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 1250 point tournament list - first army

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Barnie25
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Barnie25


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PostSubject: 1250 point tournament list - first army   1250 point tournament list - first army I_icon_minitimeThu Jan 15 2015, 19:24

Hi guys,

After having started this topic and receiving some nice tips I made a concept list for a tournament to which I am building towards.

The meta is semi to non competitive, no super heavies allowed and a two flyer limit is what I will be facing.

I have tried to compose a list of models which I currently own and the additions had to be both nice models and useful. My inclination was to build a all comers list.


HQ

Succubus 100
-Haywire grenade
-Archite Glaive

Elite

5 Incubi in a Raider w/Enchanced Sails 160


Troops

10 Warriors in a Raider w/Dark Lanche, Splinter Racks 160
10 Warriors in a Raider w/Dark Lanche, Splinter Racks 160


Fast Attack

6 Reavers w/ 2 Cluster Caltrops 1 Heat Lance 136



Heavy Support

Ravager triple Dark Lance 125
Ravager triple Dark Lance 125



Scalpel Squadron

5 Wracks Ossefactor in a Venom w/ double cannons 140
5 Wracks Ossefactor in a Venom w/ double cannons 140

1246 points


This list gives me two gunboats, two ravager AT platforms, two combat units and two venoms that can pressure a unit on the first turn to hopefully get first blood.

What do you guys think?
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Thor665
Archon
Thor665


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Join date : 2011-06-10
Location : Venice, FL

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PostSubject: Re: 1250 point tournament list - first army   1250 point tournament list - first army I_icon_minitimeThu Jan 15 2015, 21:44

I think the heat lance on the RJBs is a waste, and the haywire on the Succubus is mildly meaningless. WOuld probably drop both in order to float in a Klaivex for the Incubi, as he is a great value and can also allow you to be a bit defensive with your Succubus as regards challenges.

Judging by your other linked thread you have some limitations to vehicles, but at the same time I don't really like your anti-infantry Gunboats nor do I like the lack of anti-mech shooting in your list. Though I don't really advocate this normally, I would note that sacking 5 men from each Raider squad and the splinter racks could afford you a 10 man squad w. dark lance which could camp out and provide some extra firepower plus hold a home objective perhaps.

I also think the Liquifier is superior to the Ossefactor, honestly. The Ossefactor's only saving grace is it allows you to play it safe easier with the unit, but is that the purpose you foresee for the Scalpel Squad?
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Barnie25
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Barnie25


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PostSubject: Re: 1250 point tournament list - first army   1250 point tournament list - first army I_icon_minitimeThu Jan 15 2015, 22:27

What would you advocate to buy / field if I were to start from scratch?

The extra lance on the Reavers I was kind of on the doubts about as the haywire grenade on the Succubus, these were added as last pieces with the points remaining.

The scalpel squadron is supposed to either net me a easy kill in momping up a infantry squad in which case the liquifier guns are probably better but they are less good at taking out high toughness units and single targets. Or they function as a haress and distraction which can come down on the first turn if I want to keep the rest in reserve and I really like the models. But to be honest I was doubting between the two weapon options and chose for this option as it was the option which was the most common choice in the research I did in making this list.

Taking that extra champion to throw in a challenge is certainly something which I just forgot about, when I play fantasy its something which you never forget but seeing how I never really play a combat unit in 40k it just slipped my mind.

Would you say its better choose one part of the game and excell in that point instead of trying to do both but not succeeding in either. I could really see this. The fact that Blasters are so hard to come by kind of withheld me from this as both fielding blasterborn as something as Heatlance sourges is quite difficult for a beginning player without buying a lot of boxes.
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Thor665
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PostSubject: Re: 1250 point tournament list - first army   1250 point tournament list - first army I_icon_minitimeThu Jan 15 2015, 22:44

Barnie25 wrote:
What would you advocate to buy / field if I were to start from scratch?
Venoms, Raiders, Ravagers, Warriors <-- those are in basically all functional lists nowadays and are, arguably, the backbone of the army. A dash of Scourges, RJBs, Grots/Talosi, and Razorwing Jetfighters helps round out most lists.

Barnie25 wrote:
Would you say its better choose one part of the game and excell in that point instead of trying to do both but not succeeding in either. I could really see this.
I am of the opinion that 40k is currently a shooting game, and I advocate being good at shooting. I, personally, run assault with my army as well, but I certainly think you can build an all shooty force and do fine, but would be boned if you tried an all assaulty list - with any army.

Barnie25 wrote:
The fact that Blasters are so hard to come by kind of withheld me from this as both fielding blasterborn as something as Heatlance sourges is quite difficult for a beginning player without buying a lot of boxes.
I actually am not a huge fan currently of either Blasterborn nor HL Scourges, though I don't think either are bad choices. I will agree they are a little expensive to do since you need to buy the extra bits/lots of boxes.
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Barnie25
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PostSubject: Re: 1250 point tournament list - first army   1250 point tournament list - first army I_icon_minitimeFri Jan 16 2015, 08:15

Ok so after your advice I've come up with a new plan. Understanding the point limit you play with is something I didn't do good enough before. At higher point totals I can add some combat power but at 1250 I will try and at least cover my shooting basis.


Archon - Clonefield 80

5 warriors in a Raider with Dark Lance 100
5 warriors in a Raider with Dark Lance 100
5 warriors in a Raider with Dark Lance 100
5 warriors in a venom with double cannons 105
5 warriors in a venom with double cannons 105

Razorwing Jetfighter with Dark lances 140
Razorwing Jetfighter with Dark lances 140
Venom with double cannons 65
Venom with double cannons 65

Ravager with Dark lances 125
Ravager with Dark lances 125

1250 points

This army has 4 vemons and 8 monoscythe missiles for infantry and 13 lances for AT with 9 of them coming from turn 1.

It's a bit MSU but I think it could work.
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Vasara
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PostSubject: Re: 1250 point tournament list - first army   1250 point tournament list - first army I_icon_minitimeFri Jan 16 2015, 08:23

Change one venom to HQ slot so you can play it as a CAD. Way better that Realspace raiders.
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Barnie25
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Barnie25


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PostSubject: Re: 1250 point tournament list - first army   1250 point tournament list - first army I_icon_minitimeFri Jan 16 2015, 08:36

Good catch Smile CAD is definitely better in this list.
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Thor665
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PostSubject: Re: 1250 point tournament list - first army   1250 point tournament list - first army I_icon_minitimeFri Jan 16 2015, 10:32

What's the plan with the Archon? Because unless it's 'put him in reserve and hope he never arrives' I would happily sack the clonefield for a blaster.
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Barnie25
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Barnie25


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PostSubject: Re: 1250 point tournament list - first army   1250 point tournament list - first army I_icon_minitimeFri Jan 16 2015, 10:56

He was basicly the mandatory HQ tax which isn't the most useful in DE lists compared to other armies but the blaster probably will be better.
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The_Burning_Eye
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PostSubject: Re: 1250 point tournament list - first army   1250 point tournament list - first army I_icon_minitimeFri Jan 16 2015, 11:07

Also, don't forget that you've got 25 warriors for extra anti-infantry. I know that 5 may not make much of a dent, but ganging up on units is something we need to do to be successful, and combining several of those units to fire on an infantry squad can put the hurt on them.

I'm not sold on the clonefield/blaster option. Clonefield is nice to have but only saving 50% of the wounds isn't going to make a big difference to his overall survivability if he's on his own.

I'd be tempted just to jiggle things about a little bit - take one of the fast attack venoms as a dedicated transport, and move the other into troops, swapping the 5 guys from one of the raiders into it and moving the raider into Fast Attack.

Reasoning: If your archon goes in one of the 5 man raiders as they are now, you're either losing their firepower if you shoot his blaster at a vehicle, or his blaster is 'overkill' if you're shooting at a horde unit.

Transporting your Archon in a Raider is safer than in a venom (extra hull points make it more survivable than the venom) and snap shooting one BS4 lance due to jink in order to keep your Archon alive, when he can respond with an unaffected BS7 blaster is better than losing 12 splinter cannon shots to jink, which is less worthwhile on the venom anyway.

Putting the Archon on a raider does mean you have two lance type weapons in the same part of the field who can target the same vehicle (tip - always shoot the Archon first in this situation, the longer range of the lance means it's more versatile), although because the passengers can target a different unit to the vehicle this is hardly worth mentioning.
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Barnie25
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Barnie25


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PostSubject: Re: 1250 point tournament list - first army   1250 point tournament list - first army I_icon_minitimeFri Jan 16 2015, 20:33

Seeing how I don't necessarily have to field the most competitive list but rather a potent list which properly functions I was looking to get a bit more diversity in my list.

Could this work:

Haemonculus - Liquifier Gun and Parasite's Kiss 90

3 Medusae in a Raider with Dark Lance en Enhanced Sails


2x5 Warriors in Raiders with Dark Lances
10 Footslogging Warriors with Dark lance
5 Warriors in a Venom with double cannons

Razorwing with Dark Lances
Venom with double cannons

2 Ravagers with Dark Lances
Voidraven Bomber


This list gives me four template weapons for infantry, two venoms for infantry 9 lances on turn one, a healthy amount of bodies and two fliers. Both fliers have a different function as the Bomber can hurt TEQ and armour and the Ravenwing can hurt armour en MEQ. Could this work or is it too fragile?
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