| Jetbikes and terrain | |
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+2Shadows Revenge shadowseercB 6 posters |
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shadowseercB Wych
Posts : 550 Join date : 2012-10-21
| Subject: Jetbikes and terrain Fri Dec 28 2012, 15:56 | |
| Can jetbikes stop in cover normally or do they need to take a dangerous terrain test? Are the rules the same with the other hover units like raiders and venoms? | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Jetbikes and terrain Fri Dec 28 2012, 16:01 | |
| jetbikes take dangerous terrain tests if they stop in terrain. Skilled Rider allows them to ignore dangerous terrain tests.
Skimmers also take dangerous terrain tests if they stop in terrain | |
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shadowseercB Wych
Posts : 550 Join date : 2012-10-21
| Subject: Re: Jetbikes and terrain Sun Dec 30 2012, 04:02 | |
| what elder jet bikes can deep strike?
I read in the rule book that jet bikes (eldar) can move 2d6 even if they arrived by deep strike. I don't see anything saying they can do that. | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Jetbikes and terrain Sun Dec 30 2012, 06:54 | |
| I am unaware of any jetbikes that can deepstrike under the current rules except using Planetstrike rules. | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: Jetbikes and terrain Sun Dec 30 2012, 08:47 | |
| The only jetbikes that can deepstrike that I know of are Screemers of Tzeentch but they don't have the 2d6 move. | |
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commandersasha Sybarite
Posts : 414 Join date : 2012-12-26 Location : Wimbledon, London
| Subject: Re: Jetbikes and terrain Sun Dec 30 2012, 09:39 | |
| +1 to the Dangerous terrain: My friend once used a squad of 3 Reavers against my 'Nids; determined to bladevane my Genestealers, he flew across them to a ruin...and lost 2 of them! Next turn, he lost the last one whilst trying to take off! He didn't even get any Genestealers! Reavers-0, Ruined building-3 | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: Jetbikes and terrain Sun Dec 30 2012, 10:02 | |
| - commandersasha wrote:
- +1 to the Dangerous terrain: My friend once used a squad of 3 Reavers against my 'Nids; determined to bladevane my Genestealers, he flew across them to a ruin...and lost 2 of them! Next turn, he lost the last one whilst trying to take off! He didn't even get any Genestealers!
Reavers-0, Ruined building-3 Well that was played wrong, for starters jet bikes ignore terrain they fly over and only have to test for dangerous terrain if they start or end their move in dangerous terrain. Reavers also have skilled rider which means they auto-pass dangerous terrain tests (last edition they got to re-roll dangerous terrain tests instead). Red Card: Building sent off for illegal tackle. | |
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commandersasha Sybarite
Posts : 414 Join date : 2012-12-26 Location : Wimbledon, London
| Subject: Re: Jetbikes and terrain Sun Dec 30 2012, 10:23 | |
| I assure you, it was a spectacular fail! It was last year, during 5th: he flew over my Genies, landed on a ruin, 2 bikes failed both their first dangerous landing rolls AND their re-rolls...his next turn the remaining Reaver failed both take offs!
It goes down in our group's history as possibly THE worst set of rolls we've seen, beating Edward's legendary Terminator squad, "The Onesies" :-) | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
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Blind_Baku Kabalite Warrior
Posts : 203 Join date : 2012-07-19
| Subject: Re: Jetbikes and terrain Mon Dec 31 2012, 14:06 | |
| Also, if you have the right Leadership trait, you can get skimmers that ignore terrain, or atleast ruins | |
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| Jetbikes and terrain | |
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