- ecam wrote:
hq
urien rakarth 190 points i am takeing rakarth as he allows me to take wraks as troops he is allso a pain to kill and can hold his own in any dual.
For a tournament any HQ you expose is likely to end up dead. Urien is OK, but I'd much rather take a normal Haem. Less points and easy to hide. Urien really only does well in lists built around his gimmick.
- ecam wrote:
eletes
kabalite trueborn x5 in a venom upgrades night sheild splinter cannon for the venom and 4 blaster and a dark lance for the trueborn
This is terrible. The dark lance wants to stay still, the blasters want to move. The ranges are different and so are the way you use them. Either go with 4 blasters OR 2 Dark Lances, don't mix them.
- ecam wrote:
troop
wraks x 9 rakarth in a raider 1 liquifiyers and night sheild
Night shield isn't worth it if you want to close, the unit isn't worth it if you want to hang back. Otherwise perfectly fine.
- ecam wrote:
wraks x 10 in a raider 2 liquifiyers
This unit is OK.
- ecam wrote:
kabalite warriors x 20 2x dark lance
This unit is really not good. It is hard to hide, easy to kill and expensive. 3 Wracks held in reserve are a better scoring unit. 2 Dark Lances on 3 Trueborn would give you the same firepower. Rather than 230 points that comes to 116, much more economical.
- ecam wrote:
kabalite warriors x 5 venom splinter cannon night sheild 1x blaster
Night shield isn't worth it if you want to close.
- ecam wrote:
hevery serport
ravager dark lance x 2 disintergrator cannon x 1
Pick lances or disintegrators, don't mix them, either build this unit as anti infantry or anti tank. Night shields are worth it here.
Would you rather play assault or shooty? Let us know and I can give you some advice on improving the build.