Moving this to the allies discussion section (Slaves & Mercenaries). - MushThe farseer can get a jetbike so he could always run with the reavers.
As ESE mentioned war-walkers are a fantastic option.
Rangers are not a bad option, they give you something to sit on your objetive, they are AP1 when they roll 6s to hit combine this with 6s to hit being precision shot and you have some very effective special/heavy weapon snipers (this has made them a valuable asset in 6th despite being expensive).
A personal favourite of mine is the nightspinner S6 rending large blast twinlinked barrage weapon (so an amazing sniper, as barrage weapons remove models from the centre of the blast) that has an awesome special rule that makes any unit hit by it count the next time it moves as both difficult and dangerous terrain. A great weapon for pinning your enemy in place before swooping in for the kill (
rules).
Hope that helps.
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