THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesLatest imagesNull CityRegisterLog in

 

 Tips/Things to remember

Go down 
+40
Eldur
The_Burning_Eye
RabbitMaster
Mandor
zymrix
Lay_Ayanesha
average joe
AvInNebr
Murkglow
shadowseercB
DarkCycu
Mngwa
Niiai
Nappen
CaptainBalroga
Myrvn
Gobsmakked
Dra'al Nacht
colinsherlow
baster
Andalit
Hess
Archon Farath Mure
Darklight
Orthien
Sky Serpent
Tony Spectacular
Nomic
Count Adhemar
Evil Space Elves
Kinnay
commandersasha
Panic_Puppet
Damnosus
Silverglade
Sathonyx
Mushkilla
ThePhish
alexwellace
mregular
44 posters
Go to page : Previous  1, 2, 3, 4  Next
AuthorMessage
Kinnay
Wych
Kinnay


Posts : 626
Join date : 2011-06-06
Location : Hamburg, Germany

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeTue Jan 22 2013, 23:40

^ Love this! Do you have a scan of the cheat sheet? Or a picture so we can see how it looks like?
Back to top Go down
Orthien
Sybarite
Orthien


Posts : 300
Join date : 2012-04-23

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeWed Jan 23 2013, 01:07

Kinnay wrote:
^ Love this! Do you have a scan of the cheat sheet? Or a picture so we can see how it looks like?

If you use Battlesribe its rosters put something similar at the bottom of your page.


My rule is a simple one which I have forgotten far to many times.

[list][*]Remember your Wyches have a 4++ against CC attacks.

Also swap out your Raider weapons depending on what you expect to be facing.
Don't forget to move your skimmers 1" every turn for that Jink save.
Back to top Go down
Tony Spectacular
Kabalite Warrior
Tony Spectacular


Posts : 225
Join date : 2012-07-31
Location : Philadelphia

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeWed Jan 23 2013, 03:28

I do use battlescribe, and that is the source for much of my source material. Being the aging punk that I am, rather than use any fancy software, I've cut/pasted it together manually (man oh man do I miss zines). So, it ain't pretty, but it works. I'll try to find a scanner and post an example.
Back to top Go down
Darklight
Sybarite
Darklight


Posts : 384
Join date : 2011-05-27
Location : Stavanger

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeWed Jan 23 2013, 06:33

Some very solid advice in here. Not much to add tbh.

But always remember to shoot with the short ranged weapons first, and the units that only got one target to fire at.

I always try to position my units so I can shoot at 2 diffrent targets atleast, so I can kill what my priority is, even if I roll bad and have to use more units than I was planning, and if I kill it faster than anticipated, then I need new targets for units I inteded to use on them.
Back to top Go down
Archon Farath Mure
Kabalite Warrior
avatar


Posts : 195
Join date : 2011-05-19

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeWed Jan 23 2013, 07:26

For me to remember: Despite not having a gun, your Archon has a plasma grenade at BS7. Use it.
Back to top Go down
Hess
Hellion
Hess


Posts : 66
Join date : 2012-11-18
Location : Bodymoore, MURDAHLAND

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeWed Jan 23 2013, 07:32

Panic_Puppet wrote:
Damnosus wrote:
Kinnay wrote:
I agree that the sail is not part of the hull, but I'd argue that the ram indeed is.
More on topic, I gotta get better about Night Fight and Combat Drugs. I always forget those. Also, I seem to have a hard time with proper placement of special weapons within a unit of reavers. I guess it's because I can't actually see the different weapons from a top down view.

For the reavers, try painting a specific design on ones with special weapons. I.e. a specific glyph on one of the tail fins or something. That way you'll know which is which without having to check underneath.

It's also common courtesy in my opinion to easily mark out which ones are special to your opponent.

About the whole shock prow/raider measuring -- I'm a bit two-ways on this one. In theory I don't think it matters where you measure from, as long as your opponent can measure to the same point shooting wise. My problem with that however is I don't think the sail should be targetable nor measureable.

Also, if you are measuring from the shock prow, if I recall correctly there are 3 different shock prows. 1 of them is longer than the others, and I believe it's the vehicle upgrade, no?

I think for future games I'll always measure from the hull and ask my opponent to measure to the hull, not the sail nor the shock prow.

---

As regards to the actual topic:

Everything has already been mentioned. One thing of note for 6th edition DE players is Night Shields. Remember you can always measure anything at any time, however so can your opponent.

Oh, also, regarding Night Shields -- Melta weapons are on the brink of being useless against your Night Shields as they reduce their range by 6" so a Meltagun is suddenly a 6" weapon with a 3" melta range!

Please use the Edit button in future. Thanks Wink - Mush
Back to top Go down
http://www.mein.dk
Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeWed Jan 23 2013, 09:19

Hess wrote:
Also, if you are measuring from the shock prow, if I recall correctly there are 3 different shock prows. 1 of them is longer than the others, and I believe it's the vehicle upgrade, no?

One of them is a shock prow (I think that only comes in the Ravager kit) and the others are just prows.

Tips/Things to remember - Page 2 6b1bf2f5417954f87cd58339e47f017d.image.150x204
Back to top Go down
ThePhish
Hellion
avatar


Posts : 66
Join date : 2011-06-17
Location : Birmingham, AL

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeWed Jan 23 2013, 14:36

I use OneNote to make all of my armies. It makes swapping things around easy from list to list.

I didn't know if some of this might help. This is what I have on all of my army sheets. I copy it over to any new army that I make out.
• Combat Drugs
• Night Fighting
• Warlord Trait
• NIGHT SHIELDS!
• Reserves
• Target Priority / Kill non-vehicle units with non-vehicle units
• Move everything
• Fire Everything *Note weapon types (dissy's)
• Assault Everything
• Hide wyches, beware overwatch
• overwatch
• Aggressive, Aggressive, Aggressive
• Beasts on the table. Baron, Cover Save*, Hit and Run, don't frak infiltrate.
• Grenades
• Measure everything
• Reavers jetbike move during assault phase.
Back to top Go down
Andalit
Hellion
Andalit


Posts : 29
Join date : 2013-01-16

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeThu Jan 24 2013, 09:23

Very good tips on here Very Happy

Thought of something, if you roll splintermind for combat drugs and plan on a succubus/wych combo, then deploy the succubus next to the raider and make her join the unit on turn 1, that way you get 2 pain tokens Razz
Back to top Go down
baster
Kabalite Warrior
baster


Posts : 126
Join date : 2012-10-21
Location : norfolk

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeThu Jan 24 2013, 10:00

on the reavers i use the the model with the skulls on the tail fin as my special weapons so they are easier to spot, and i would only measure to the prow or sail if i had taken an upgrade for those things like the athersail or shock prow.

that splitermind comment, never thought of that one thanks.
Back to top Go down
Mushkilla
Arena Champion
Mushkilla


Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeThu Jan 24 2013, 11:51

Andalit wrote:
Thought of something, if you roll splintermind for combat drugs and plan on a succubus/wych combo, then deploy the succubus next to the raider and make her join the unit on turn 1, that way you get 2 pain tokens Razz

You don't need to do this. As combat drugs are rolled before deployment, so the succubus will already have a pain token before you declare she is starting with the wyches. So the unit will start with two pain tokens even if you start the succubus with the wyches. Very Happy
Back to top Go down
Andalit
Hellion
Andalit


Posts : 29
Join date : 2013-01-16

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeThu Jan 24 2013, 14:35

Mushkilla wrote:


You don't need to do this. As combat drugs are rolled before deployment, so the succubus will already have a pain token before you declare she is starting with the wyches. So the unit will start with two pain tokens even if you start the succubus with the wyches. Very Happy

Damn it, you're right Very Happy
Didn't think of it that way but, yea, thx Smile
Back to top Go down
Mushkilla
Arena Champion
Mushkilla


Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeThu Jan 24 2013, 14:39

Andalit wrote:
Damn it, you're right Very Happy
Didn't think of it that way but, yea, thx Smile

On the bright side it means you also have the option to deploy the succubus wherever your army needs the pain token the most. Smile
Back to top Go down
Andalit
Hellion
Andalit


Posts : 29
Join date : 2013-01-16

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeThu Jan 24 2013, 15:10

Mushkilla wrote:


On the bright side it means you also have the option to deploy the succubus wherever your army needs the pain token the most. Smile

True, kind of a bonus Haemo, for free bounce
Back to top Go down
colinsherlow
Hekatrix
colinsherlow


Posts : 1034
Join date : 2011-11-23
Location : Vancouver BC

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeThu Jan 24 2013, 15:49

Target priority!

Also if you are able to kill something it doesn't always mean that you have to try and kill it. If killing this "something" will expose your units it might be worth holding back until later
Back to top Go down
mregular
Slave
avatar


Posts : 21
Join date : 2012-10-17

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeSat Jan 26 2013, 16:06

Archon Farath Mure wrote:
For me to remember: Despite not having a gun, your Archon has a plasma grenade at BS7. Use it.

Along side this, its sometimes best not to obliterate a gun emplacement or weapon with DL fire that you can steal and stick your BS7 archon in and fire away. Just remember that feel when Lelith at BS9 hijacks a quad gun Smile (drool).
Back to top Go down
Dra'al Nacht
Kabalite Warrior
avatar


Posts : 103
Join date : 2012-12-09
Location : Perth, Australia

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeSun Jan 27 2013, 02:07

Perhaps the most important thing:

Don't forget to refer to your notes!
Back to top Go down
Gobsmakked
Rumour Scourge
Gobsmakked


Posts : 3274
Join date : 2011-05-14
Location : Vancouver, BC

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeSun Jan 27 2013, 09:39

Dra'al Nacht wrote:
Perhaps the most important thing:

Don't forget to refer to your notes!

^+1. I write everything down - combat drugs, warlord traits, and anything else. Depending on my army, I write down what steps I need to take at the start of each game and then I mark them off and note my dice rolls, etc., as I go along. I also note the effects of my drugs and traits on the individual page notes for whichever units that are affected.

I create info sheets for every unit that I use in each of my armies, which I keep in alphabetical order in a looseleaf binder. I have all of their stats in nice large print, and I have the effects of all of their special rules and wargear written out on the page, as well. I find it much quicker and easier than to-ing and fro-ing in the codex and rulebook. I'm just not one of those players who will ever have that stuff completely memorized.
Back to top Go down
Myrvn
Wych
avatar


Posts : 500
Join date : 2012-08-05

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeSun Jan 27 2013, 23:17

have people thought of making unit cards? I dabble in Warmachine and having cards is nice for remembering the rules. I've tinkered with making unit cards for 40k and the load outs I use the most. So far nothing fancy, but it helps to remember the unit is there, and multiple piles for units that have fired or not.
Back to top Go down
CaptainBalroga
Sybarite
CaptainBalroga


Posts : 283
Join date : 2012-04-08
Location : Space is the place

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeMon Jan 28 2013, 03:17

[quote="mregular"]
Archon Farath Mure wrote:
Just remember that feel when Lelith at BS9 hijacks a quad gun Smile (drool).

Your opponent will probably remember, considering that Lelith's Quad-Gun shooting attacks ignore armor saves...

Remember....

-to put more than one or two of your dudes within 3" of an objective in case they kill some
-to put you objectives in terrain depending on your Troops if they will need a cover save.
-that Linebreaker counts being in deployment zone, not table half
-that not only can you not score in a transport, you also cannot deny an objective or count for Linebreaker
-that if you can charge one vehicle in a squadron, they can all take damage
-that you always have to take your best saving throw, AKA your Shadow Field, even if you don't want to!
-that you can Focus Fire on a big squad behind an Aegis Line to get the back guys if you have a high Line of Sight
-that you should be making 6 Overwatch shots with your splinter cannons
-that poison close combat weapons re-roll to wound if S is greater than or equal to enemy T



Back to top Go down
Nappen
Kabalite Warrior
Nappen


Posts : 249
Join date : 2012-09-22

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeTue Jan 29 2013, 23:06

Mushkilla wrote:
6) Finish off non-vehicle units with non-vehicles units so you don't waste those pain tokens. Smile

THIS THIS THIS...I always forget this Sad
Back to top Go down
Niiai
Hellion
avatar


Posts : 79
Join date : 2013-01-30
Location : Bergen

Tips/Things to remember - Page 2 Empty
PostSubject: Raver no greandes?   Tips/Things to remember - Page 2 I_icon_minitimeFri Feb 01 2013, 14:04

I just noticed reavers have no greandes on them. :-/ That is kind of a bummer.
Back to top Go down
Mushkilla
Arena Champion
Mushkilla


Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeFri Feb 01 2013, 15:31

Niiai wrote:
I just noticed reavers have no greandes on them. :-/ That is kind of a bummer.

To be fair hammer of wrath makes up for it, it's equivalent to two S3 attacks (as it auto hits) and is I10 regardless of terrain. It is annoying they don't have grenades, but that's because the scourge stole them (along with the incubi's grenades). Wink
Back to top Go down
Nappen
Kabalite Warrior
Nappen


Posts : 249
Join date : 2012-09-22

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeFri Feb 01 2013, 16:17

But with incubi I always run something else, duke, archon or someone with grenades. I don't tend to do that with jetbikes much.
Back to top Go down
Mngwa
Wych
Mngwa


Posts : 955
Join date : 2013-01-26
Location : Stadi

Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitimeFri Feb 01 2013, 19:37

*Starts writing notes*
Aha... aha... aha.... ooh that could be useful... hmm... ooh great idea! Idea

Good hints Smile
Adding one myself then: Make your opponent ignore troops that you have placed somewhere "far" away to be of any trouble. Wink
Back to top Go down
Sponsored content





Tips/Things to remember - Page 2 Empty
PostSubject: Re: Tips/Things to remember   Tips/Things to remember - Page 2 I_icon_minitime

Back to top Go down
 
Tips/Things to remember
Back to top 
Page 2 of 4Go to page : Previous  1, 2, 3, 4  Next
 Similar topics
-
» A Few Tips...
» What's getting better, and how do we use things with 6th
» What three things...
» The 213 Things ...
» any tips? 2k

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

COMMORRAGH TACTICA

 :: Drukhari Tactics
-
Jump to: