| 1500point DE w/CWE allies + Baron list | |
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mug7703 Sybarite
Posts : 409 Join date : 2012-09-19 Location : Brighton
| Subject: 1500point DE w/CWE allies + Baron list Sat Sep 22 2012, 14:11 | |
| DE Baron Sathonyx - 105pts
Haemon - 50pts 11 Hellions, Helliarch w/SC - 191pts 3 Wracks - 30pts
5 Warriors w/B. Venom w/2xSC - 125pts 5 Warriors w/B. Venom w/2xSC - 125pts
9 Reavers w/3xHL - 234pts
Ravager w/NS - 115pts Ravager w/NS - 115pts Ravager w/NS - 115pts
CWE Allies Farseer w/JB, SS, RoW, Doom - 128pts 3 Jetbike Guardians - 66pts
ADL w/QC - 100pts
= 1499pts
As most tournaments here are 1500 points I thought I'd adjust the list slightly. I think it is quite competitive. I slightly worry I don't have many Hellions but maybe swap out the Haemon for a few more hellions perhaps? Not sure, I'll have to see how well a unit of 11 plays. | |
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kenny3760 Sybarite
Posts : 462 Join date : 2011-06-15 Location : Inverness Scotland
| Subject: Re: 1500point DE w/CWE allies + Baron list Sun Sep 23 2012, 11:20 | |
| The ADL is a great piece of kit for DE but I wonder who is going to be using it. I imagine the Heami and the wracks, but without a PT for extra protection I don't se them lasting long. I am guessing you are using the Heami and wracks to do the PT swap onto the hellions/baron so you don't really want to mess with that.
Personally I'd lose 3 reavers and use the points to up both the wracks and hellions, probably get the wracks to 5 and put the rest into the hellions. | |
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Seshiru Sybarite
Posts : 408 Join date : 2012-07-03
| Subject: Re: 1500point DE w/CWE allies + Baron list Mon Sep 24 2012, 19:13 | |
| Are you planing on actually using the Eldar Codex spell or the new rulebook system for the Farseer?
I noticed you have spirit stones but only one spell?
Personally I've been toying around the idea of 2 large units of reavers with an Eldar farseer on jetbike casting spells from the divination section to buff them up. | |
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mug7703 Sybarite
Posts : 409 Join date : 2012-09-19 Location : Brighton
| Subject: Re: 1500point DE w/CWE allies + Baron list Tue Sep 25 2012, 01:16 | |
| - kenny3760 wrote:
- Are you planing on actually using the Eldar Codex spell or the new rulebook system for the Farseer?
Personally I'd lose 3 reavers and use the points to up both the wracks and hellions, probably get the wracks to 5 and put the rest into the hellions. This is a good point and something I think I'll consider. I have also considered losing the Haemy and the Jetbikes (116pts) for a 5 man squad of rangers and either 2 more Wracks, Mind war (for a Divination power) or a Hellion and 5pts elsewhere. What do you think? - Seshiru wrote:
- Are you planing on actually using the Eldar Codex spell or the new rulebook system for the Farseer?
I noticed you have spirit stones but only one spell?
Personally I've been toying around the idea of 2 large units of reavers with an Eldar farseer on jetbike casting spells from the divination section to buff them up. SS is for the Singing Spear. (Sorry if there is a different shorthand for it). Yea that could be effective. What spells would you aim to get? With the current list I've thought of seeing how the CD roll goes and then choosing to opt out Doom or prescience if I roll the 'reroll to wound' CD buff. | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: 1500point DE w/CWE allies + Baron list Tue Sep 25 2012, 07:21 | |
| You will need to be careful with the reavers as the only other unit I see getting close and personal with the enemy are the hellions and they will take a turn or too. Reaver die real quick if they are the only thing in rang range of your opponents army. Hope that helps. | |
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Seshiru Sybarite
Posts : 408 Join date : 2012-07-03
| Subject: Re: 1500point DE w/CWE allies + Baron list Tue Sep 25 2012, 17:00 | |
| I think the Divination spells 1 through 4 are all useful on our reavers, as is the primaris power. I would personally want more than 1 though, and probably the spirit stones
Primaris My heat lance hit rate goes from 66% to almost 90% and mellee hit rates against an equal go from 50% to 75% - definately want this
1: Roll this and charging your unit is a bad idea
2: great if your opponent has any ignore cover shots, or you need to mellee
3: with the mobility of the jetbikes you can debuff pesky Storm Shield blobs pretty much any where then lay into them with more than just the reavers and kill almost twice as many as you would without the debuff!
4: Ever had a necron ship jink your heat lances? or just want to laugh really hard at scouts in cover? this spell solves those problems
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Seshiru Sybarite
Posts : 408 Join date : 2012-07-03
| Subject: Re: 1500point DE w/CWE allies + Baron list Tue Sep 25 2012, 17:03 | |
| If Mysterious Objectives are in play, then 6 isn't too terible (I mean it's still terrible just slightly less so) | |
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mug7703 Sybarite
Posts : 409 Join date : 2012-09-19 Location : Brighton
| Subject: Re: 1500point DE w/CWE allies + Baron list Thu Sep 27 2012, 10:32 | |
| - Seshiru wrote:
- I think the Divination spells 1 through 4 are all useful on our reavers, as is the primaris power.
I would personally want more than 1 though, and probably the spirit stones
Primaris My heat lance hit rate goes from 66% to almost 90% and mellee hit rates against an equal go from 50% to 75% - definately want this
1: Roll this and charging your unit is a bad idea
2: great if your opponent has any ignore cover shots, or you need to mellee
3: with the mobility of the jetbikes you can debuff pesky Storm Shield blobs pretty much any where then lay into them with more than just the reavers and kill almost twice as many as you would without the debuff!
4: Ever had a necron ship jink your heat lances? or just want to laugh really hard at scouts in cover? this spell solves those problems
This is a very good point. And taking into account everybody's comments I changed the list slightly. Having read several battle reports and played one game against a flyer I have decided to get rid of the ADL for 1,500pt games. I think their impact is quite survivable. Use of cover and going to ground can really limit their effectiveness. Even without skyfire they can be taken down with lucky shots or just when they go into hover mode. I also have the option of casting prescience on a ravager which should get one hit in 3 shots. The Farseer and his psychic defence is far more important I think so he is a keeper. So the new list is as follows: Dark EldarThe Baron 105pts Haemonculi - 50pts 3 Wracks - 30pts 13 Hellions, Helliarch w/stun claw - 223pts 7 Wyches w/HWG, Hekatrix w/VB. Raider - 159pts 7 Wyches w/HWG, Hekatrix w/VB. Raider - 159pts 9 Reavers w/3xHL - 234pts Ravager w/NS - 115pts Ravager w/NS - 115pts Ravager w/NS - 115pts CWE AlliesFarseer w/Singing Spear, Jetbike, Doom, RoW - 128pts 3 Guardian Jetbikes - 66pts = 1,499pts | |
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| Subject: Re: 1500point DE w/CWE allies + Baron list | |
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| 1500point DE w/CWE allies + Baron list | |
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