| Scourges vs trueblasters | |
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+5alexwellace foeofnight Seshiru Mushkilla garz0n 9 posters |
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garz0n Slave
Posts : 20 Join date : 2012-04-27 Location : Colombia
| Subject: Scourges vs trueblasters Wed Dec 26 2012, 16:42 | |
| What would be more efective against vehicles ? 10 scorges 4 with haywire blaters or 4 trueborn with 4 blasters in a venom with 2 splinter cannons wich one is the best unit for you | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: Scourges vs trueblasters Wed Dec 26 2012, 18:30 | |
| Define effective.
The true-born in a venom, are cheaper and can split fire (the venom can target infantry, whilst the true-born can target vehicles). The Scourges are considerably more expensive, can target either infantry or vehicles not both in the same turn.
Personally I would say the true-born win hands down, you just get so much more out of them, mainly because they bring an extra venom.
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Seshiru Sybarite
Posts : 408 Join date : 2012-07-03
| Subject: Re: Scourges vs trueblasters Wed Dec 26 2012, 19:40 | |
| Would point out that a single meltagun shot can kill the entire trueborn unit | |
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foeofnight Hellion
Posts : 64 Join date : 2011-11-04
| Subject: Re: Scourges vs trueblasters Wed Dec 26 2012, 20:03 | |
| Out of the two options you provide I would say that the Trueborn win. Just because the dual utility of the blasters and venom.
If I were going to run scourges to get the haywire, I would run in two squads of 5 so that you can split up the fire if needed.
As for an anti-tank squad of trueborn, I also like taking 3 bodies and 2 Dark Lances and attaching a Raider to the squad. 3 Long range shots that can split fire as well. And this is about 30 pts cheaper than your other trueborn squads.
I usually like running a squad that is fairly focused on what it does. If I need anti-tank I run the Sniperborn with a raider. If I need anti-infantry I run Splinterborn in a venom.
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alexwellace Kabalite Warrior
Posts : 140 Join date : 2012-02-12
| Subject: Re: Scourges vs trueblasters Wed Dec 26 2012, 21:07 | |
| the point of scourges with blasters are that they are MOAR blasters, dont make it an either or thing, make it a both are MOAR!!!!!!! thing | |
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Murkglow Kabalite Warrior
Posts : 242 Join date : 2012-10-17
| Subject: Re: Scourges vs trueblasters Wed Dec 26 2012, 23:34 | |
| Scourge just have the problem that they aren't that impressive for their cost. They get gunned down fairly easily (to be fair the 4+ save is actually somewhat meaningful but only somewhat) and when it comes to weight of fire, others just do it better/cheaper. It's just a question of why run them over other options and really I can't think of that many reasons. Which probably explains why Blasterborn were/are a common sight and Scourge almost never get used. | |
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Seshiru Sybarite
Posts : 408 Join date : 2012-07-03
| Subject: Re: Scourges vs trueblasters Thu Dec 27 2012, 18:17 | |
| I won't run blaster born in 6th ed. The venom can only move 6 inches and have the passengers fire at full bs. 1 Lascannon shot, or meltagun shot can pretty easily explode it likely killing most of your unit inside. They don't have an option to deepstrike in and still shoot at full bs (if you even wanted to). The lanceborn seems to be ok as you can normal shoot on the first turn prior to being wiped out. Splinterborn is also not something I would run, but I have a ton of posioned shots comming from the troops section, if I where running wyches still that might be different. But here you are spending 157 points to get 20 posioned shots on the move (which is only 6") but 36" range, for the same points you would get 20 posioned shots out of the scourges on the move, but 12" move 18" range. But scourges get taken out by lots of small arms fire where trueborn tend to all die with their transport from heavy weapon shot. And in general Dark Eldar want target saturation for the Heavy weapons fire, and offer up very few small arms targets so dropping one expensive unit of scourges tends to be a very juicy target for marine bolter fire or equivilent. My final answer: Don't use either until you've filled out your troops org | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Scourges vs trueblasters Fri Dec 28 2012, 14:09 | |
| - Seshiru wrote:
- I won't run blaster born in 6th ed.
The venom can only move 6 inches and have the passengers fire at full bs.
1 Lascannon shot, or meltagun shot can pretty easily explode it likely killing most of your unit inside. They don't have an option to deepstrike in and still shoot at full bs (if you even wanted to). Lol then why are you even playing DE in the first place . Anything can kill our venoms and explode our vehicles. its part of playing DE As for the second one, yes we do, its sucicidal, but duke allows you to get out of your venom and shoot at full BS (you cant stay inside the venom though and still shoot at full BS) - Quote :
- My final answer:
Don't use either until you've filled out your troops org +1 to this though | |
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Seshiru Sybarite
Posts : 408 Join date : 2012-07-03
| Subject: Re: Scourges vs trueblasters Fri Dec 28 2012, 20:53 | |
| @Shadows Revenge: good point on the Duke. For the Blasterborn, what I was trying to imply is that they can be destoryed by one shot, prior to getting into range but I forgot to say that part I know alot of people would then argue target saturation is at least causing them to shoot at your blasterborn and therefore "Protecting" the rest of your units like Ravagers or warriors; but ravagers and warriors are cheaper so not a fair trade in my opinion. | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Scourges vs trueblasters Mon Dec 31 2012, 14:55 | |
| - Seshiru wrote:
- I know alot of people would then argue target saturation is at least causing them to shoot at your blasterborn and therefore "Protecting" the rest of your units like Ravagers or warriors; but ravagers and warriors are cheaper so not a fair trade in my opinion.
Ah, but I rather have my fragile, cheap non scoring elites dying than my fragile, cheap scoring units | |
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Talos Kabalite Warrior
Posts : 166 Join date : 2011-09-15 Location : Malmö
| Subject: Re: Scourges vs trueblasters Mon Dec 31 2012, 15:30 | |
| - Shadows Revenge wrote:
Ah, but I rather have my fragile, cheap non scoring elites dying than my fragile, cheap scoring units +1 | |
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Seshiru Sybarite
Posts : 408 Join date : 2012-07-03
| Subject: Re: Scourges vs trueblasters Mon Dec 31 2012, 15:45 | |
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huymix Hellion
Posts : 56 Join date : 2012-12-27
| Subject: Re: Scourges vs trueblasters Mon Dec 31 2012, 15:51 | |
| I think the points have been well made that the Scourges in 6th are just not a points effective unit.
I'm almost tempted to suggest that wyches with haywire grenades might be more useful. The problem with the haywire blasters is that most results are just glances anyways and the tank you may be shooting at may have a cover save. With only 4 shots at medium range, any tank you shoot at could survive.
Something like, Venom with Splinter Cannon + 5 Wyches with grenades.
Even still, I think Trueborn with Lances + Raider is better at anti tank than either option. | |
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