| 1000pts starting point | |
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+3Mushkilla Bibitybopitybacon Roayl3wihCheez 7 posters |
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Roayl3wihCheez Slave
Posts : 10 Join date : 2012-10-03
| Subject: 1000pts starting point Fri Oct 12 2012, 23:43 | |
| Ok been trying to make a really well rounded list that can handle just about anything thrown at it, and i think i may have finally found a good balance that has a bit of everything i want in it. As usual CC is greatly appreciated!
HQ (goes with wracks)
Archon- husk blade, shadow field, soul trap, PGL- 160
Hamonculous- Liquifier, venom blade-65
Troops
8x Wracks- raider, dark lance, night shield, liquifier-160
10x Kabalite warriors- splinter cannon, raider, dark lance, night shield splinter racks-180
5x Wyches- hekatrix, venom blade, PGL, hydra gauntlet, haywire grenades, venom, splinter cannon-160
Fast attack
6x Reavers- 2x heat lances-156
Heavy support
Ravager- 3x dark lances, flicker field-115
TOTAL 996
Last edited by Roayl3wihCheez on Wed Oct 24 2012, 03:43; edited 1 time in total | |
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Roayl3wihCheez Slave
Posts : 10 Join date : 2012-10-03
| Subject: Re: 1000pts starting point Sun Oct 14 2012, 01:09 | |
| since their are no reply's does that mean there are no criticisms? Would still like to here from you guys! | |
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Bibitybopitybacon Wych
Posts : 592 Join date : 2012-07-01
| Subject: Re: 1000pts starting point Sun Oct 14 2012, 02:05 | |
| I like it! Since you have 9 points left try throwing torment grenade launchers on the gunboat. I usually wouldn't suggest them, but since you have points laying around it could help keep t.he gunboat from being charged | |
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Roayl3wihCheez Slave
Posts : 10 Join date : 2012-10-03
| Subject: Re: 1000pts starting point Sun Oct 14 2012, 02:16 | |
| thanks bibity! i think this is the one im going to go with then. | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: 1000pts starting point Sun Oct 14 2012, 09:43 | |
| Actually why does your archon have a PGL if you are not running incubi? | |
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1++ Hekatrix
Posts : 1036 Join date : 2011-06-27 Location : Sydney
| Subject: Re: 1000pts starting point Sun Oct 14 2012, 09:55 | |
| Maybe the Archon is running with the Wracks, but OP hasn't given us his plan, yet... | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: 1000pts starting point Sun Oct 14 2012, 10:10 | |
| - 1++ wrote:
- Maybe the Archon is running with the Wracks, but OP hasn't given us his plan, yet...
Good observation, that never occurred to me. Is it really worth it for I4? Back when furious charge gave +1I I would agree with taking a PGL. Now though not so much. | |
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Mudpuppet Hellion
Posts : 30 Join date : 2012-10-14
| Subject: Re: 1000pts starting point Sun Oct 14 2012, 20:56 | |
| Hi there,
I noticed you have a flickerfield on your ravager, from what i understand it is much better to take a nightshield now, as you get jink saves with the ravager anyways and can fire all its guns at cruising. This is not my own experience, im a newb, but i have been told this alot.
Mud | |
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Roayl3wihCheez Slave
Posts : 10 Join date : 2012-10-03
| Subject: Re: 1000pts starting point Mon Oct 15 2012, 02:24 | |
| ya i put it in parenthesis after HQ that are going with the wracks. Also gave the haemonculus a venom blade to round out the last few points | |
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Varred Slave
Posts : 13 Join date : 2012-08-13 Location : Behind You!!!
| Subject: Re: 1000pts starting point Tue Oct 16 2012, 14:41 | |
| And where goes Haemon? He looks lonley out there
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Blind_Baku Kabalite Warrior
Posts : 203 Join date : 2012-07-19
| Subject: Re: 1000pts starting point Tue Oct 16 2012, 18:15 | |
| Maybe swap a lance or two for some Dissies. At 1k it would be pretty useful in my book. If you swapped the 2 Raiders that leaves you with the ravager and Wyches for AT, and those Dissie shots are great to have around for Light Armor/Heavy Infantry (MEQ, Non SS/TH Termies). | |
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Roayl3wihCheez Slave
Posts : 10 Join date : 2012-10-03
| Subject: Re: 1000pts starting point Wed Oct 17 2012, 18:52 | |
| Thanks for the tips guys! Definitely like the disintegrator idea. Also the Haemonculus and archon go with the wracks so everyone in the unit ends up with 2 pain tokens to start with | |
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