is what I'm understanding so far; Can't assault from Reserve (read Webway's). Random charge ranges. PW's AP3.

Can move and Rapid Fire half range. Skimmers can (still) move and shoot all weapons. Can use Haywire on 4HP vehicles. Alpha striking while going 2nd got better during Night Fight as we Ignore Night Fight rules. Can spam AP2. Reavers and Void Raven can cause damage in Movement Phase. Reavers get permanent 4+ cover AND 2d6 Assault jump even after Turbo Boosting.

Flyers got mean - moving 36" and fire 2 missiles plus 2 more weapons - then anything without Skyfire needs 6's to hit Smile Large blast hits at full strength of whats under the template - multi vehicel damage anyone

Dunno 'bout you but the good outways the bad for me
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Nomic
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 11:47

I'm not going to comment on characters and incubi untill the FAQ comes out and we know for sure if any of them get ap2 weapons. But we have gotten some nerfs and some buffs. It will take time to see if the good outweights the bad.

Buffed:
Lances (not directly, but their prime competition has gottne worse. Also, with termies becoming godlike, you can be on seeing more land raiders whcih lances are very good against)
Scourges (haywire blasters are very good now)
Reavers (4+ coversave all the time, avarage assault move distance is longer thna the current one. Turboboosting on shooting phase so you can blow up transports with other units, then fly over an bladevane the occupants)
Grotesques (fnp is practically an invulnerable save for them, as they get it against anything not s10 or auto-ID)
Flyers (they're actually flyers now, and flyer rules seem quite powerful)
Beasts (baron+beasts synergises better, ignore cover, still have 4++ saves)
Mandrakes (yes, you heard me! Characters can infiltrate with inflitrating unit, so haemonculus+mandrakes infiltrating ensures WWB deployment on turn 1)
Night fighting change, and 50% chanse of night fighting on first turn of eveyr game.
Reserves come out easier (3+ and turns 2 and 3, automatic on turn 4)
Flat out distance increased (we can move up to 30'' instead of 24'')
Free 5+ coversaves from moving (saves points from flickerfields)
We can ally with Eldar, getting some of the best psychic defence in game

Nerfed:
Wytches (overwatch is brutal to them. Random charge distance and fnp nerf hurt them too)
Can't assault the turn you come from reserves (including WWB)
Can't have more than 50% of army in reserves
Terminators are harder to kill in melee (just as hard/easy to shoot tho)
Can't move more than 6'' and disembark from vehicles
Venoms have the no-longer-mandatory flickerfield included in price
Most of our units don't get armour saves against basic ccws and fnp got nerfed (will get fnp against ap2 and 1, tho, as long as it doesn't cause ID)

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Grumpy Kwi
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 14:33

Wow, another doom and gloom thread - can you wait till we have all the rules?

Running around like chicken little before we have all the rules is crazy.
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Ruke
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 16:02

Flickerfields are still as mandatory as ever. Blasts only have to touch the vehicle, not be centered over it, in order to inflict their full strength, and they ignore cover (read: Jink save). Sure, if you know your opponent is not going to have a single template or blast weapon, or assault your vehicles, you can save those points and put them on something else, but thats a very big "if" for me to be comfortable with.
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Allandrel
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 16:06

Ruke wrote:
Flickerfields are still as mandatory as ever. Blasts only have to touch the vehicle, not be centered over it, in order to inflict their full strength, and they ignore cover (read: Jink save)

Blasts will ignore cover in 6th edition? I haven't read that anywhere.
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Ruke
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 16:13

I read it somewhere a day or two ago... Do you have the BRB Allandrel?
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Allandrel
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 19:46

Ruke wrote:
I read it somewhere a day or two ago... Do you have the BRB Allandrel?

Not until midnight Friday.
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Azdrubael
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 20:04

Quote :
Blasts only have to touch the vehicle, not be centered over it, in order to inflict their full strength, and they ignore cover
You are mistaken.
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Sky Serpent
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 20:22

Let's wait until the FAQ is out before passing judgement; you should also wait until you have read your own copy of the rulebook too.

I am starting to become a bit more optimistic about Wyches. If, which I know is now very much an if, they assault a vehicle, it WILL die.
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Inrit
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 20:42

That's true, commando of 5 Wyches can wreck a Land Raider. And fleet has become a real bonus compared to other cc units which don't have it.
The plasma grenade sounds alright too. With few games, I'm sure it's possible to make a balanced cult. Let's cross fingers!
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Ruke
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 21:51

if you take 10 wyches and surround the vehicle, not only will you wreck it, but kill the unit inside too, wyches, if used properly, just became the most OP unit in the game! Since if you glance a vehicle to death, it doesnt explode, you're not going to lose any of your wyches that way.
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The_Burning_Eye
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 22:29

that's a ridiculously good point, mind if i include it in my other thread about new ways of using units?
TBE
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Ruke
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeThu Jun 28 2012, 23:06

XD go ahead
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Ceddyn
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeFri Jun 29 2012, 00:14

Azdrubael wrote:
Quote :
Blasts only have to touch the vehicle, not be centered over it, in order to inflict their full strength, and they ignore cover
You are mistaken.

The hole in the template has to be on the vehicle when you declare where you're shooting, but the vehicle will be hit when any part of the blast marker is over it's hull or base.

There's nothing about blasts ignoring cover in my book.
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Allandrel
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeFri Jun 29 2012, 01:03

Ceddyn wrote:
The hole in the template has to be on the vehicle when you declare where you're shooting, but the vehicle will be hit when any part of the blast marker is over it's hull or base.

So Shatterfield Missiles become very good at taking out parking lots, at least until people realize parking lots are no longer viable.
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Captain Mayhem
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeFri Jun 29 2012, 01:10

most of the stuff reported from 6th actually helps my playstyle a bit.

I run either two ravagers plus a razorwing or three ravagers, a couple venoms that no one needs to disembark from, a fair bit of hellions which i think could be a little better now and some beastmasters that I now can use to bolt across almost ANY terrain. Lots of warriors are in the mix too, as are wracks with their heamey.

plus, if I need some really brutal firepower, I can call in the tau. Kabalite warriors with Fire warriors. that's gonna be sick.
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeFri Jun 29 2012, 01:51

I wrote something on my blog about DE and 6th Ed., and it's not all doom and gloom.
I just can't wait for the FAQ!
http://lkhero.blogspot.com/2012/06/dark-eldar-in-6th-ed.html
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LTKage
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeFri Jun 29 2012, 02:22

HEROBEAR wrote:
I wrote something on my blog about DE and 6th Ed., and it's not all doom and gloom.
I just can't wait for the FAQ!
http://lkhero.blogspot.com/2012/06/dark-eldar-in-6th-ed.html

Finally, someone who isn't a doomsayer. I especially like Nigh Fight changes--we can actually see in the dark, like we're supposed to. Still, best wait until we all got that book in hand.
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Mindless_Murder
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeFri Jun 29 2012, 04:23

How will throwing haywire grenades work? Also, is there a mech, monstrous creature, heavy support, elite, fast attack, or hq from eldar that would compliment a hellion baron ravager venom blasterborn wych army? Also are the hellion hamy baron wracks PT sheninigan viable due to fnp 5 ? And final thought, does fnp become usable if u cant take a save? Note to self, create new blog. Anywsy, what do u killers think?
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeFri Jun 29 2012, 07:46

As people w/ BRB mentioned, 1 HWG can be thrown in shooting phase. Rest can be used in close combat.

Big units of wyches with Raider shouldn't be viable (worse FnP, Str4 hits from explosion, overwatch etc), but may be i'll use 2x5 in Venoms as off-tank hunters (main-tankhunters is still Blasterborn, ofc).
And if anyone will run Flyers, we'd do it too - cos we don't have this Hydras or crowds of marines with missile launchers w/ AA rockets. And Monoschythe/Shatterfield would become nasty Anti-Parking, cos this freaking Large Blasts now inflict full Str on vehicles - who said "chimeras"?..
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Gobsmakked
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeFri Jun 29 2012, 08:16


HEROBEAR wrote:
I wrote something on my blog about DE and 6th Ed., and it's not all doom and gloom.
I just can't wait for the FAQ!
http://lkhero.blogspot.com/2012/06/dark-eldar-in-6th-ed.html

Well written and well reasoned HERO, thank you, nicely done. A little breath of fresh air.

I also liked your night-fighting comment, even though I am starting a Necron army Very Happy
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Crazy_Irish
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeFri Jun 29 2012, 08:21

Hijallo wrote:
Big units of wyches with Raider shouldn't be viable (worse FnP, Str4 hits from explosion, overwatch etc)

yeah, like there where not viable in 4th edition, where they had no FNP, got S4 hits from exploding traffic. Sure now the enemy has overwatch and in 4th they had their special wych weapons, but no FNP. So it's about as worse as in 4th, and i remember still playing them well. Just don't jump on 10 Marines with 5 wyches(which is stupid anyway XD )

to those with the rulebook, can we take coversaves against the stand and soot snap shots?

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Hijallo
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PostSubject: Re: 6th edition not lookin good for dark eldar   6th edition not lookin good for dark eldar I_icon_minitimeFri Jun 29 2012, 10:42

Crazy_Irish wrote:
Just don't jump on 10 Marines with 5 wyches(which is stupid anyway XD )

Hijallo wrote:
Just don't jump on 5 Marines with 10 wyches(which is stupid anyway XD )

Fixed.
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