Would appreciate some advice on building this list for fighting Tyranids.
We typically play 2 on 2 campaign play and as part of the campaign I occasionally run up against 2 Tyranid players combining to 1000k.
Typically I'm partnered with Necrons.
Our club allows +-10 pts for each player, so that's why the list is at 508.
+++ Sanguine Feast 500 v Tyranidsv2 (508pts) +++
+++ 500pt Dark Eldar 6th Ed (2012) Roster (Standard)) +++
Selections:
Dark Eldar 6th Ed (2012) (Standard) Selections:
+ HQ + (120pts)
* Haemonculus (120pts)
(Altered Physique, Independent Character, Night Vision, Power from Pain)
* Haemonculus (120pts)
Dark Gate (25pts), Haemonculus Ancient (30pts), Liquifier Gun (10pts), Splinter Pistol, Venom Blade (5pts)
+ Elites + (153pts)
* Kabalite Trueborn (153pts)
* 4x Trueborn (78pts)
(Fleet, Night Vision, Power from Pain)
2x Shredder (10pts), 2x Splinter Cannon (20pts)
* Venom (75pts)
Flickerfield, Nightshield (10pts), Splinter Cannon (10pts)
+ Troops + (125pts)
* Kabalite Warriors (50pts)
* 5x Warriors (50pts)
(Fleet, Night Vision, Power from Pain)
Shredder (5pts), 4x Splinter Rifle
* Wyches (75pts)
5x Wyches (50pts) (Combat Drugs, Dodge, Fleet, Night Vision, Power from Pain)
* Hekatrix (25pts)
Phantasm Grenade Launcher (10pts), Venom Blade (5pts)
+ Heavy Support + (110pts)
* Talos Pain Engine (110pts)
(Fearless, Move through cover, Night Vision, Power from Pain, Random Attacks)
Stinger Pods (5pts), Twin-Linked Liquifier gun (5pts)
To add, the 2 Tyranid players coming in at 1000k are currently tied for #1.
The last time I faced them (paired with Eldar) I maxed out on Splinter Weapons and The Duke. I lasted longer than any other player against that team but was wiped on turn 4 (they have not had a game go into 5th round).