| Scourges - how many, and what with? | |
|
+13Mushkilla Skulnbonz Cavash Massaen Enfernux 1++ Grub Firdeth Mindless_Murder The_Burning_Eye Kurdush Evil Space Elves Fauxmonculus 17 posters |
Author | Message |
---|
Fauxmonculus Hellion
Posts : 40 Join date : 2012-08-21 Location : Reading
| Subject: Scourges - how many, and what with? Tue Aug 21 2012, 19:32 | |
| Hi,
I've had two boxes of Scourges sitting in the cupboard since they were released and I've never gotten around to building them as I can't decide whether to run them as one squad of ten or two of five, or even what weapons to give them!
I've been vaguely thinking about one squad of ten, with a Solarite, two Haywire Blasters and two Blasters, to drop in behind my opponent's lines and shoot up a vehicle or a heavy weapons squad, but they're rather expensive for that role, and not really tough enough to soak up the inevitable return fire, so... any ideas welcome!
Thanks! | |
|
| |
Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: Scourges - how many, and what with? Tue Aug 21 2012, 19:51 | |
| I tend to run two units of 5 with two haywire blasters. I've never tried to run them as a ten man unit, and I prefer to use Reavers for heatlances as their scoot and shoot jetbike move allows them to move out of 9" melta range. It is a pain though as two boxes won't allow you to field 4 haywire blasters | |
|
| |
Kurdush Hellion
Posts : 37 Join date : 2011-09-11
| Subject: Re: Scourges - how many, and what with? Tue Aug 21 2012, 19:55 | |
| Let yourself be inspired...
http://www.thedarkcity.net/t3550-how-do-we-best-use-scourges
I usually run mine in a group of five with two haywire blasters. Great threat range and not the end of the world if they are lost (unless you're playing the Scouring of course). Some days I feel inclined to try the heat lances just to be able to actually blow something up for a change, but I feel they bring me too close to the enemy and is too much of a gamble. | |
|
| |
The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: Scourges - how many, and what with? Wed Aug 22 2012, 12:16 | |
| I've also got ten, two modelled with haywire blasters and two with heatlances. I'm inclined to use them as two squads of five, one getting up close to bust tanks (NOT transports) and the other to stay a bit further away and zap transports for my cc units to mop up. | |
|
| |
Mindless_Murder Hellion
Posts : 38 Join date : 2012-05-10 Location : P.A.
| Subject: Re: Scourges - how many, and what with? Tue Aug 28 2012, 03:34 | |
| K like the idea of a ten man squad w solarite because for one, u have a better chance at surviving. I mean 4+ save is pretty damn good for d.e. I also like to run my solarite w a p.w.. the reason I do so is because if I really take care of business with my haywire blasters and dark lances or whatever u prefer. The cool thing is, is when I popped the tanks, this unit truly shines as AI. I never go onto combat planning AI, but from first hand experience, when it does come to anti infantry, they kick ass.
| |
|
| |
Firdeth Hellion
Posts : 86 Join date : 2012-05-03
| Subject: Re: Scourges - how many, and what with? Tue Aug 28 2012, 08:55 | |
| I think we all pretty much agree on giving them HWB. I also rather go for 2 x 5 than 1 blob of 10. I convert the second HWB from the box, just use the Heatlance, trimmed down slightly, with some bladevanes from the warriors box. It looks rather good actually!
I never ever add a Solarite IMO it just isn't worth the points as I want to keep them out of cc. They die pretty fast and that's way too many points dying for nothing. They are just there to harass vehicles mainly transports. I leave the mopping up to my Duke Sliscus and his merry band. | |
|
| |
Grub Wych
Posts : 823 Join date : 2011-09-04
| Subject: Re: Scourges - how many, and what with? Tue Aug 28 2012, 16:01 | |
| When I do run them its often against a mech imperial guard army. Depends how you want to use them, if you want them to be a nuisance and a bit survivable use haywires to strip off transports and flanking units. In the past against a mech IG list i've used them several times to good effect in a similar way to a drop-pod dreadnaught. When there is an ordinance weapon e.g/ manticore sitting at the back of your opponants lines it can be a tide turner for the game, especially as more often than not they can kill everything we have effectivly. Deep striking a 5 man squad of scourges with heat lances right at the back and use them to melta that ordinance, more often then not it works well and quite often you can position them so they are out of LoS. Also puts immediate pressure on your opponant. This could be very effective if there were two squads of 5, not sure the Solitair is useful though. | |
|
| |
1++ Hekatrix
Posts : 1036 Join date : 2011-06-27 Location : Sydney
| Subject: Re: Scourges - how many, and what with? Wed Aug 29 2012, 12:31 | |
| Scourges embarking a Raider? Yes. No. Maybe.... | |
|
| |
Enfernux Wych
Posts : 823 Join date : 2012-05-31 Location : Hungary, Szeged
| Subject: Re: Scourges - how many, and what with? Wed Aug 29 2012, 12:56 | |
| - 1++ wrote:
- Scourges embarking a Raider? Yes. No. Maybe....
get a DT for 3 wracks, put 10 scourge in with HWB...sweet...not a bad idea, they just miss the chance to gtg if they get shot - for the transport will be shot. Giving that DT a Lance and SR with NS...i see an evil scheme here.. ^^ | |
|
| |
Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: Scourges - how many, and what with? Wed Aug 29 2012, 17:47 | |
| - 1++ wrote:
- Scourges embarking a Raider? Yes. No. Maybe....
unfortunately, no according the BRB(pg 78, second paragraph under Transport Capacity) | |
|
| |
Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: Re: Scourges - how many, and what with? Wed Aug 29 2012, 17:53 | |
| ESE is right - barring a few key exceptions, you can never (and have never been able) to embark a transport while equiped with a jump pack or being jump infantry | |
|
| |
Cavash Lord of the Chat
Posts : 3237 Join date : 2012-04-15 Location : Stuck in an air vent spying on plotters
| Subject: Re: Scourges - how many, and what with? Wed Aug 29 2012, 17:55 | |
| When I do use them I run Scurges as two blobs of Five with two Haywire Blasters each. | |
|
| |
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
| Subject: Re: Scourges - how many, and what with? Wed Aug 29 2012, 18:06 | |
| Scourges are too exspensive for the return. A unit of 10 wyches, in a raider with sails, all with haywire grenades and even 2 hydra gauntlents and a hekatrix with a blaster AND venom blade is 35 points LESS than a 10 man scourge unit with a champion and 4 haywire blasters. Wyches have better movement with the raider (12 + 2d6 + 18") versus 12" wyches have a blaster and thrown haywire grenade in shooting before assault. Scourges have 4 shots vs tanks. Wyches have 10 haywire attacks on a charge. Scourges have no way to hurt a vehicle on a charge. In hth, wyches are 100X better, and they are troops. There is never a reason to take scourges over wyches or bloodbrides. UNLESS... you like the models and just want to use em... then it really does not matter how they are equiped. | |
|
| |
Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: Scourges - how many, and what with? Wed Aug 29 2012, 18:11 | |
| - Skulnbonz wrote:
There is never a reason to take scourges over wyches or bloodbrides.
UNLESS... you like the models and just want to use em... then it really does not matter how they are equiped.
Sadly, I fall victim to loving beautiful models that might not be the most effective in games. I must admit that though I haven't had a a great deal of overwhelming success with my Scourges, it is do to more to me not playing enough games with them (I only play with painted models 90% of the time and, well, my Scourges aren't painted ) I did have success when I used them in lists that had multiple mobile threats that drew attention away from them. | |
|
| |
Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: Scourges - how many, and what with? Wed Aug 29 2012, 18:15 | |
| They do have the advantage of 24" range, and now that 4+ cover is less readily available their 4+ armour actually means something. Shame ghost plate doesn't give stealth (instead of a 6++ save). | |
|
| |
Crimson Dom Slave
Posts : 8 Join date : 2012-08-09 Location : Bristol
| Subject: Re: Scourges - how many, and what with? Wed Aug 29 2012, 19:25 | |
| I've had a lot of success running 2 units of 5 with heat lances. They are a massive threat against tanks and they are pretty fast. They also add a good amount of anti-infantry with the shardcarbines.
They're not for all, but I think they're ACE! | |
|
| |
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
| Subject: Re: Scourges - how many, and what with? Wed Aug 29 2012, 20:36 | |
| - Crimson Dom wrote:
- I've had a lot of success running 2 units of 5 with heat lances. They are a massive threat against tanks and they are pretty fast. !
See... If i was playing with, say space marines, and i see 2 units of 5, toughness 3 anti tank units that suck at anti tank... I either ignore them or blast them to smithereens! When i say they suck at anti tank, i mean in units of 5. Even if both HB toting scourges hit, (which for me never seems to happen), they have a slim, slim chance of rolling a 6 for a pen... so most vehicles with 3 hull points would not be affected AT ALL by them. A very expensive unit, with almost no threat. a 10 man unit... now that has the ability to remove a tank a turn. But WAY WAY to exspensive. But looks wise... I love em! If the entire unit could upgrade like devestators, longfangs etc... now THAT would be a unit worth fielding! (edit) just saw you used heat lances... not HWB... nevermind then.. lol) | |
|
| |
Dvine1989 Hellion
Posts : 43 Join date : 2012-07-22
| Subject: Re: Scourges - how many, and what with? Thu Aug 30 2012, 00:36 | |
| Are scourges better fielded than reavers in this new edition then? Skuln makes a point, with aether sails or just Deep strike a full wych rider and tear through enemy Tanks like butter.. | |
|
| |
Skari Wych
Posts : 935 Join date : 2011-12-12 Location : Canada
| Subject: Re: Scourges - how many, and what with? Thu Aug 30 2012, 01:40 | |
| Have been using 5 with 2 HWB's to good effect. Have recently stopped because I find they die to quickly. I would love to run a 10 man unit as a deep strike bomb unit and just happens that I just aquired another 6 of them unbuilt... so Im excited to try it out.
| |
|
| |
AiEthimar Hellion
Posts : 33 Join date : 2011-12-01
| Subject: Re: Scourges - how many, and what with? Sat Sep 01 2012, 17:11 | |
| I am a big fan of the 2x5 units with 2 Haywire blasters. I use a list that doesn't contain any cult or coven drawn units-yes it's shooty (read trendy) but I have always liked the Kabalites more than Wyches, Wracks, etc and I played it in 5th. Anyway, I really like the ability that the Scourges have to strip hull points and wreck vehicles after one of my ravagers took a hull point or two. Ideally I like to use them as one-two combos with ravagers shooting a threat (or even raiders if my dice feel lucky) and then having my Scourges mop up. A friend of mine goes in the opposite direction though and fields 10 with 4 splinter cannons; it's pretty funny when he plays ork foot mobs | |
|
| |
Sponsored content
| Subject: Re: Scourges - how many, and what with? | |
| |
|
| |
| Scourges - how many, and what with? | |
|