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 Having Trouble with Shooty Orks

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Damnosus
Hellion
Damnosus


Posts : 53
Join date : 2012-07-19
Location : Portland, OR

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PostSubject: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeTue Nov 20 2012, 07:29

So I played against a shooty ork list for the second time today and I am kinda at a loss as to what to do against it. The first time was in 2k, but today was at 750pts. His list looked like this:

Ork that creates cover save vs. shooting
Weird Boy
2 Lobbas
6 Lootas
2x 25-30 man unit of Shoota Boyz with 2 big shootas a piece, and a nob with a power fist
1 Deffkopta

My list:

Succubus, VB
9x Warriors, SC, Blaster, in a raider (DIssie) with NS, and SR (Suc in here)
10x Warriors, SC, Blaster, in a raider (DL) with NS, and SR
5x Wyches, HWG, Venom, 2SC, NS
6x Reavers, 2HL

I know this is not an optimal list vs. Orks, but I dislike tailoring lists so this is what I came up with a few days ago and so this is what I brought.

Game started with me deploying (DOW deployment) out of LOS, but his Lobbas were still able to take a hull point off each raider which was really annoying. From there I rolled somewhat poorly and just tried to stay out of range while I slowly died to everything. Reavers were helpful (just focused on Bladevaning), but didn't really do much because of how large his units were and because his lobbas randomization meant I usually hit the T7 weapons. I couldn't do much to his lootas because he deployed them on a wall so they just went to ground and got a really nice cover save (he doesn't care that he needs to snapfire). When I conceded I had only destroyed one unit (the Deffkopta got annihilated when it charged one of my Raiders).

My main problems were that he had better range than me, more difficult units to score with (it was Purge the Alien), and I didn't want to get into CC because he would have torn me a new one. Other than focusing fire on specific units, I don't know what I should have done differently.
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crion
Hellion
crion


Posts : 41
Join date : 2012-11-02

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PostSubject: Re: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeTue Nov 20 2012, 08:02

I don't understand, 1 venom????

You played like you had access to venoms by stayimg at 36" range but you only brought one. He had no armor at all. A bare jetfighter would also work wonders here.

Lootas is #1 priority IMHO against orks. They down skimmers real efficient.
Also if you bladevane the direction is random.

Now don't forget that you can use multicharge with a sacrificial unit to soak up overwatch, let's pretend you have 3 wracks in a venom for that. Then assault with your main cc unit/s.

When lootas are on the ground in cover they are vulnerable to cc with PGL and flamers(template ignore cover).

In 5th I had fun with whyches CC but you need an overwatch soak unit for them to still be viable.
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Darkgreen Pirate
Sybarite
Darkgreen Pirate


Posts : 302
Join date : 2012-01-06
Location : The Great White North

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PostSubject: Re: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeTue Nov 20 2012, 08:56

One of the problems we have at such low points as well is target saturation, you have 4 things to shoot at, makes it very simple for him to prioritise.

Personally, lootas and lobbas first; his shoota boyz blobs only have 6 BS2 shots over 18 " ( well, 12" for your nightshields) so they really are no threat. Lobbas are crewed by gretchin @ T2, one charging kabalite squad or your wyches and they are toast, and lootas have LD7 so they are really easy in theory to force to run.

Forcing overwhelming numbers of save rolls is how our shooty lists tend to roll, so target focus and take him down. Moving up one flank and rolling over him is always a solid idea vs hordes, tough to advise you without any idea of terrain placement/his deployment though.
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Archon Bruce
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Archon Bruce


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Join date : 2012-11-04

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PostSubject: Re: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeTue Nov 20 2012, 13:22

If you don't want to change your list, you will be relegated to losing against this army. A single Razorwing could have turned the tide. More Venoms as well.
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Damnosus
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Damnosus


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Location : Portland, OR

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PostSubject: Re: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeTue Nov 20 2012, 17:03

Changing the list is difficult as I am trying not to buy too many things (working on a budget) so that I don't get overwhelmed by the painting aspect (this is what happened with every other army I have played). The other issue is that I usually play all mech dark eldar against which splinter cannons are really bad until I can crack open transports. So the list absolutely needs to remain balanced.

That being said, i am planning on changing my 1k list (I like to make lists before I buy things) from the above +2x DL Ravagers with NS, to 1x DL Ravager with NS and another HWG Wych Venom with an extra cannon (I will need to change my HQ as well).

As for how to improve the above game, what do you mean that the direction of Bladevaning is random? Does this mean there is a chance that it prevents cover saves?

Thinking about it too, there was also a chance that I could have charged the Lobbas (Reavers were behind them) which I really should have done, especially as the Lootas were right behind them.

All this being said, I was rolling pretty poorly as well: I shot my Dissie at the Lootas three times and I only did 1 wound which was saved. It was pretty stupid.

I am still new to all of this so i appreciate the advice.
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Seshiru
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PostSubject: Re: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeTue Nov 20 2012, 21:34

Wound allocation for bladevaning is random, cover saves are taken normally.
You also can't take 9 warriors + SC
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crion
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crion


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PostSubject: Re: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeTue Nov 20 2012, 21:57

Damnosus, for ideas have a look at my 1k discussionlist on what to bring against orks with plenty of firepower. The second list is most killy. You'll find some tools there that are invaluable against hordes.. And everything works @36" range which seems to fit your playstyle and mine so far in 6:th ed.

http://www.thedarkcity.net/t4670-1k-6th-tourney
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Damnosus
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Damnosus


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PostSubject: Re: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeWed Nov 21 2012, 04:18

Seshiru wrote:
You also can't take 9 warriors + SC

Wow, I am so full of fail. Any thoughts on how I should change my 1k list? Originally, it was this:

Haemonculus, LG, VB
10x Warriors, SC, Blaster, Raider (DL), SR, NS
9x Warriors, SC, Blaster, Raider (Dissie), SR, NS
5x Wyches, HWG, Venom, SC, NS, CS
5x Wyches, HWG, Venom, SC, NS, CS
6x Reavers, 2HL
1x Ravager (3DL), NS

Since that is illegal how should I change it to make it work better?

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Archon Bruce
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Archon Bruce


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PostSubject: Re: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeWed Nov 21 2012, 12:04

You know, I just noticed that you indicated he was taking a model that gave cover saves. I think you would be well served with a Wrack unit. Their liquifiers will do well against ork blobs. With poison CC weapons, they really shine against models without armor. Not to mention that they are T4 with FnP. Pick on a small unit first to get your second pain token, then charge the blob with Furious, rerolling your wounds. The orks will disappear fast.
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Damnosus
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Damnosus


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PostSubject: Re: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeWed Nov 21 2012, 16:22

Archon Bruce wrote:
You know, I just noticed that you indicated he was taking a model that gave cover saves. I think you would be well served with a Wrack unit. Their liquifiers will do well against ork blobs. With poison CC weapons, they really shine against models without armor. Not to mention that they are T4 with FnP. Pick on a small unit first to get your second pain token, then charge the blob with Furious, rerolling your wounds. The orks will disappear fast.

Problem is that I would still need a unit to put my HQ into, meaning I could not buy a LG for the unit. That being said, I think a Haemonculus with a LG would be a far better HQ than any other option. But what sort of unit should I run him in that would still allow me to take a Venom (for Orks) and not be too dead against armor (as I play a fair amount of DE)?

My only idea so far is the following:
First, add back the 10th man to the warrior unit (so I can keep the splinter cannon) then remove the HQ for either
Haemonculus with VB and LG accompanied by 4 Bloodbrides with HWGs, in a Venom with extra SC and NS

Now I am not a huge fan of Bloodbrides, but this would give me a unit to put my HQ into while at the same time providing me with some HWG as well as a Venom. I don't like that it isn't scoring though so maybe 4 wracks would be better?

Another question about Orks in general: can Lootas overwatch and if so do they get their ridiculous amounts of shots?

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Archon Bruce
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Archon Bruce


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PostSubject: Re: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeWed Nov 21 2012, 17:24

What you could do is put the Haemie with some wyches. Have him break off on disembark leaving the token with the wyches, flame some orks, and then charge, soaking up the overwatch. Then you charge with the wyches, taking advantage of their fleet. I'm not a big fan of putting the Haemie with Wracks. I know that it is tempting to add him for the Furious Charge pain token/poison goodness, but it's return isn't as good as giving FnP to a large wych squad. Plus, Wracks are most useful in squads of 5 or 10, not leaving room for a Haemie. You have Raiders, so I would take as close to 9 Wyches as possible to maximize attack dice saturation. If you do this, you may be able to hold off on buying another venom. Yes, you will have less shots, but you will have a tougher CC unit that can actually roll more attack dice.
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Darkgreen Pirate
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PostSubject: Re: Having Trouble with Shooty Orks   Having Trouble with Shooty Orks I_icon_minitimeWed Nov 21 2012, 17:35

Damnosus wrote:

Another question about Orks in general: can Lootas overwatch and if so do they get their ridiculous amounts of shots?

The only restriction on overwatch is no blasts/templates. So yes, they would get their standard d3 shots in overwatch. As per the rulebook when firing lootas you roll a d3 and times the result by the number of lootas in the squad. You would do the same in overwatch.
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