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 First try at Dark Eldar, 1750 points

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alx_152
Slave
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PostSubject: First try at Dark Eldar, 1750 points   First try at Dark Eldar, 1750 points I_icon_minitimeWed Oct 10 2012, 06:00

Hi,
I was thinking about the following list:

Lady Malys (135)
4 Trueborn, 2 darklance, 2 blaster in a venom with nightshield, splintercannon (203)
10 Warriors, sybarite, splintercannon, blaster in a raider with nightshield, splinterrack (205)
10 Warriors, sybarite, splintercannon, blaster in a raider with nightshield, splinterrack (205)
10 Wyches, hekatrix, agonizer, 2 shardnet + impaler, haywire in a raider with night shield, shock prow, chain snares, enhanced aethersails (255)
10 Wyches, hekatrix, agonizer, 2 shardnet + impaler, haywire in a raider with night shield, shock prow, chain snares, enhanced aethersails (255)
5 Scourges, 2 blasters (141)
2 jetfighters, splintercannon, nightshield, flickerfield (350)

This adds up to 1749 points.
Lady Malys is a must for me. She will join the trueborn in their venom.
I'm not sure about the shardnet + impaler in the wych squads and the blasters in the scourges.

I'll not field haemonculi and their toyboys, incubi and mandrakes.

Comments, please...
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Darklight
Sybarite
Darklight


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PostSubject: Re: First try at Dark Eldar, 1750 points   First try at Dark Eldar, 1750 points I_icon_minitimeWed Oct 10 2012, 06:19

Depends if you are planning on playing competitive or not really.

Properly is a fun list to play, but competitive? not really.
If its for fun then you should just keep it as it is, but for competitive i would change alot.

The big issue for me is that we are fast and fragile, and need that alpha strike, but with 2 jetfigthers and otherwise very few targets for your oponent to hit you are going to struggle.
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Steffo
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PostSubject: Re: First try at Dark Eldar, 1750 points   First try at Dark Eldar, 1750 points I_icon_minitimeWed Oct 10 2012, 06:32

Quote :

4 Trueborn, 2 darklance, 2 blaster in a venom with nightshield, splintercannon (203)

Better to have 4 blasters not 2 and 2, those dark lances are heavy and will suffer from the mobility of the venom, the blasters are assault so you can move 6 in the venom and fire them.

Quote :
10 Warriors, sybarite, splintercannon, blaster in a raider with nightshield, splinterrack (205)

Sybarite is a waste of points. I wouldn't use blasters on a splinterrack gunboat, it means to fire at marines you need to be 18 inchs away and even with your nightsheilds that puts you into bolter range, with the splinter rifle range 24 you can sit outside their range thanks to nightshields.

Quote :
10 Wyches, hekatrix, agonizer, 2 shardnet + impaler, haywire in a raider with night shield, shock prow, chain snares, enhanced aethersails (255)

Your raiders have too many toys for a transport with will die easily, reduce to save points, if you have a plan for those toys focus on one area.

I don't like agonisers, only ap 3 and expensive, venom blades have served me better.

Shardnets have reduced effectivness now that casualties are taken from the front reducing their effectiveness, if you want any toys on them go razorflails, i usually dont bother. Also a PGL on the heka is very usefull for surviving overwatch as well as surviving some shooting once your raider has used those aethersails to boost really close to the enemy you can sit in the crater inside 8 inchs and tank alot of shooting.

Quote :
5 Scourges, 2 blasters (141)

Scourge weapons to your taste, i like haywire blasters for reliability.

Quote :
2 jetfighters, splintercannon, nightshield, flickerfield (350)

night shields not really needed on fliers dodging out of range is not their role.
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Bibitybopitybacon
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PostSubject: Re: First try at Dark Eldar, 1750 points   First try at Dark Eldar, 1750 points I_icon_minitimeWed Oct 10 2012, 07:51

Interesting... One or two points though.
There are two reasons to take the lady, to shift your lances at the begining for a better alpha strike and to make a squad immune to powers. Since you don't have any ravengers in the list the redeployment is slightly wasted and the immunity to powers is wasted on the trueborn. You should still take her, but you should change your list around to take advantage of the perks she gives you. Maybe take some sniperborn (3trueborn with 2dark lances stuck in ruins) and shift them with her power to get side shots at armour. Also try putting her with the wyches. You'll Find that her 8 ap3 attacks on the charge are great and would be wasted with the trueborn
Steffo is 100% righbout to many points being put into upgrades.
(The lady is 5points cheaper than you have down. Smile
Try dropping the syberite and blasters in the gunboats to save 50 points

Try dropping the wych weapons and replacing the agonizers with venom blades, combine that with dropping the blasters and syberites and you have enoug h points for a ravenger.
Drop the nightshields and splinter cannons on the razor wings since they are both useless on it in the new edition and you have another 40 points
Drop the shock prow and the chain snairs since the changes in turboboosting in sixths have made them both very hard and impractical to use which saves20 points (you may want to take off the night shields on the wych raiders as well since you'll be in their face anyway)
If you are going to pick up a ravenger then id switch the blasters on the scourges to cannons for a little more anti infantry kick. Which also saves another 10 points.
Like steffo said either give them 3 blasters or 2 lances which either saves 42 points or63 depending on which you go for.
My suggestions for ways to spend those points...
Another blasterborn or sniperborn squad
Another scourge squad (because they look awesome)
Some naked haemies to ride with your wyches to give them fnp or a succubis to go with the wych squad that the lady isn't with. (Mushkilla uses them to great effect to boost thekillyness of his wych squads.)
just some ideas! Hope they help!
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alx_152
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PostSubject: Re: First try at Dark Eldar, 1750 points   First try at Dark Eldar, 1750 points I_icon_minitimeWed Oct 10 2012, 08:25

Thanks so far for the usefull suggestions.
I do not like the look of haemonculi and their minions, so I will not field them.
The reason the lady was with the trueborn, is because they had a space left over. I wanted full wych squads in the raiders. But kicking out a wych for Lady Malys is fine with me.

I'm at work now, so I cannot incorporate your ideas into a new list yet...
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alx_152
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PostSubject: Re: First try at Dark Eldar, 1750 points   First try at Dark Eldar, 1750 points I_icon_minitimeThu Oct 11 2012, 06:50

New list

Lady Malys (130)
5 kabalite trueborn in venom, 4 blasters, splintercannon, night field (195)
10 warriors in raider, sybarite, splintercannon, splinterrack, night shield (190)
10 warriors in raider, sybarite, splintercannon, splinterrack, night shield (190)
9 wyches in raider, hekatrix, pgl, venom blade, 2 hydra gauntlets, haywire, enhanced aethersails (218)
10 wyches in raider, hekatrix, pgl, venom blade, 2 hydra gauntlets, haywire, enhanced aethersails (230)
5 scourges, 2 splintercannon (130)
jetfighter, splintercannon, night shield,flickerfield (175)
jetfighter, splintercannon, night shield,flickerfield (175)
ravager, night shield (115)

total 1748
The lady joins the wyches. I'm keeping flickerfield on the jetfighters. Because if I evade, I must make snapshots. The 5th trueborn is just an extra wound for the others.
The first unit to be redeployed will probably be the ravager.

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Darklight
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PostSubject: Re: First try at Dark Eldar, 1750 points   First try at Dark Eldar, 1750 points I_icon_minitimeThu Oct 11 2012, 06:59

I dont think this is a very competitve list.

Not going to go to deep in to it, but just think about this;
We have huge problems in taking down veichle. Wyches are good at it when they get close but for now you dont got alot that can take down veichles so its easy shooting them and the ravanger down.

1 DL shot = 0,25 HP

Just sayin, and getting explode is 0,083.

(math might be wrong but still its slim chance for you taking out veichles.)

If I played it I would just shoot down your DL shots, keep safe distance from wyches or shoot them down with my venoms. And even tho you took out a Ravanger or 2 in your alpha strike, it wouldnt be hard for me to A) take out all DL shots because to few. B) Shoot out Wyches with venoms and C) move around Jetfighters untill I could get them down.

Its a decent list to take out infantary, but thats really not what we are having problems with.
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alx_152
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PostSubject: Re: First try at Dark Eldar, 1750 points   First try at Dark Eldar, 1750 points I_icon_minitimeThu Oct 11 2012, 08:58

I'll try it out and see how it will perform.
I have another Ravager and 8 Reavers, so I can shuffle a bit.
Most of my lists are supposed to be fun and/or themed lists. If I have a list that performs really well it is usually just coincidence.
If I take it to a tournament, it will be somewhere in 2014. Plenty of time to adjust it after I see it perform.

Thanx for the advice.
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Mr Believer
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PostSubject: Re: First try at Dark Eldar, 1750 points   First try at Dark Eldar, 1750 points I_icon_minitimeThu Oct 11 2012, 12:14

The reduced squad of nine wyches can't take two sets of hydra gauntlets, as they're one per five models. You save yourself more points though.

It's tempting to fill vehicles to capacity all the time - the Raiders have a transport capacity of ten, and the models come in boxes of ten, so it's just natural. However, you can save yourself a lot of points by only putting what you need in them. For example, you could drop the fifth member of the trueborn squad. If I'm reading your list correctly, you have a second splinter cannon on the Venom, it's not being carried by him. All he has is a splinter rifle, which isn't going to be doing anything - if you're moving close enough to fire the splinter rifle at stuff, that means you're wasting blaster shots on infantry (obviously they'll still put down anything, it's just I'm assuming this is a tank hunting squad first and foremost). If you're moving against tanks, he won't be doing anything. The difference in survivability between a squad of four dark eldar and a squad of five is so insignificant as to be negligible, so you might as well save yourself the points. Likewise with the wyches - if their vehicle gets downed (and we know it probably will), you'll lose a big chunk of them straight away, which is a big chunk of points when they have haywire grenades too. I'm not saying don't take the haywire grenades, ALWAYS take them, but squads of seven work really nicely for me - if they survive, there's still more than enough of them to wreck any vehicle they come across, and if they die I haven't lost quite so many points. Trimming down squad sizes across the army will allow to you to fit in a squad of Reavers (I'd replace the Scourges with them, in fact in my army, I am - but that's just what works for me) or give the fighters some missiles.

Speaking of Scourges, yours seem pretty heavily anti infantry. Well, exclusively anti infantry! With splinter fire as our shooting army wide, do they really need to be packing more? They could be bringing heavy weapons, haywire blasters, heat lances and such, as to really concentrate their fire you have to get pretty close to the enemy. This is usually around the time when they get hit by flamers (almost every time I field them in my case, they're everywhere!) and flap off the board as fast as their wings can carry them! Anti infantry is something DE can do almost as an afterthought, so making a jump tank busting squad specialise in it might not work in their favour.
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