Unfortunately, the huskblade has lost a lot of its points-value now that it is less effective at killing the things it used to be best at (those 2+ save multi-wound monsters and ICs). It's still effective, but the opinion at large is that it's not cost effective.
Also, while ghost plate does provide a really nice back-up to the shadow field, a 4++ won't save you from that much anyway given our low toughness, and it costs a lot of points for both of them-- especially at such a low point game. A popular Archon build seems to be the Archon, field, drugs, power axe. Switching to that would free up a good 40 points, and still leave him as a very effective compliment to the incubi.
Also, the flickerfields are a little overkill with the new jink save, and I'm not sure a solarite on the scourges will do much good for the cost (additional LD for 10 points is a bit much, it gives an extra A-- but you dont want them in CC anyway, and sure, its decent for challenges-- but again, if they're in CC they're already lost). I would drop all 3 FFs and the Solarite, and a FF to the flier, and make the switches on the Archon. That frees up about 70 more points to be placed elsewhere. Drop 2 or 3 wyches from each squad, maybe one or two of the weapons, and you can afford a third wych squad w/raider. Or drop those 2 wyches, give yourself 110 points to play with, and fit a ravager in there to shore up the lack of anti-tank you're looking at.