Hi, I've not been in 40k that long, couple of years and originally wanted to make a dark eldar army, however the models were just too horrific for me to spend money on.
I ended up making a sizeable craftworld force instead, but am thinking of embracing the dark cousins again now they have such pretty things to put on the table.
After picking up a codex at the weekend, I've gone thru and main what I think are decent(ish) lists, but obviously I'm pretty much a total noob when it comes to DE at the moment. Tips, comments etc would be muchly appreciated.
#HQ 315
Vect
Haemonculus +Agoniser +Animus Vitae
#EL 489
4 Trueborn +4 Blasters +Venom
4 Trueborn +4 Blasters +Venom
4 Trueborn +4 Blasters +Venom
#TR 518
7 Wyches +haywire grenades
1 Raider +NightShield
7 Wyches +haywire grenades +Hekatrix +Agoniser
1 Raider +NightShield
10 Warriors +dark lance
1 Venom +Splinter Cannon
#HS 425
Voidraven bomber +flickerfield
Voidraven bomber +flickerfield
Ravager w/ 3 Dis +flickerfield
#total 1747
+
3 Reavers +1 Heat Lance
3 Reavers +1 Heat Lance
Haemonculus +PowerWeapon +Animus Vitae
3x Splinter Cannon (for each TB venom)
#2000
Vect is in for the 4+ sieze and 1st turn seems very important. I've played eldar reserve lists, but without their ability to give a +2 to each reserve roll it feels like DE might be in trouble when trying to do that same. He and the haemo run with the non-Hekatrix wyches to give them the power weapon attacks they would otehrwise lack without a heka.
The Trueblasters hop around trying to knock out enemy armour/termies, while the 10man warriors sit deep in cover (on an objective if appropraite) plinking away with their lance. The ravager and Voids are there for long range support. I went for the Voids due to the s9 (there be necrons here, tho in the end i'll probably still jsut ignore the monolith) and the fact it's not open topped. I could drop to 3 ravagers and have points for things like shardnets, but as an eldar player who never ever uses brightlances (cost and effectiveness issues), the s9 lance is actually an attractive prospect.
Adding the extras for 2k, 2 roaming melta bike squads, a PW haemo (for vects squd with the agoniser haemo switching to the other wyches) and an extra splinter cannon for each of the trueblaster venoms.
It looks ok to me on paper, I'll try and get a (proxy) game in with it, probably against crons, in the next few days. His list is destroyer heavy so I expect to lose quite a lot of vehicles, but assaults should all be comfortable.
My main fear with the list is marine armies with a lot of dreads. With no apparent way to kill a dread once it gets into CC i can see my guys getting herded around the board trying to avoid them.