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 2000 pts Allcomers list

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Scorpion
Master of Mandrakes
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Posts : 254
Join date : 2012-07-31

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PostSubject: 2000 pts Allcomers list    2000 pts Allcomers list  I_icon_minitimeFri Jan 04 2013, 09:00

Hi all Archons out there,

This is my resently allcomers list which is greatly inspired by lists, tactics and discussions in this great forum. Its has the Shadow Revenge death star, Mush bikes and Grotesques, Venoms etc... Take a look at it and be kind to leave some feedback. This list has given me great victories but some loses as well. I like the feeling of it, the tactics of it and most of all the fun I have had with it.

1 Archon - Venom Blade; Huskblade; Combat Drugs; Soul-trap; Shadow Field (Joins Harlies)

1 Farseer - Runes of W, Fortune; Doom (Joins Harlies)

1 Succubus - Venom Blade; Haywire Grenades (joins the Grotesques)

4 Grotesques; Abberarion with venom blade, in a Raider with NS.

7 Harlequins, Master with power spear, Shadowseer, 5 kisses. (from the eldar codex)

4 x 5 Warriors, venom, extra cannon, NS (no blasters - like them that way, pure AI)

9 Reavers, 3 Blaster, Champion

2 Ravagers, DL

3 Guardian Jetbikes

3 War Walker - Scatter Laser; Scatter Laser

Total Roster Cost: 2000


The Grotesques and Succubus "flats out" turn 1 and works as a distraction, absorving fire. The Harlie mini death star "runs" through cover and do what they do best. Eldar bikes in reserve. Depending on the placement of the objectives, Venoms could run empty or with warriors. Bikes... well bikes are doing what they like, firing from cover or bladebanning over doomed units. Walkers are in cover and shooting og outflanking if playing on the long side of the board.

The list had some problems vs very shooty armies but that was more of deployment faults made by me than the opposing army. I must admit that I have some problems using NS efficiently.

I would very mush like to hear from Mush and Shadow since this list is a mix of theories and ideas that has been mentioned by them. I know that my list isn't the strongest out there, its doesn't support one playstyle over another and can be tricky so any comment - good or bad - will be greatly appreciated.

thx.





Last edited by Scorpion on Tue Jan 08 2013, 09:10; edited 2 times in total
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Shadows Revenge
Hierarch of Tactica
Shadows Revenge


Posts : 2587
Join date : 2011-08-10
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PostSubject: Re: 2000 pts Allcomers list    2000 pts Allcomers list  I_icon_minitimeFri Jan 04 2013, 20:34

a decent mix of our two strategies I must say. My only thing that strikes me as weird (other than the lack of blasters...) is why nightshields? The prupose of my experiement with the mini-star was I was finding with mixed units (some that have nightshields and some that dont) those that dont have them were getting hurt too early to be effective late game. While that is a nice touch, those that are getting hurt in your army are your reavers and your HS. Both of which I believe are key for DE to winning. My suggestion would be to drop them and use the 50 points elsewhere... but where is the question.

well... if you drop all the scatters down to surri cannons on the war walkers, you end up with another 60 pts for not alot of change in the damage output. That gives you 110, enough for another troop choice (without a blaster... meh Razz ) That gives you another ton of venom fire, and brings another vehicle chassis to the field, as well as another scoring unit

Also make sure the shadowseer has a kiss. it may not seem important, but she is a character, which means she can percision strike like any other character (its a small bonus, but its something rather than having her have nothing)
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Scorpion
Master of Mandrakes
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PostSubject: Re: 2000 pts Allcomers list    2000 pts Allcomers list  I_icon_minitimeSat Jan 05 2013, 10:16

Wow, thx for the reply. The shadowseer has a kiss. Good point about the NS and its not that I can actually use them very well. So that 50 points... where to use them? I dont like changing the scatter lasers to cannons. The -12" in range is a bit to much in my book even if I get another venom out of it. (and I dont have another venom - I will have to buy one). I have 2 ideas in my head. The first : 3 blasters to 3 venom warriors and sails on the Raider. The second: a small unit of trueborn with cannons. (that 56 points, I could get 9 points from changing the blasters on the bikes to heat lances)... But I dont know.

Just got another idea... Take the succubus out and get 2 heamonculi with LG's in that grotesque unit. Even give that unit a LG as well ( 5 points to find). Thats fearless terror unit with T5, 16W and 3 LG's. Would that be better than a succubus ?

Edit: Desided to go with the 3 blasters and sails. Allthough, I would really much like to hear from more Archons of the Dark City aswell. I Will play orks & tau tomorrow and I may even do my first battle report.

Please dont double post. if you want to add infomation, just use the edit button in the top right -Your Friendly Neighborhood Mod SR-
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Mushkilla
Arena Champion
Mushkilla


Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

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PostSubject: Re: 2000 pts Allcomers list    2000 pts Allcomers list  I_icon_minitimeSun Jan 06 2013, 00:28

Interesting list, I really like it.

I agree with Shadow night shields are great but in a hybrid army just mean your reavers are more likely to get shot up, unless you plan to always run them in reserve. I also find dropping the blasters a missed opportunity (especially considering the reavers are running blasters), but that's a personal choice.

I find the grotesques without independent character an interesting choice, my biggest concern would be them running off when they fail their leadership test after taking 1 casualty. I feel they really need a character to get the most out of them, with their low leadership test a canny opponent will just ignore them. If you can find the point a cheap venom blade succubus will really get you more mileage out of them and make them a valid threat. EDIT: Didn't see there was already a succubus in the list!

Hope that helps. Smile


Last edited by Mushkilla on Sun Jan 06 2013, 09:13; edited 1 time in total
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Scorpion
Master of Mandrakes
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PostSubject: Re: 2000 pts Allcomers list    2000 pts Allcomers list  I_icon_minitimeSun Jan 06 2013, 08:53

Hi Mush, and thx for the reply. THe Grotesques have an Independent character with them, the succubus. That I will not change. 3 warriors squads will get a blaster each and the raider with Grotesques and Succubus will get sails. Thats 50 points.

One thing I would like you opinion on is the blaster/heat lance option for the bikes. In this kind of a list (hybrid, with a mix of ideas) what would you recomment?

I dont usually run the bikes very aggressively - thats why blasters - but the threat the 3 heat lances actually are, has a great psychological affect on the opponent. I think that blaster complements the list's shooty potential little more than the heat lances because of the greater range. (vs vihicles - melta range).... but... against a mech list, I think heat lances would make more sence...
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Mushkilla
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Mushkilla


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PostSubject: Re: 2000 pts Allcomers list    2000 pts Allcomers list  I_icon_minitimeSun Jan 06 2013, 09:24

Scorpion wrote:
Hi Mush, and thx for the reply. THe Grotesques have an Independent character with them, the succubus.

Duh! Missed that, that'll teach me to post at ungodly hours of the morning. Wink

Scorpion wrote:
One thing I would like you opinion on is the blaster/heat lance option for the bikes. In this kind of a list (hybrid, with a mix of ideas) what would you recomment?

I think your assessment is spot on blasters, are better suited in this case, as the army has variable speed and can't force the early target saturation that you need to keep heat-lances alive. Also I can imagine some games you will keep the reavers in reserve in which case the 30" blaster threat range when coming in from the board edge will be invaluable.

Look forward to the battle report if you get time to do one. Smile
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Scorpion
Master of Mandrakes
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PostSubject: Re: 2000 pts Allcomers list    2000 pts Allcomers list  I_icon_minitimeSun Jan 06 2013, 18:59

Hi,

Well, I had the game today and let me put it that way: There will not be a battle report. I stopped the game in his third turn. The result: in few words: massacre, one of the worst games I ever had and not because I lost it but because it was no fun to play.

My opponent was a jackass.... even though he is a good friend. He knows my list (very well actually) and he tailored his against mine. He had a ton of fire and all most no close combat units. /(a list will be provided as soon as he sends me a copy).

He got the first turn, no night fighting and he shot the h... out of me. I must say that the dice gods where on his side (as usually - he is extremly lucky, if he rolls under 50% hits on 5+ to hit then he is having a bad turn), I couldn't save one 5+ Jink save out of 11 penetrating hits on my Ravengers, Raider, Venoms and War Walkers. I dont only blame the dice, my deployment wasn't the best but I made sure that everything had a cover save or was out LOS.

I had my harliestar(-1 harly), 4 bikes and 15 Warriors left at the end of his 3rd shooting phase.

Don't get me wrong, I don't mind loosing a game even if he tailored his list against mine but to lose to dice at that scale was no fun and a waste of time....

At the end I learn something and I would like to hear your thoughts on the matter as well: I think that I wll change out the scatter laser with Eldar missiles. The lasers can be great but since I dont have Guide or prescience then they lose a great deal out of their potential. BS3 gives only 12 accurate shots with allmost no AP. The missiles have a better synergy with doom and are maybe even more accurate when firing 6 blasts AP 4 against infantry and 3 accurate St 8 hits vs vihicles. I haven't done the math yet but what do you think?

A final change and the list is done.... The succubus is taken out and instead I get the Baron to join the Grotesques that get a LG as well... the price: the 3 blasters in 3 warrior squad. How about that?
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