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 HQ choice in 6th

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Deamon
Sybarite
Deamon


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PostSubject: HQ choice in 6th   HQ choice in 6th I_icon_minitimeWed Jul 04 2012, 22:49

Depending on the point level, I used to run an hybrid list (warrior/trueborn in venom and Wyches/Wracks in raider). At lower point level (1000-1500), I used to take only a Haemonculus as my HQ choice (at higher level I added an Archon or the Baron).

I'm redoing my lists for 6th and I'm wondering : Is it wise to only take a haemonculus as my sole HQ? He would be my warlord, which mean an easi VP for my opponent. Should I switch to a cheap Archon? Equip the Haemonculus to hold is own in CC?

What are you guys planning to do with your own lists?
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Enfernux
Wych
Enfernux


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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeWed Jul 04 2012, 22:57

forget the archon, overpriced, even with blaster
baron is good with hellions and beastmasters, both are good i believe
haemi is our cheapest hq, but fnp isnt worth much now so
succu: no
lelith is viable for she ignores as and has much of attacks, can nuke the powerfist or fairy hammer - ask me in pm if you want to know why fairy ^^
vect...well hes good, but only ap3 is not going to take care of most of the GK... but is good none the less.
Sliscus is more viable for shooty armies, and we are going to be shooting.
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Massaen
Klaivex
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeThu Jul 05 2012, 01:37

How is the archon not worth it all of a sudden?!?

Did I miss a memo???

Going a blaster and shadow field is cheap and effective. I am looking forward to trying a power axe and clone fields for challenges myself...
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Skari
Wych
Skari


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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeThu Jul 05 2012, 02:49

Archon, combat drugs, shadow field, huskblade, soultrap. Simple killy character, a danger in challenges and against multi wound models.
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Enfernux
Wych
Enfernux


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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeThu Jul 05 2012, 09:19

Archon isnt worth it, since we are going to be shooting most of the time. For that, you can put him with two blast pistols, for you can shoot both pistols, if you have them, a shadowfield for absorbing damage and pgl for deffense and krak grenades could be viable, and putting him with wyches, but for an extra 2 lance shots from 12", 90 pts is high, or for 1(!!!) lance shot, 75 pts is high.
On the assault motive: since most of the enemies are 3+ save or worse, you can still use him with incu, not fearing of geting shot off by overwatch and works good to. But our army will be built on shooting, and incu need a diversion when assaulting. That can be done though with concentrated fire, but that isnt the same.
Wyches with pgl heka get 6+ cover and 5+ fnp if they had a haem with them before they assault most of the unites, so a lot will die, they are mainly good for AT, no point in getting shardnets, so no attack decrease in favour of the incu.
Against IG hotshot las, archon with sf and look out sir! is a good tactic, for all of these are on a 2+ - invul or look out - but if you need to make one LoS roll, you will lose the invul as well, so from then on...you get my drift.
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Azdrubael
Incubi
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeThu Jul 05 2012, 20:40

I dont agree.
Archon, Power Weapon , Combat Drugs, Venom Blade, Shadow Field/Clone Field, Soul Trap.
A really decent Challenge Master.
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Crazy_Irish
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeThu Jul 05 2012, 23:44

Enfernux wrote:
Archon isnt worth it, since we are going to be shooting most of the time.
Well speak for yourself ;-) I'll be happyly charging what ever there is to charge. put your archon in front, and let his 2++ do it's magic. now who was afraid of overwatch?

Enfernux wrote:
but for an extra 2 lance shots from 12",

I guess you mean the blast pistols, please sit down, caus i have to tell you something.

They are only 6".

It still looks good ;-)

I will be testing out some fun stuff, like the master haemi with Mindphase gauntlet and some extras.
with his Ini5 and WS5 and 5A if he charges, he should score about 3,5 hits in a challange(mind, do not charge excellent foes!) and that should stop a IC dead in his tracks. Well maybe for one or two rounds, and then, after the Archon who accompanied him, is finished with the squad, he takes over for the haemi with heroic intervention XD

I really like the new rules.

sláinte
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dangerous beans
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 00:20

Has anyone come up with any theories/ideas about the Succubus? Does she really Suck as much as her name suggests? I'm struggling to see much of a build for her frankly
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Enfernux
Wych
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 02:10

@Crazy: fail that invul once and you are toast with archobsorbe Razz
@Crazy 2.0 90 pts for 2 6" lance shots is way over cost.
@Azdrubael: you wont have anything to allocate to if i were playing against you...even with tau Razz
@beans: save is 6+, usual ap is 5, so pgl cover save and maybe 5+ fnp. NO!
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Shadows Revenge
Hierarch of Tactica
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 08:00

Archon w/ Power Axe, Shadowfield, Combat drugs- Great combat master

Archon w/ Blaster- good shooty army general

Archon w/ Huskblade, Shadowfield, Combat drugs- when you know your not fighting alot of 2+

Succubus w/ Agoniser- still decent for her price value, just watch out for 2+

Haemie- cheap FNP giver.

Baron- Amazing... run with beasts (maybe hellions, but I still have my doubts on them)

Duke- Still decent, nothing has changed about him

Lelith- Ignores armor saves is huge, although she still is kinda meh in the wounding department
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Bibitybopitybacon
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 08:11

I have heard people talk about running the Baron with scourges. Has anyone tried it? It sounds like it could be fun, but I have never heard from anyone who has actually run it.
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Ruke
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 08:19

Not entirely sure what Baron would bring to a squad of scourges... I really wish that we had got a RJB and Scourge hq instead of 3 archon and 2 wych hqs...

Not to say that I dont love my archon and wych hqs... XD

Drop keradruaoikjasdfglhakh and give us someone useful, or make keradrualkjasldkfjasdfkjkh a upgrade HQ like marines, IG, and Tau get...
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Bibitybopitybacon
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 08:34

I think the biggest things would be stealth and hit and run along with PGL and some staying power when charged. But then if your scourges are getting charged you are probably doing it wrong.. I've just heard about putting Baron with scourges to protect them on the interweb and was wondering if anyone had tried it. Embarassed lol
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Shadows Revenge
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 14:13

I dont see why baron w/ scourges would be a good idea.

Sure, you can put him up front and let him soak down wounds, but if that is all he is doing, then you are wasting 105 pts for that. He also isnt good at assault by himself as no power weapon really hurts him against MEQ, so I dont see the staying power there.

an interesting idea, dont know how viable it would be though
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csjarrat
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 14:27

dangerous beans wrote:
Has anyone come up with any theories/ideas about the Succubus? Does she really Suck as much as her name suggests? I'm struggling to see much of a build for her frankly
in my 5th experience, and limited 6th experience, she is a really good addition to a squad of wyches. between her + the heka, the agonisers take out most of a squad of marines in one go.
if you know you're going up against T3 opponents, she becomes a powerhouse with razorflails or hydra gauntlets (think of all those directed wounds on flamer dudes and heavy weaps!), but i'd rather the aggy for all-comers as i dont want my cc char wounding on 5s.

tbh, i'm sure you could get just as good a combat build with an archon, it'd be more points but the archon at least gives you some more options to play with like web way and PGL
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lululu_42
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 17:30

I'll be trying out the Malys star just so I don't have to deal with psykers for a while.
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krayd
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 20:51

I think I'll try a Succubus w/ Agonizer and Power Axe. After all, the model itself comes with an Agonizer and a long curved Glaive/Halberd-like pole-arm, so it seems set up for that, right out of the box.
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Allandrel
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 21:29

Lelith looks like she may actually be worth her cost now, so I'll probably get her and some Bloodbrides painted up. I think Bloodbrides will still prove effective provided one uses them carefully, and Lelith can murder any IC foolish enough to show their face.
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Bibitybopitybacon
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeFri Jul 06 2012, 23:38

Allandrel wrote:
Lelith looks like she may actually be worth her cost now, so I'll probably get her and some Bloodbrides painted up. I think Bloodbrides will still prove effective provided one uses them carefully, and Lelith can murder any IC foolish enough to show their face.

You know, Ive been thinking about taking her with a seercounsel. I love the idea of being able to doom something before charging it since her strength has always been the problem. The only hitch I can think of is how to get it into the thick of things since they can't share the same ride
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Nomic
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeSat Jul 07 2012, 06:47

Doom is cast on the enemy unit, so you could just have a seer with a jetbike follow Lelith's rider and doom anything she is charging.
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Bibitybopitybacon
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeSat Jul 07 2012, 07:14

Nomic wrote:
Doom is cast on the enemy unit, so you could just have a seer with a jetbike follow Lelith's rider and doom anything she is charging.
Good thinking, But for some reason i really want to get her with an enhance warlock... I10 and WS10 anyone? Very Happy
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Farmer
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeSat Jul 07 2012, 22:26

I don't see any other viable options apart from Baron or Archon with power axe.

Vects a total joke now... Rolling Eyes
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Cavash
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeSat Jul 07 2012, 22:32

Farmer wrote:
Vects a total joke now... Rolling Eyes

I wouldn't wuite go that far. Yeah, he can't crack open termies, but he can still make a mess of most other things in CC. Yeah, he's overpriced, but he isn't a joke, in my opinion.
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Enfernux
Wych
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeSun Jul 08 2012, 12:22

Well, iduno Vect 7 attacks on charge, 3.11 unsaved - didnt count invuls - archon 6 attacks on charge with agoniser - didnt count drug - 2 unsaved - didnt count invuls.
Vect is 240+Dais Archon w: ago, shadowfield, pgl is 135.
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Cavash
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitimeSun Jul 08 2012, 13:55

I am well aware of that, Enf. I had my Codex right beside me and I was reading through points cost at the time of writing it.
I said he is over priced, but he is not a joke. He will still break infantry in CC.

Just making sure, when you said 3.11 unsaved wounds, did you include the re-roll failed to wound rolls?
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PostSubject: Re: HQ choice in 6th   HQ choice in 6th I_icon_minitime

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