Took a long, hard look at the reaver list and realised I was falling for the curse of shiny. Gave things a serous thought and came up with a fast and mobile list that can handle anything I encounter.
HQ
Archon: Huskblade, shadow field, soul trap, splinter pistol: 135pts
Drazhar: 230
Elite
3x Incubi: 146pts
Venom: 2x cannon, night shields, retrofire jets: 80
5x Trueborn: 2x blasters, 2x splinter cannon, 1x Dracon with venom blade: 120
Venom: 2x cannon, night shields, retrofire jets: 80
5x Trueborn: 2x blasters, 2x splinter cannon, 1x Dracon with venom blade: 120
Venom: 2x cannon, night shields, retrofire jets: 80
Troops
10x warriors: blaster, splinter cannon: 115pts
Raider: dark lance, splinter racks: 70
10x warriors: blaster, splinter cannon: 115pts
Raider: dark lance, splinter racks: 70
10x warriors: blaster, splinter cannon: 115pts
Raider: dark lance, splinter racks: 70
10x warriors: blaster, splinter cannon: 115pts
Raider: dark lance, splinter racks: 70
Heavy support
Ravager: 3x Dark lances, night shields: 15pts
Ravager: 3x Dark lances, night shields: 15pts
Ravager: 3x Dark lances, night shields: 15pts
Total: 1996.
The potential firepower is a bit awesome with 12x dark lances, 14x Splinter cannons and 10x blasters.
The tactics are for the venoms to be held in reserve while the raiders and ravagers engage and destroy high profile targets.
The archon/drazhar combo is a deathstar fire brigade, their job is to hit and hit hard any enemy deathstars and either kill them or keep them pinned down while the rest of my army does it's job. Drazhar ad the incubi go after the grunts while the Archon issues challenges.
The two trueborn venom units are a mobile fire brigade who will deepstrike to engage targets that pose threats on the enemy backline.