| Outfitting wracks | |
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+4Darkos Kayto_Karite Enfernux Deyfluff 8 posters |
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Deyfluff Kabalite Warrior
Posts : 138 Join date : 2012-07-23
| Subject: Outfitting wracks Mon Aug 27 2012, 08:19 | |
| Hey I'm new here and to DE. I am currently working on my army list and have a few questions regarding wracks. Is it worth the points to upgrade one to an acothyst? If it is what weapons, if any should be taken? In my list I was planning on taking 2 haemies and putting them into units of 7 wracks in venoms as troop choices. | |
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Enfernux Wych
Posts : 823 Join date : 2012-05-31 Location : Hungary, Szeged
| Subject: Re: Outfitting wracks Mon Aug 27 2012, 09:56 | |
| - Deyfluff wrote:
- taking 2 haemies and putting them into units of 7 wracks in venoms as troop choices.
illegal, venom can only hold 5 models if you ment raider, then ok with flesh gauntlet, they can rock, but grots are better off with it. If you want cheep obj holding troops, a unite of 3 from a venom is good If you want them to hit hard, then you should use them in larger numbers, in composition with grots - and then urien for the extra str And that is starting a coven list. IMHO wracks arent that good, but thats just my way of playing the game. | |
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Kayto_Karite Hellion
Posts : 84 Join date : 2011-07-30 Location : Norfolk, VA
| Subject: Re: Outfitting wracks Mon Aug 27 2012, 13:21 | |
| I haven't tried this load out yet, but I suggest it anyways.
8 Wracks w/ LG, Acothyst w/ HR 1 Haemy w/ LG , VB, HR 1 Haemy w/ LG , VB, HR Raider w/ FF, Dizzy Total: 216pts
FNP, FC, Fearless, 3 LG, 3 Snipers, 3 S5 AP2.
They can hold an objective. If they get assaulted they have 3 d3 Flamers. They can wipe out a MSU or Horde squad with a wall of flames. They can camp at 36" and fire with Dizzy and HRs. | |
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Darkos Slave
Posts : 13 Join date : 2012-08-20 Location : Terrassa, Spain
| Subject: Re: Outfitting wracks Mon Aug 27 2012, 13:52 | |
| Wracks are great combat unit, specially with furious charge , that allows to reroll to wound. Liquiefers are a useful add, too. Sadly , they suffer a lot from the loose of fleet, and the inability to take grenades. I had grat success with a unit of 9 LG+haemy, VB, LG in a raider. Flat out turn one. Get the raider wreckced. turn 2 move, flame a unit and charge it. init 4, reroll to wound is often enough! At least until my oponents learn to stick in terrain when saw that unit come to them... | |
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Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: Outfitting wracks Mon Aug 27 2012, 15:38 | |
| - Kayto_Karite wrote:
8 Wracks w/ LG, Acothyst w/ HR 1 Haemy w/ LG , VB, HR 1 Haemy w/ LG , VB, HR Raider w/ FF, Dizzy Total: 216pts. This actually weighs in at 345pts. If that combo was 216pts I would start every army with three units like that! Nice combo of pieces that I might have to give a whirl though. I like the idea behind the tactic there. For Wracks I usually use 9 in a raider, LG, Acothyst with Agonizer, Raider with a FF. 200 points. If I only take one of these units, I attach a Haemi with LG and VB. the Agonizer is a holdover from 5th and might get replaced with just a Venom Blade. I am pondering bringing a unit of 4 or 5 in a Venom (depending on if they are escorting a character or not. The only hard rule that I apply when using Wracks is that larger units MUST include a an Acothyst if they are to be accompanied by a Haemi. It is often overlooked, but the Haemi is only LD8. 9 Wracks in a Raider with a Haemi is one of my default units in my list along with 2 units of 8 wyches with HWG in Raiders. Every time. Hope this helps | |
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Kayto_Karite Hellion
Posts : 84 Join date : 2011-07-30 Location : Norfolk, VA
| Subject: Re: Outfitting wracks Mon Aug 27 2012, 16:03 | |
| Oops my bad. I added the points instead of multiplying.
Yeah good point on the LD. I never understood how the Haemy is LD 8, but the creature he created is LD 9. Good thing is though if you have two haemies in the squad you don't have to care about the LD anyways. | |
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Venkh Kabalite Warrior
Posts : 109 Join date : 2011-05-27
| Subject: Re: Outfitting wracks Mon Aug 27 2012, 20:37 | |
| Obviously 5 wracks with a iiquifier in a venom with an additional splinter cannon.
I struggle to think of a better use of 125pts
Perfectly complement the equally obvious 5 wych with Haywire version. Also 125 pts
I also do 10 in a Raider with 2 liquifiers plus alcothyst with a venom blade.
Nobody likes being liquified. | |
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Grumpy Kwi Nightmare Doll on the Loose
Posts : 362 Join date : 2011-06-02 Location : San Jose, CA
| Subject: Re: Outfitting wracks Tue Aug 28 2012, 14:56 | |
| - Deyfluff wrote:
- Is it worth the points to upgrade one to an acothyst?
I think I may have a squad of 8 wracks in every game I have played since the codex came out - very rare for me not use at least one of them. If you had a choice between an Acothyst and a Liquifier I would take the liquifier in a heartbeat. If both Haemys have liquifiers plus the one in the squad you got yourself a fine aim n' flame unit that doesn't care about overwatch or striking at initiative "1" (as there is usually not a lot of marine left afterwards). I do take an Acothyst in my 8 wrack squad but I like to invest in my troop choices and expect them to be alive when the game ends so I am not a fond of min/max wrack squads in order to get a venom or disposable troop choice. I used to give the Acothyst an agoniser back in 5th edition but with the reduced attacks it really didn't influence the combat much for all those points. I later tried him naked and found literally no difference in the combat resolution so I never looked back and used the points elsewhere. I think you have to accept the "death-by-armor-save" mantra and torrent the target with as many poison attacks as you can dish out - if you need exotic weapons, use the Haemys since they have more attacks but I am not into giving the Haemys anything more than a venom blade these days with an occasional "toy" if the points allow (like a shadowshard or something). I think what makes a squad of wracks in this configuration work for me was understanding their survival and effectiveness is ensuring you are using the shooting phase in combination with the assault phase - relying on one or the other is not realizing their effectiveness. You will have in your instance 3 liquifiers that ignore cover and if you are using cover yourself you will find that they are a durable, stubborn unit that can fail a charge and live to tell about it. In fact, against infantry, I would easily say if you consider both phases (shooting and assault) that the wracks out perform the wyches when the turn is over. Just my opinion and my love for wracks. I have no experience in min/max squads smaller than 8 wracks but find 8 (or 7 if you must) to worth the points and the effort to keep alive as they can function more than just being a static scoring unit. Good luck and happy hunting!!! | |
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Deyfluff Kabalite Warrior
Posts : 138 Join date : 2012-07-23
| Subject: Re: Outfitting wracks Wed Aug 29 2012, 07:47 | |
| Wow thank you for all the awesome advice! This DEFINITELY helps me a lot. | |
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ecam Hellion
Posts : 68 Join date : 2012-03-12
| Subject: Re: Outfitting wracks Wed Aug 29 2012, 11:22 | |
| wraks are great i genreley take 2 groups of wraks 1 x9 man 1 x10 man and urien rakarth. rakarths abilitys allows for 1 squad to have feal no pain furiouse charge and fearles and the second squad is random with that it starts with. i then place both of them in a raider fly them about for a bit allowing my oponent to move acros the bord into my terortory. then i move flat out into his terortory ready for my next turn when i liquifiyer his shooting troops that are stationed inside a building or ruine as the raider allowes me to liquify any level of the building with out haveing to move into it then i asualt whats left so i get a victory point for line breaker | |
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Kayto_Karite Hellion
Posts : 84 Join date : 2011-07-30 Location : Norfolk, VA
| Subject: Re: Outfitting wracks Wed Aug 29 2012, 12:24 | |
| Just a heads up but Linebreaker only counts if you have a denial unit in your opponents deployment at the end of the game.
I like Urien, but I only see me bringing him with 3-4 Grots in a squad. His T5 is wasted on in a Wrack squad if they get shot. Grots at least count as T5 for shooting and you can always put wounds on Urien and he can heal 1 wound per turn you can then LO'S! on a Grot with the 3 wounds each model has. | |
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ecam Hellion
Posts : 68 Join date : 2012-03-12
| Subject: Re: Outfitting wracks Wed Aug 29 2012, 18:37 | |
| - Kayto_Karite wrote:
- Just a heads up but Linebreaker only counts if you have a denial unit in your opponents deployment at the end of the game.
the rule book says scoreing or denial units in the enamy deployment zone so i have been asumeing that meens troop choice wich wraks are when you have urien rakarth or a hemonculas iin your army | |
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Kayto_Karite Hellion
Posts : 84 Join date : 2011-07-30 Location : Norfolk, VA
| Subject: Re: Outfitting wracks Wed Aug 29 2012, 18:42 | |
| you are correct what counts as a scoring or denial unit. Linebreaker only takes place at the end of the game, so just having a unit in your opponents deployment is good enough, it has to be in his deployment when the game ends. | |
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