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 2000 points for Discussion

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Kesharq
Kabalite Warrior
Kesharq


Posts : 129
Join date : 2011-09-30
Location : Germany

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PostSubject: 2000 points for Discussion   2000 points for Discussion I_icon_minitimeSun Jul 08 2012, 11:41

Dear fellow Archons,

after some games with hastily build lists (and strange combos) I now try to get a baseline for a Dark Eldar-Piratelist to start from. This should be a basic list that I might tailor a little bit towards specific Armies (switch Scourges for Beasts when going against tyranids for example). My usual opponents include Necrons, GK, IG, BA, SW and SoB.


Archon (Blaster, Djinnblade, Shadowfield)
Haemonculus (Hexrifle)
Haemonculus (VB, Liquifier)

4 Blasterborn (3 Blaster) in venom (Dual SC)

5 Warriors (Blaster) in venom (Dual SC)
5 Warriors (Blaster) in venom (Dual SC)
5 Warriors (Blaster) in venom (Dual SC)
10 Warriors (SC) in Raider (Dissie, FF)
9 Wyches (HWG, S+I, Hekatrix (Agonizer)) in Raider (Dissie, FF)
4 Wracks (Acothyst (Hexrifle))

6 RJB (2 Heatlance)
10 Scourges (4 HWBlaster, Solarite)

Ravager (3 DL, FF)
Ravager (3 DL, FF)

Aegis Defence Line with Quadgun

Total 1997

- Obviously Haemi with Hex Rifle stays with the Wracks in the Aegis defence Line an they shoot the crap out of lightly armoured vehicles and flyers
- Archon joins the TB and shoots Vehicles or Termies
- Warriors + Wyhes pick their fights, hold markers and try to glance some HP off vehicles
- Wyches also try to bind Deathstars/Wraiths/Monsters in CC or kill vehicles in one round
- Venoms surely shoot Infantery
- Raiders try to glance Vehicles or shoot Infantery with high AS
- RJB go Tankhunting or support the Archon if he gets into CC
- Scourges and Ravagers definitely go tankhunting

Anything I forgot? What is your experience so far with the units I put in that list? I am open to any suggestions!
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KabalInvidiousRequiem
Slave
KabalInvidiousRequiem


Posts : 9
Join date : 2012-01-05

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PostSubject: Re: 2000 points for Discussion   2000 points for Discussion I_icon_minitimeSun Jul 08 2012, 21:17

[quote]Aegis Defence Line with Quadgun

What is this for? - terrain purposes? after all an aegis defence line is imperial
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Enfernux
Wych
Enfernux


Posts : 823
Join date : 2012-05-31
Location : Hungary, Szeged

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PostSubject: Re: 2000 points for Discussion   2000 points for Discussion I_icon_minitimeMon Jul 09 2012, 08:34

@Requiem: consider aegis a "wall of tortured souls"
@the list: why the solarite for the scourges, if he doesnt play any type of cc roll, besides being able to challenge? I would recomend a splinter racks, or night shields or both for the gunboat, but thats just me Smile You have no real air defense and GK, IG will abuse this - storm raven, vendetta Razz - and last but not least, i would recomend shredders instead of blaster for the warriors, but again, these are just my thoughts. Anyway have fun playing them, at least you still can with DE Sad
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KabalInvidiousRequiem
Slave
KabalInvidiousRequiem


Posts : 9
Join date : 2012-01-05

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PostSubject: Re: 2000 points for Discussion   2000 points for Discussion I_icon_minitimeMon Jul 09 2012, 09:17

Fair enough. I suppose you could impale some unfortunates that got too close and suffered a liqufier gun smoothie?

Or maybe they were turned into a rather decrative and lifesize glass statue- man you got to love those hexrifles lol!
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Shadows Revenge
Hierarch of Tactica
Shadows Revenge


Posts : 2587
Join date : 2011-08-10
Location : Bmore

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PostSubject: Re: 2000 points for Discussion   2000 points for Discussion I_icon_minitimeMon Jul 09 2012, 14:43

Not a bad list, let me comment on a few things though.

HQ: Ive never liked the djinn blade, but some people here swear by it. Personally I think you will be just as fine with a agoniser or a power axe (for that AP2 goodness)

Ive never been a fan of hexrifles. Even now with Look Out Sir, I still dont think its effective. You have to hit, wound, and they have to fail a save to make it worth wild, and if your shooting them at MCs... well are venoms do it why better. Look at it this way. You can spend those 15 points for this weapon, or for another blaster...

As for the other haemie. He is fine if you are using him for his FNP token, the one thing I would say if you need to free up points to change something, his VB should be the first thing to go.

Elite: TB are fine, but you dont need that extra body if you dont have a blaster on him.

Troops: Venom warriors are fine.

What are the gunboat warriors for? Im not saying I dont like gunboat warriors (infact I think they are great if used right) but is there a reason you have them? they seem to be alittle out of place in this list.

Wyches are fine

4 wracks arent hard to move, even with the defense line. Also again not a fan of the hexrifle

One thing is I would switch both those raiders weapons back to dark lances, you can never have too many dark lances.

FA: Reavers are fine

Scourges should be broken into two squads. Sure the idea of "hey... my one unit can kill a land raider!!!" is a fun idea, but your wasting that effectiveness. What if you only need 2 HPs taken off, and 3 hit? well now... thats 1 shot you could of hit another tank. 2 units allows you to hit two targets at once, and makes the opponent shoot at two targets instead of one. Also that solarite is useless...

HS: Ravagers are fine... but idk why you dont have 3 of them

defense line is fine, good AA setup.


Ok, what I would do is drop the gunboat squad, give them a dark lance, and sit them behind the defense line. Drop the wracks, solarite, and extra TB to get another ravager (or maybe a plane of your choice if you can). Switch the djinn blade to an Power Axe so he can threaten 2+ saves, and use him to tie things up by challenging the sargies and HQs. Split up the Scourges, and put the VB haemie in the warrior unit (so if they get assaulted, you have some bite) and give the other haemie just a Liquifer so he can go flame things after the wyches get out.
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Kesharq
Kabalite Warrior
Kesharq


Posts : 129
Join date : 2011-09-30
Location : Germany

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PostSubject: Re: 2000 points for Discussion   2000 points for Discussion I_icon_minitimeTue Jul 10 2012, 14:54

@Enfernux: The Aegis is for AA - as I don't use any flyers, thats the best I get.

@KabalInvidiousRequiem: My Quadgun is a converted Eldar-Vyper-Weaponseat. And for the Defence Line I am still looking for some eldar/elvish-like terrain (I have enough skulls to let it look appropriate)


Shadows Revenge wrote:

HQ: Ive never liked the djinn blade, but some people here swear by it. Personally I think you will be just as fine with a agoniser or a power axe (for that AP2 goodness)
You are right. I thought, I had to remove Pistol AND CCW to get a Blaster - but rereading the rules gives me more possible choices to equip the Archon (Huskblade, Agonizer, Poweraxe...)

Shadows Revenge wrote:

Elite: TB are fine, but you dont need that extra body if you dont have a blaster on him.
Yep, this TB is just there to get shot at or to die in crashing venoms..

Shadows Revenge wrote:

What are the gunboat warriors for? Im not saying I dont like gunboat warriors (infact I think they are great if used right) but is there a reason you have them? they seem to be alittle out of place in this list.
hmm, those Warriors seem to be a leftover from my old Sliscus-list. honestly I use them right now as a gunboat to threaten my opponent into shooting them - saving my Venoms

Shadows Revenge wrote:

Scourges should be broken into two squads. Sure the idea of "hey... my one unit can kill a land raider!!!" is a fun idea, but your wasting that effectiveness. What if you only need 2 HPs taken off, and 3 hit? well now... thats 1 shot you could of hit another tank. 2 units allows you to hit two targets at once, and makes the opponent shoot at two targets instead of one. Also that solarite is useless...
That is a really good idea. The solarite was just there to give some morale boost (and to fill up points)

Shadows Revenge wrote:

HS: Ravagers are fine... but idk why you dont have 3 of them
I just bought the third today Smile

Shadows Revenge wrote:

Ok, what I would do is drop the gunboat squad, give them a dark lance, and sit them behind the defense line. Drop the wracks, solarite, and extra TB to get another ravager (or maybe a plane of your choice if you can). Switch the djinn blade to an Power Axe so he can threaten 2+ saves, and use him to tie things up by challenging the sargies and HQs. Split up the Scourges, and put the VB haemie in the warrior unit (so if they get assaulted, you have some bite) and give the other haemie just a Liquifer so he can go flame things after the wyches get out.
Done that, now I have about 40 points left to play with (perhaps combat drugs for the Archon or again 4 wracks - depending on the opponent)

Thanks @all for you input!
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Shadows Revenge
Hierarch of Tactica
Shadows Revenge


Posts : 2587
Join date : 2011-08-10
Location : Bmore

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PostSubject: Re: 2000 points for Discussion   2000 points for Discussion I_icon_minitimeTue Jul 10 2012, 16:05

combat drugs is a good option, so is giving the foot warriors a blaster (so they dual darklight something if it comes to close) as for the rest of the points... nightshields???
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PostSubject: Re: 2000 points for Discussion   2000 points for Discussion I_icon_minitime

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